illus. Yuka Morii “Ledyba” from HGSS
【In stock】Type Series 005 Grass Type-Pokemo-PCHouse Studio
They are all Bug-Ground
Zorua Pokémon Serebii.net Pokédex providing all details on moves, stats, abilities, evolution data and locations for Pokémon Sword & Shield & Pokéemon Legends: Arceus
One creature from my new character pack. https://graphicriver.net/item/characters-cards-pack-01/26019827
#HollowKnight
This Celestial Lightning Blade is infused with pure energy, crackling with divine power! ⚡🔹 The ethereal blade glows with an unstable stormforce, while the intricate golden frame holds a shimmering core of condensed lightning. Whether you're crafting a fantasy RPG, designing concept art, or admiring epic weaponry, this electrified spear is truly breathtaking! 🔹 What makes it special: A blade of pure lightning energy, celestial engravings, and an electrifying presence that radiates power. 🔹 Perfect for: Sci-fi and fantasy game development, concept art, and collectors of mythical weapon designs. ⚡ Follow for more breathtaking weapon designs and fantasy art inspiration! ⚔️🔥
Download this Premium Vector about Larva in pixel art style, and discover more than 15 Million Professional Graphic Resources on Freepik
Illustration by Diana Stanley for Worzel Gummidge (Barbara Euphan Todd)
Intruder (SPIEL '17)
These are screenshots from the dungeon in Chapter 05 - The Hoard. I did the world building, lighting, VFX placement, and many assets, textures and materials for this level. A big Thank You! to John Stamos for additional support and bug fixing. Also thanks to Nathan Watson for additional support with optimization work. https://www.artstation.com/jstamos
Musty dungeon corridors set with uneven flagstones whose walls are daubed in goblin graffiti are infinitely more interesting than “a dungeon corridor.” Dungeon dressing is one of the most important things a GM can do to bring his dungeon (and campaign) alive. Sadly, because it’s not a crucial aspect of dungeon design – it’s […]
Dark dungeon passage
BLENDER 3D
Dungeons that are nothing more than a series of rooms containing a random assortment of monsters and treasures that have no real reason for existing are the result of sloppy, lazy design. To create memorable dungeons, a GM should consider many more factors than simply what to stick in its rooms. When designing a […]