ARCHITECTONICS Project 2 focuses on the technical and tectonic elements to our design studio pavilion. In my design, I have used a a timber structure with glass curtain walling, as can be seen from the drawings and visuals. The two key tectonic elements to my design, of which I have developed my understanding further, are…
Let's do English ESL reading for detail (deep reading). A reading comprehension task with a true/false activity, W/H questions, sentence completion, inferring w…
Ellen Chicka of Superior and Erin Polkinghorn of Blanchardville, members of the State Superintendent's Parent Advisory Council, describe the value of a welco...
Hey guys. Even though I didn't really feel done, I decided to call this finished.
A whole bunch of screenshots of our work on The Scarlet Keep for Destiny 2: Shadowkeep. I was lucky enough to get to design and build this strike from start to finish, but as usual it was a huge collective effort between many talented people. Big credit to goes out to : Gameplay designer: Daniel Grafstrom Palette artists: Ethan Scheu, Andrew Kreutzer, Aaron Cruz, Steve Klipowicz World artists: Kyoungche Kim Lighting: Madison Parker Skies: Mark Goldsworthy Be sure to check out their ArtStation pages!
Islamic Design: A Mathematical Approach (Mathematics and the Built Environment, 2, Band 2) | Wichmann, Brian, Wade, David | ISBN: 9783319699769 | Kostenloser Versand für alle Bücher mit Versand und Verkauf duch Amazon.
Hey guys, I just wanted to share with you some of the work I did on Dishonored 2 at Arkane Studios. I did modeling and texturing of the assets you can see below.
There can be many cue card questions in IELTS related to the topic of environment.In this post, I will give you some sample questions and answers about
Incredible detail. I can't stop looking!
Geoffrey Rosin talked about the amazing things he's done during the production of assets for Dishonored 2, including the ’Stilton's Manor' level assets.
Hello ! I want to show you my newest artwork. My first environment for a long time. Textures made in Substance Painter, 4k. I hope you like it!
Wireframe:
I was one of the main World Artists responsible for creating the Black Garden. As always with everything at Bungie, this was a huge collaborative effort by many talented artists and designers across the studio. I was responsible for all natural palette development (modeling+shaders), building several spaces, some mass-out, architecting, finishing and polish. Leads: Brian Frank, Andrew Hopps Mass-out: Ray Broscovak, Andrew Hopps, Aaron Canaday Palette Artists: Myself, Ethan Scheu Lighting: Thad Steffen Design: Chris Manprin, Darin Lantzy, Jake Meyer, Brian Frank
Destiny 2
Last set of environment studies using Blender :) Might do more in the future, but for now, enjoy! :D
Hello Everyone! The XCOM 2 Environment & Concept Artists have teamed up to bring you an environment/concept art themed Art dump!