Here are the Clash Royale cards in Arenas 2-7 you need to become familiar with so you can make an informed and smart decision when building your deck.
The Monk is a Champion card that is unlocked from the Silent Sanctuary (Arena 18). It spawns a single-target, ground-targeting, melee, ground troop with high hitpoints and moderate damage. The Monk uses a 3-hit combo: the first 2 attacks deal normal damage, while the 3rd strike deals extra damage and knockback, even if the targeted troop is normally immune to knockback. Being a Champion card, he will stay out of the player's card cycle, and only return once he is defeated. The Monk's ability ref
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The Mega Knight is a Legendary card that is unlocked from the Electro Valley (Arena 11). It spawns an area-damage, ground-targeting, melee, ground troop with very high hitpoints and high damage. Upon deployment, he will deal damage to enemy units around him in a 360º area around him, and inflict knockback. If there are ground units between 3.5 and 5 tiles of him, he will stop moving and begin charging a jump attack which takes 0.9 seconds to execute, and will deal double damage, and inflict knoc