Concept design for GR Breakpoint at Ubisoft. I was in charge of concept 2D/3D (PS / 3DCoat / Zbrush / Keyshot) I worked closely with our art director : Vincent Delassus…
Trophies/Achievements
Here is my work on props of Ghost Recon Breakpoint. I work with an incredible props team at Bordeaux: Félix Chamerois Robert Farrand Nicolas Gorszczyk James Kingsbery Clément Lavarenne Corentin Marquet Clément Masset Maxime Pages Jérôme Rajcek Chloé Ravallec Damien Touttée Rémi Vallet Damien Bonnefoux Helen Oger Cristel Mrowka Alexandre Lutz (Associate Lead Art) Nidal Guedouar (Associate Lead Props) David Pellet (Lead Art & Art Director)
Alpha Coders - Your Source For Desktop Wallpapers, Phone Wallpapers, Gifs, PFP, and More!
I have the pleasure to work on great props on Ghost Recon Breakpoint. So there is more details on specific props I made during my time at Ubisoft Bordeaux.
Hi Guys, I am glad to share some works I have done on Ghost Recon Breakpoint. Here is Nomad On this character I was in charge of the head (+the beard) The iconic outfit was a team effort, I was in charge of the pants and the T-shirt The tactical vest, bagpack, gloves and shoes was made by others members of the team
The task here was to provide a version of this launcher that could be put on all terrains and especially in height while keeping a strong silhouette. The idea and the initial shape of the launcher were established by the team before I joined the project. I also worked on the base that didn't exist and the details such as the guns and the system under the trap doors. If you want to see this in action, don't forget to watch the video and the work of my teammate Robert Farrand : https://www.artstation.com/artwork/qAX4Xa Art Director : Vincent Delassus / David Pellet
Concept design for GR Breakpoint at Ubisoft. I was in charge of concept 2D/3D (PS / 3DCoat / Zbrush / Keyshot) Big up to my 3DSMax modeler (maybe on Blender presently) >>> Sylvain Bouland aka "Boulon" (work in tandem with you was sick, (but I'm still not interested in 3DSMax XD)) Our lead vehicle artist (vehicles Wikipedia) >>> Chanyl Rughooputh and our art director Vincent Delassus for his trust from day one ! It's so awesome to work in a small team dedicated 100% in high tech/mech/weapon/vehicles designs ! https://www.artstation.com/mrshrimpet https://www.artstation.com/mushumushu Hope you will enjoy our work. Cheers
Concept design for GR Breakpoint at Ubisoft. I was in charge of concept 2D/3D (PS / 3DCoat / Zbrush / Keyshot) I worked closely with our art director, Vincent Delassus and Vlad Zoid (3dsMax modeler) https://www.artstation.com/artwork/oOqO6k
April 1st 2010, late night Pretty much everyone from the UK demoscene expedition was using ryanair and flying to Frankfurt Hahn. But since we decided on going
Concept design for GR Breakpoint at Ubisoft. I was in charge of concept 2D/3D (PS / 3DCoat / Zbrush / Keyshot) I worked closely with our art director, Vincent Delassus, my teammate (3DSMAX modeler) Sylvain Bouland aka "Boulon" who made the final model, and Chanyl Rughooputh (Lead Vehicle Artist) https://www.artstation.com/mrshrimpet https://www.artstation.com/mushumushu
I worked on a tool to generate cables, using simulation to get a natural movement and fit the environment. The tool was widely used by the level artist to populate the game's world. Textures were made by Boris Kolimaga: https://www.artstation.com/boriskolimaga Enjoy!
Concept design for GR Breakpoint at Ubisoft. I was in charge of concept 2D/3D (PS / 3DCoat / Zbrush / Keyshot) I worked closely with our art director, Vincent Delassus, my teammate (3DSMAX modeler) Sylvain Bouland aka "Boulon" who made the final model, and Chanyl Rughooputh (Lead Vehicle Artist) https://www.artstation.com/mrshrimpet https://www.artstation.com/mushumushu
Concept design for GR Breakpoint at Ubisoft. I was in charge of concept 2D/3D (PS / 3DCoat / Zbrush / Keyshot) I worked closely with our art director, Vincent Delassus, my teammate (3DSMAX modeler) Sylvain Bouland aka "Boulon" who made the final model, and Chanyl Rughooputh (Lead Vehicle Artist) https://www.artstation.com/mrshrimpet https://www.artstation.com/mushumushu
Data farm for Ghost Recon Breakpoint: ► Modelling buildings and annexes ► Layout, Propsing ► Vertex paint pass ► Decals pass
Some researches I did for GR Breakpoint. The idea was to project our drones in differents environments and check the behaviour with spec ops teams.
I was in charge of the scene assembly, lighting, rendering and compositing of the jungle and weaponry sequence.
Concept design for GR Breakpoint at Ubisoft. I was in charge of concept 2D/3D (PS / 3DCoat / Zbrush / Keyshot) I worked closely with our art director, Vincent Delassus, my teammate (3DSMAX modeler) Sylvain Bouland aka "Boulon" who made the final model, and Chanyl Rughooputh (Lead Vehicle Artist) https://www.artstation.com/mrshrimpet https://www.artstation.com/mushumushu