Addon - https://github.com/mantissa-/RandoMesh Instagram - https://www.instagram.com/ducky3d/website - nathanduck.com
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Object Concepts by: https://www.artstation.com/artwork/rRJWaG Environment Design by: https://www.artstation.com/artwork/q9KDPP Environment Design by: https://www.artstation.com/artwork/18WPr3
World building designs for multiple aspects of Starlink
I have spent almost 2 weeks working on the modular environment for the Unreal 4 engine (real time) for VR. I am almost done but here are some more screens of how things are shaping up aboard my sci-fi environment.
At Tennocon 2018 I had the pleasure of presenting my take on a open world redesign for the Corpus faction for Warframe. This process was done with super tight collaboration with our talented environment art team at digital extremes. Was an excellent team effort.
A mix of some early prop work I did for Doom.
Surgical equipment, the ultimate in high precision engineering, was a touchstone for the FLIR Camera/Lantern design. Thought had to be given the to inner workings of the device too, as during the movie the camera is damaged, pulled apart and re-engineered into a lantern. © Weta Workshop 2016 Approved for use in crew portfolios.
After long time i got some time for to do personal stuffs agian.., i researched and learned lot things at modelling.., texturing compositing.., from last project.., i really liked The Elijah McNeal's Concepts and decided to make one of em and my main inspirational source is Alex Senechal's incredible works.., Hope you like it :) &Pleasure to use your Decals #Vitaly bulgarov
DOOM Hatch, Robert Hodri on ArtStation at www.artstation.co...
vehicle and architecture sketches
80 piece Pipes include max(2017), blend(2.8), fbx, obj and stl files Get pack - https://artstn.co/m/2yq9
A modular kit I made for an Isometric shooter game called Solar Purge. The design is heavily based off of doom and other games similar to this art style. I love the feel of it! The colors can be changed to anything, scratches can be increased or reduced. Pretty much everything is adjustable to be modular. "I specifically modeled and textured all the assets in this scene. I used maya to make the assets and UV them. I then used Ndo to create all the normals for the pieces, this was actually a very fun and quick process. I then used quixel to create masks for the pieces." This was my first large project and first time ever attempting a modular kit like this. It was a challenge but I learned so much from it. Mostly learned how to be quicker and better ways to achieve the same outcome. The game is still a WIP so I hope to have more renders of really well put together levels soon. Gameplay setup - @renderman09 Solar Purge - www.solarpurge.com Twitter - @bmikes1988 Decals - Trang Pham
Sci Fi Lab
Sci Fi Tubing by Paul Bannon on ArtStation.
High-tech wall set for the Osiris-themed buildings featured in The Cycle: Frontier game. Final 3d assets made by Matthew Brady https://www.artstation.com/mbrady Level design by Nathan Wood. Company: YAGER Project: The Cycle: Frontier Art Director: Mathias Wiese
Process [Russian] Запись процесса: www.youtube.com/watch?v=-78MMI&he... Sci-Fi interior sketch
Floor Modules by amirabd2130: