Switch skills are a basic in classrooms for learners with multiple or significant disabilities. Switches give children (and adults) with limited motor skills the ability to control nearly anything. Unfortunately many teachers, paraprofessionals and others working with our students do not receive much training in teaching switch use. Some assume that the ability to hit a switch for cause and effect activities (make the toy walk or make the computer game change) is the ultimate goal, but that isn't true. A switch or switches are a means to an end. The switch is a tool for controlling other things - toys, games, appliances, computers, power wheelchairs and more. Teaching switch use is about moving from learning what the switch does to learning to use the switch to do things. Our goal should never be to "activate the switch 10 times in 30 minutes" or "in 8 out of 10 trials"; instead our goal is to complete a task, be it leisure, vocational, academic or something else using a switch or switches. Many of our students get "stuck" on cause and effect, not because they aren't capable of more, but because we don't know how to tell when they are ready for more or what to do next. Once a child can activate a switch and anticipates/attends to what the switch does they are ready for more. If you are not sure if they are anticipating or attending then make the, "least dangerous assumption" and presume competence and move on. Ian Bean has a great slide show you can look at called, "Beyond Cause and Effect." The free Switch Progression Road Map is also a must read. What do we do next? That depends. If the child is capable of using two switches then we introduce a second switch. This might be two switches at the hands or sides of the head; it might be one at the hand and one at the head; it might be two finger switches or one at the left elbow and one at the right knee... the possibilities are endless. Whatever two locations the child is able to activate deliberately and with control. The first learned switch site usually (but not always) becomes the "chooser", "selector" or "this one" switch. The new switch site becomes the "mover", "scanner" or "not this one" switch. Now the student begins work on two switch scanning. Don't worry if the student doesn't "get it" at first, it is a learning process! Moving beyond that single switch for cause and effect is a huge gift you are giving your student! Linda Burkhart has a great hand-out on moving from cause and effect to two switch scanning . See below for software and websites to use to work on two switch scanning. Here is a link to an animation of two switch scanning. What happens if the child is only able to activate a single switch? Well, no matter the location of the switch, we start to work on timing the switch hit. If the child can see and hear we start working with an auditory and visual scan with a long enough pause over each choice for the student to decide and activate the switch. If the child has vision or hearing difficulties we enhance the scan to accommodate for challenges, verbal prompts for a student who has vision issues, bright lights or colors that correspond with the scan for those with hearing problems, tactile cues such as vibration for students who are deafblind. You can see an animation of single switch scanning here. There are many companies which sell software for teaching switch use and there are two companies which sell subscriptions to online switch activities. Additionally there are now apps for iPad and Android to teach switch skills. Again it is advisable to avoid software or apps, especially expensive ones, which focus ONLY on cause and effect, the goal is to move students past this as soon as possible. (Note this list is of software that teaches switch use and is not inclusive of all switch accessible programs or apps.) Software: Judy Lynn Software Inclusive TLC Marblesoft Online Programs: A comparison of two online, subscription based switch programs. Apps: iPad: Judy Lynn Software Inclusive TLC Sensory App House
So you're now working with an older PMLD student, perhaps a teenager and want to work on developing understanding of cause and effect. There is a lot of discussion around the idea of 'age appropriate' toys and resources. What is meant by that is not using toys developed for babies and toddlers with teenagers and young adults. Personally, I think there's no such thing as a toy that's not 'age appropriate' and if it is motivating and enjoyed then there's no reason not to use the toy. I mean, I am a 35 year old woman and I love playing with Lego and my son's toy trains so who says older people can't use toys developed for children? However, you may well have a student who is no longer motivated by those toys, or maybe you've exhausted the use of those toys and want to try something else to support your students to develop their understanding of cause and effect. So what could you use? Well below I have laid out examples of some things that you should have around the house or in school or college which could be used. You may need to attach a switch to them if the young person you work with needs switch access. Items you might find in the kitchen Electric Whisk - plug this in and model to your students how to press the buttons to turn on the whisk. You can have great fun using it with items to whisk up - if it's a cooking lesson then whisking up cream or eggs to do some baking is great. If not then some dish soap and water will create a nice bowl of bubbles in which to then have some sensory play. Salad spinner - this one doesn't even need to be plugged in. Just press the big plunger down in the middle to watch it spin. If you're doing some food preparation lessons then of course you can put salad into the middle and wash it. However, if you want to try a using it differently, why not try using it with paint and spray onto paper for a fun art activity? Blender - plug it in, put the fruit or other items into the top and press the button! Don't forget to put the lid on though or everyone will be covered in fruit! Although, I suppose if you wanted to make it a funny experience you could just leave the lid off but the clean up may not be so fun. Perhaps better to use this as a cooking experience and make some nice fruit smoothies to taste afterwards. Toaster - pop the bread in, pull the switch down and wait for some delicious toast. While waiting you can talk about the delicious smell coming from the freshly toasted bread. This is a nice one for then tasting afterwards but it does take several minutes to go from the cause (pulling the lever down) to the effect (the toast popping up) so perhaps one for students who have already begun to develop their understanding of cause and effect. Egg timer - if you choose an egg timer which has a ring or bell when finished then this makes a good cause and effect resource. Model how to set the timer for about 10 seconds and then count down and anticipate the ringing sound when it has finished. Pans and wooden spoons - using pans, their lids and a wooden spoon to bang them is always a fun and loud cause and effect activity. It's always fun to make a drum out of a pan! Items you might find in a living room Television - most people have a television and using the remote control to turn it on and off this could be used to demonstrate the idea of cause and effect. Lamps - if you manage to get one of those lamps which come on through being touched then they would be a particularly great cause and effect item. However, even a standard one with a switch would be useful! CD player (or other music player) - some of these will use a remote and some will just have buttons to press to turn the music on and off. Recliner chairs and sofas - Okay so this isn't one you're likely to be using in a classroom but if parents ask for a suggestion for home and they happen to have one then they are great fun. If they are electric or have a remote then of course they are easier to use. If not then the button can be more difficult to pull, but it's still pretty good fun to sit on while it moves or to watch move. Items you might find in a bedroom or bathroom An electric fan - plug in and use the buttons to turn it on to different speeds. If you want to make it more visual you could tie some lightweight ribbons to the fan cage so that when it blows it blows the ribbons out too. This is a particularly nice cause and effect resource if working with someone with a visual impairment as they will be able to feel the breeze if sat in front of the fan. Hand held fans - with these there is usually a button you press to turn the fan on and they tend to be battery operated. These are more portable and if you have a few then you can have several students using them at the same time. Hairdryer - another item that is useful if your student has a visual impairment. Just be a bit careful with this as they can be hot, choose the cooler setting if possible. Electric toothbrush - these are great if used as a sensory experience too. You can hold the toothbrush gently on someone's cheek, or arm and they will be able to feel the effect when it is turned on and off. Taps - bath, sink or even the shower. This is another one that isn't portable but many classrooms do have a sink which could be used. Otherwise, this is another one to suggest when at home. Other items you might find and use Torches - if you have a torch then these are also great cause and effect items as you can turn them on and off with the buttons. Great if you want to do some work on this skill in a dark space such as a sensory room or just if a parent wants to do this on one of the dark evenings we have in the Winter. Doorbells - these are great as you just need to push the button for the chime to go off. If you have one with different tunes to play then that can be good fun for doing some work on making choices too. Water spray bottles - I have one of these at home for spraying on tops and shirts ready to iron them. If you have one then these are great as both a cause and effect toy and also as a sensory resource for retelling stories which have water in them. I find it's best to spray them just above so that the water sprinkles down a bit like rain. I do let students spray them at me though as they find that pretty funny and motivating once they realise that pressing the bottle handle actually sprays the water at me! Garden hose - if this has a spray nozzle on the end then it's particularly useful. Have students work on their grip skills to press the handle of the nozzle to activate the hose and allow the water to flow. Oranaments - such as music boxes or carousels - these are great for students to turn and then listen to the music while the carousel or the little dancer turns. Christmas ornaments / decorations - one great thing about Christmas is all the great ornaments and decorations which can be used. Items such as Christmas tree lights with a switch, or sound activated dancing reindeer or Santa clauses. Every year I go around all the Christmas decoration shops and stalls that pop up and look for anything that could be useful in this way. When choosing which items to use you might want to consider things such as your students fine and gross motor skills, how will they access the item, can they press the switch or do you need to look at using Big Mac switch access somehow? You might also want to consider which senses the item is most useful for, can it be accessed by someone with a visual impairment, a hearing impairment? Will the sound be too loud for a student who is over sensitive to noise. As you get to know your students you will learn more about what they find motivating and any likes and dislikes they have as well as their individual needs. Are there any other items you would add to my list? Post in the comments to let me know what items I am missing and to share your ideas!
Cause and effect. Action and reaction. We need an understanding of this concept to know that we can have an impact on our environment. Without cause and effect, it is really hard to learn to pla…
Practice cause and effect for any subject with these free role play cards!
If you just started levothyroxine and you are wondering about side effects, I know what you are worried about: Is levothyroxine actually working for me?Why do I still feel bad if I'm on thyroid medication?How long will
Reception Reception is a bizarre, yet dangerous little device that can be used for severe audio manipulation.The effect can be subtle at first, but if
Resources and ideas for teachers and caregivers of learners with severe, profound, intensive, significant, complex or multiple special needs.
We can use switches for communication (like recordable switches) and we can use them to access items with wired or wireless switches.
Cause and Effect lesson for "If you Take a Mouse to School." I made it so you have an answer sheet, one with just causes, one with just effects, and one switching between the two.
Updated 11/4/2012 Cause and Effect Apps Tap/Touch Anywhere BuzzBack Cause and Effect $0.99 - Cause and Effect for low vision, blind and deaf-blind individuals ***NEW*** Hippi 1 $2.99 - Six different cause and effect activities ***NEW*** Who's There? $0.99 - Cause and effect story app ***NEW*** Baby Finger HD Free - Touch any where for random image and sounds or letters or numbers ***NEW*** iBaby Buttons - Create buttons which show images and play sounds ***NEW*** Hidden Grid $2.99 - Lite Brite style app Let Loose Free -Throw things at a picture Baby Dazzler $0.99 - touch the screen to add stars and sound effects to the image Draw with Stars Free - touch to draw stars, touch again to make the shoot Fluidity HD Free - touch the screen to make the glowing fluid flow and move Koi Pond Free - interact with your pond and its creatures Kid Fireworks Free and Fireworks $1.99 - touch the screen to make fireworks explode Little Gems Visual Scene Free - you finger is gravity sending the glowing gems spinning Reactickles Magic Free - beautiful sensory based cause and effect Somantics Free - Touch, tilt and camera create a unique interactive sensory experience Color Ripple for Toddlers Free - create rainbow scene with bright colors all with a touch Tap and See Series $2.99 - apps designed for learners with CVI (Cortical Vision Impairment) to encourage looking, tracking and other visual skills Colorful Balloons Free- touch the screen an balloons are released Cause and Effect Sensory Light Box $1.99 - the name pretty much covers it Early Targeted Touch/Tap, Drag or Scroll Interactive Alphabet ABC $1.99 - Touch the letters on the screen to hear the letter, word and sound effect ***NEW*** Press Here $0.99 - A story book where things happen when you touch the dot ***NEW*** Peeping Musician $2.99 - touch a musician to make her play Rad Sounds $4.99 - touch to play music (switch accessible) Bubbles $0.99 - touch to pop bubbles or balloons Catch the Cow $2.99 - touch the cow to make something happen (switch accessible) Sounding Board Free - create communication boards using your pictures or included clip art (switch accessible) Hatch Free - touch the egg repeatedly and see what hatches Fish Fingers 3D Interactive Aquarium $0.99 - touch the water and fish come to your finger, tilt the screen and water splashes, interactive fish move when you do Baby Drums $2.99 - allows multi touch with scrolling and targeting - or not! Play lots of instruments. Refined Target Touch/Tap Aunty Maggie's Recipe $2.99 - Choose ingredients to make a secret potion (switch accessible) Picture Chase $2.99 - with your pictures and music as back ground chases of cats and butterflies, for example, ensue Picture Pusher $0.99 - learn how to target, drag and drop by putting images into a box, use your own pictures if you want Touch Trainer $4.99 - instructional activity to teach targeting Switch Accessible (using an iOS switch interface such as the APPlicator) Games Catch the Cow $2.99 - click the cow to make something happen AAC Sounding Board Free - create communication boards that scan using your pictures or included clip art Photo VOCA $37.99 - create communication boards that scan using photos PicBoard $7.99 and TalkBoard $17.99 - create communication boards using pictures in your albums Speak for Your Self LAT Kids Free - customizable AAC Companies Selling Multiple Switch Apps Apps from tBox Predictable $159.99 - for literate users an advanced text to speech system with scanning or direct select that includes social media integration Scene and Heard $49.99 - visual scene based display AAC created using "hot spots" Apps from Conley Company/TapSpeak TapSpeak Button $9.99 - record a message for play back, store each as long as you like TapSpeak Button Plus - $34.99 - same as above but includes symbol set Tap Speak Button Plus for iPad $34.99 - same as above but for iPad TapSpeak Sequence $19.99 - record and store sequential messages for playback TapSpeak Sequence Plus $34.99 - same as above but includes symbol set Tap Speak Choice for iPad $99.99 - create communication boards with 1-56 messages per page, text-to-speech and a full symbol library Apps From Alexicom Alexicom Elements Storymaker $9.99 - create switch accessible books Alexicom AAC Free - make communication boards Alexicom Elements (Child or Teen, Male or Female) $19.99 each - customizable communication page sets Alexicom Elements Core (Preschool, Child, Teen or Adults, Male or Female) core vocabulary based AAC Apps from Attainment Read to Learn $39.99 - 85 stories with graded comprehension checks. Incudes Life Skills Readers, Safety Skills Readers and Focus on Feelings Books Go Talk Now $79.99 - complete AAC app with scanning, symbols included Apps from RJ Cooper Rad Sounds $4.99 - click to play music Scan-A-Word $4.99 - spelling app with scanning switch support Scan-to-Pictures $4.99 - AAC training program Apps from MarbelSoft (prices vary) MarbleSoft Click To Read Book Series ($9.99 each) each book has a story tied to the common core and related questions, works with touch or a switch(es) titles include: "My Country", "A Leader Is", "I Can Help", and "Recycle It" (these work fantastic with the Unique Learning Program). Books use the SymbolStix Symbols. Koppy Kattz $19.99 - cause and effect through more advanced memory games for one or more players using switches or touch Scan and Match $19.99 - find the match using your switch(es) Switch Kids $9.99 (limited free version as well) - three kind of games include cause and effect, multiple choice cause and effect and sequential cause and effect Apps from Creative Communicating ($9.99 each) E-I-E-I-O Adapted Play Book Peanut Butter Adapted Play Book Inclusive series of apps (about $2.99 each - see page for ever expanding list)
[A strong ally in winter] A hot carpet that is double-treated with antibacterial and deodorizing properties. It will warm your feet when they get cold in winter. Standard 2 tatami type. [Yamazen x Kobayashi Pharmaceutical's "KOBA-GUARD"] "KOBA-GUARD" has an "antibacterial" effect that does not increase odor-causing bacteria, and a special "deodorizing" treatment that is effective against sweat odors. In addition, you can spend more comfortably. *Not effective against all bacteria. *The front side of the product has been treated with antibacterial and deodorizing treatment. *Deodorizing is effective against acetic acid, isovaleric acid, and ammonia contained in sweat odor. [Energy saving measures] The heating surface can be switched between the entire surface, left side, and right side. You can heat only the area you use, making it economical to use. [Prevents you from forgetting to turn it off] Comes with an auto-off timer function that automatically turns off the power after 6 hours have passed since you turned it on. There is no need to worry if you forget to cut it. [Product specifications] Body size: 176 x 176cm/equivalent to 2 tatami mats, power consumption: 500W, power consumption (per hour): medium = approx. 225Wh/high = 311Wh, electricity bill estimate (per hour): medium = approx. 7.0 yen/high = approximately 9.6 yen (calculated as 31 yen per 1kW/h), Surface temperature (estimate): Medium = approximately 35 degrees / High = 45 degrees, Warranty period: 1 year from the date of purchase (about the scope of the warranty) Please check the warranty card. (Malfunctions and damage caused by use for purposes other than general household use (such as commercial use) are not covered by the warranty.) ●An antibacterial and deodorizing hot carpet with a simple design that fits both Japanese and Western rooms. ●Yamazen x Kobayashi Pharmaceutical's "KOBA-GUARD" Double processing of "antibacterial" and "deodorizing". ●The ``antibacterial'' effect of ``KOBA-GUARD,'' which prevents the growth of odor-causing bacteria, is combined with a special ``deodorizing'' treatment that is effective against sweat odors, making your stay even more comfortable. ●6-hour auto-off timer prevents you from forgetting to turn it off. ●Equipped with a ``mite extermination function'' that exterminates mites in the carpet using high temperatures. ●Heating surface switching: Economical as you can switch between heating surfaces: front, left, and right. ●Safety device: Thermal fuse. ●Warranty period: 1 year from the date of purchase. (For the scope of the warranty, please check the instruction manual. (Failures and damage caused by use for purposes other than general household use (such as commercial use) are not covered by the warranty.) ◆ Handling instructions listed on the product page About the instruction manual ◆The contents of the instruction manual are subject to change without notice due to changes in product specifications, etc. Therefore, the contents of the instruction manual provided with this service may differ from the contents of the instruction manual included with the product itself. The safety precautions are based on legal and industry standards at the time the instruction manual was created. A "warranty card" may be included in the downloaded instruction manual (PDF), but it cannot be used as an official warranty card. The copyright of the instruction manual belongs to Yamazen Co., Ltd., and the contents of the instruction manual may not be reproduced or altered in whole or in part without permission. Customers can print out the product for use. Manufacturer: YAMAZENProduct model number: NUK-203Package size: 67.3 x 51.1 x 11.4 cm; 2.7 kg
Fun activity to get students thinking about Cause and Effect! Print on card stock and cut apart for 28 different cards. Pass all cards out to students and start the game with any card. Lots of laughs as students make statements like, " I have a bellyache. Who has shoes that are too small?" Play once...
Cause and effect toys are fun, engaging and challenging. Some examples of cause and effect toys are toys with buttons, musical toys and pop
QuickBooks error codes causing problems? Learn how to troubleshoot and resolve common QuickBooks errors. Step-by-step instructions to fix
We can use switches for communication (like recordable switches) and we can use them to access items with wired or wireless switches.
If you're working on cause, then consider these free activities and worksheets. These help first grade, second grade or third grade with cause and effect relationships in stories and writing.
A deeply rooted concept in everyday life is causality; the idea that events in the present are caused by events in the past and, in turn, act as causes for what happens in the future. Physicists have now shown that in quantum mechanics it is possible to conceive situations in which a single event can be both, a cause and an effect of another one.
Encourage vocalizations and vocal play or pressing a switch that plays sounds with these fun, free activities: frog game bounce light dandelion You will need a microphone on your computer to play (umm... obviously). via One Switch Blog via Juegos Atencion Temprana.
The following is a lesson on cause and effect used with my fifth grade groups. To begin, I used an anchor chart to review the concepts of cause and effect with the students. By fifth grade, students have already been introduced to the concept. Students glued a copy of the top portion of the anchor chart into their reader's notebooks. For the modeling portion of the lesson, I read aloud The Day Jimmy's Boa Ate the Wash by Trinka Hakes Noble. This book has numerous examples of cause and effect relationships. Some of the cause and effect relationships require students to really think because they are not listed in sequential order. For example, the causes for some of the events at the end of the book are found near the beginning of the book. This provided more of a challenge for the fifth graders. Before beginning, I had already copied down several causes and glued them to the anchor chart. As I read, we paused and identified the corresponding effects. Students wrote the effects on post-its and we added them to the correct spot on the anchor chart. A list of cause and effect relationships for several of the "Jimmy's Boa" books can be found here. The following day, we moved to the guided practice portion of the lesson. Students read the article Wild Weather from www.infohio.org. (article link - must have district login) This article lists causes of extreme weather conditions and climate change. Together, we completed a graphic organizer identifying the cause and effect relationships from the article. On the graphic organizer, I had already listed the causes. For each cause, I made students go back into the text and underline the cause. I told students we never guess from memory. I want proof. The next day, for the independent practice portion of the lesson, students independently read the short story Keeper of the Light. This story can be found at www.infohio.org. (aricle link) Together we discussed the story and identified the main events. We then wrote these main events as "causes" on a blank cause and effect graphic organizer. Once again, I made students go back into the text and underline the causes to prove their answers. Students then independently identified the effects of these causes. This lesson combined both fiction and nonfiction texts and incorporated the "gradual release of responsibility" model. Using a variety of texts provided students with a range of experiences, but also helped keep their interest by avoiding repetitiveness.
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We can use switches for communication (like recordable switches) and we can use them to access items with wired or wireless switches.
Researchers from Harvard University discovered certain hunger-promoting neurons can be artificially turned on even when we are full. It is hoped they can be turned off to reduce food cravings.
This is the modeling and guided instruction pieces for my cause and effect lesson. My students really enjoyed being creative and coming up with solutions for the causes and effects.
We can use switches for communication (like recordable switches) and we can use them to access items with wired or wireless switches.
Due to the modern lifestyle majority of people are getting some kind of illness. Finding a healthy individual has become an almost impossible thing in...
This resource follows the story events of "Alexander, Who Used to be Rich Last Sunday" as he slowly uses up his only dollar. The organizer switches between providing the cause or the effect so students can understand the relationship between the two.
Free programs and resources for teachers, therapists, parents and carers of young people with special educational needs.
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Everyone gets stressed and anxious from time to time. Find out the differences and similarities between the two, plus symptoms and treatments here.
We can use switches for communication (like recordable switches) and we can use them to access items with wired or wireless switches.
If you’re like most SLPs, you didn’t learn a lot about teaching clients to use alternative access in your graduate program. This resource document from the ACE Centre North provides a great overvie…
Switchwords are WORDS that quickly switch your energy from one dimension to another. All words have the power to become switch words........
If you want to download our free activities, you will need to register first. Registration is free, just choose the 'Free Downloads' option. Simply choose a username and password and you're ready to start downloading. Free Download subscribers also receive significant discounts on our Zoom training meetings and webinars. Colleagues can also choose to subscribe Read More ...
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If you want to download our free activities, you will need to register first. Registration is free, just choose the 'Free Downloads' option. Simply choose a username and password and you're ready to start downloading. Free Download subscribers also receive significant discounts on our Zoom training meetings and webinars. Colleagues can also choose to subscribe Read More ...