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This is some environment work I did on the Blizzard World map for Blizzard Entertainment's Overwatch. I was mainly working on the Starcraft area, from the initial block out to the final product. Gaëtan Montaudouin created the Siegetank as well as finalized the Ghost Academy and the Crystal for the Pylon. All Overwatch maps are a group effort. The following artists not only share in the credit of these works and others but are also some of the most talented individuals I have had the pleasure of working alongside: Bill Petras, Dion Rogers, Bram Eulaers, Philip Klevestav, Helder Pinto, Thiago Klafke, Gaëtan Montaudouin, Andrew Klimas, Nate Bowden, Lindsay Johnson, Phil Wang, Lan-Fang Chang. © 2018 Blizzard Entertainment, Inc. All rights reserved.
Blizzard Entertainment’s hugely popular Overwatch has won critical and commercial success based largely on the compelling cast of characters in the competitive first-person shooter. We’re thrilled to showcase the work of the very talented Overwatch character art team with an ArtStation Art Blast. The Overwatch character artists have posted their high-poly work today in their ArtStation portfolios, and we’ve got a selection […]
Check out Overwatch Assistant Game Director Aaron Keller talking with Ars Technica about the production of the Rialto map.
Blizzard Collectibles has posted pre-orders for a new Overwatch - D.Va Statue. Earlier this year, Blizzard took over production of many of their own collectibles. their first release was an Overwatch - Widowmaker Statue. This new statue stands nearly 20" tall and features the D.Va alongside a armored MEKA unit. The statue will be hand...
Colaboration done under Airborn Studios ! Had blockout and lowpoly support from Marco Leal and Erik Neubauer, Tim moreels did the cloth highpoly ( thanks fellas, without you this wouldnt be possible ) . Weapon initial blockout by Daniel Henriques, wich i brought to completion. Done under the hood of Airborn Studios for Blizzard Entertainment Overwatch 2 ( thanks Team4 ! )
Our team had a chance to work on Cassidy C-455 Sharpshooter skin for OVERWATCH 2 © 2023 Blizzard Entertainment Inc. Concept, rigging, original base body and character, the background, and other additional work done by the Overwatch team.
New Overwatch hero, Echo
Junkertown was one of my favorite environments to have ever worked on! Not only I'm a huge fan of the style, but this map allowed for so much creativity. When we started, we only had very faint ideas of how we wanted the map to look like. The look really grew organically and naturally, a reflection of how the map was laid out (by the very talented Dave Adams!). Its winding corridors and wonky architecture allows for a lot of interesting gameplay and vertical action. I was deeply involved in the creation of this map, being responsible for the majority of the architecture in the outback area (ranch), and scrapyard arena. I converted the level design geometry to first pass art geo, figured out the architecture style (with help from Al Crutchley's amazing concepts!), made several of the tiling textures and trims, ground mesh and backdrop vista. At some point, I handed over this area to Phil Wang, who did an amazing job finalizing the buildings (and making Junkrat's house). I then came back in the end to do some final polish (decal placement, etc...) For the scrapyard, I also started early, converting the area from Level Design to Art, making the majority of the architecture and textures. I had a huge help from my friend Helder Pinto in this area (who did the amazing lighting you see here and helped finalize the final stage area). This area also features mechas by Gaëtan Montaudouin, and scrap texture by Dion Rogers. All of the set dressing you see on the map was done by Helder Pinto, Nathan Bowden, Lindsay Johnson and Dion Rogers. Lighting was done by Dion Rogers and Helder Pinto. Props were created by Nathan Bowden, Lindsay Johnson and outsourcing teams. Concept art was done by Al Crutchley and Oscar Favaro. The city part of the level (not shown here), was made by Andrew Klimas, Gaëtan Montaudouin and Helder Pinto. If you want to know more about the making of this level, you can watch my Digital Dragons 2018 presentation on it (included in this page). Cheers! Thiago © 2018 Blizzard Entertainment, Inc. All rights reserved.
TRACER by xu wang on ArtStation.
Good night, my little killing machines<3
Blizzard Entertainment объявит о начале бета-теста Overwatch 2 на фестивале BlizzCon 2021. Информацию предоставил проверенный инсайдер под ником...
Hello, everyone! I had the absolute honor and pleasure of doing the 3D work on the Overwatch 2 Roadhog Roadbot character skin! I always think it´s super fun to model robots and definetly enjoyed working on this one a lot! It is also super cool to see how he pairs up with the corresponding Junkrat skin done by Rakan Khamash (character) and Nino Zorc (weapons). Weapon work for this one was done by Daniel Alexandre. A big thanks to Airborn Studios and Blizzard Entertainment for giving me the opportunity to work on this amazing game. https://www.artstation.com/airbornstudios https://www.artstation.com/henriques https://www.artstation.com/nion https://www.artstation.com/rakan Concept provided by the Overwatch team over at Blizzard. All other work by Blizzard Entertainment. ©Blizzard Entertainment Inc 2023. Thanks to the entire Overwatch team.
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