This is my project for the Environment for Games class at Gnomon with Nate Stephens. It was an awesome class with tons of information to learn. This project was created based on the Dragon Age II environment concept of the Viscount's Keep.
Level Designer Emilia Schatz outlined the core principles, which help to make your environments playable and understandable to the player.
https://gamesartist.co.uk/assault/ Environment Artist, CGer has recreated the classic and popular map, Assault, from the 1.6 version of Counter Strike. In this article, he talks about, inspiration, production, composition, lighting, 3D assets, UE5 modelling tools, materials, rendering and post-processing. https://www.artstation.com/cgerjia https://www.artstation.com/artwork/X12r23
Lighting is a very important process when creating video game art and particularly needs to be studied when modelling environments for video games – as we're doing here. It really can make or break the scene.
In our new design course, concept artist and game designer Jonathan Lam will teach you how to paint environment concept art for video games. The course will take you through a step-by-step process...
Kids love games! Build skills for future writers with these favorite word and literacy games.
https://gamesartist.co.uk/abies-alba/ Vegetation Artist Quentin Rapicault breaks down the creation of these Fir trees. In this article, Rapicault discusses his workflow, including references, modelling in Speedtree, texturing with Substance Designer, optimization in Maya, rendering & lighting in Unreal Engine 5. https://www.artstation.com/squidoo https://www.artstation.com/artwork/390wmE
https://gamesartist.co.uk/neoclassical-building-environment-breakdown-morgan-camenen/ Hey guys, today we are bringing you a breakdown of this amazing environment by Morgan Camenen, a Graduate Environment Artist. Morgan utilizes procedural techniques with Substance Painter/Designer and UE5 to add a large amount of modularity that insured he could finish his project to an impressive standard. There are some essential tips in here that everyone could do with knowing. Check it out! https://www.artstation.com/ruinemaniac https://www.artstation.com/artwork/PoWeyo
https://gamesartist.co.uk/roman-baths/ Environment Artist, Daniel Faber created this ornate Roman inspired architectural bathing complex. In this article, he talks about, software, ref, blockout, trim textures, vertex painting, sculpting, water, foliage, polishing, rendering & lighting. https://www.artstation.com/danielfaber https://www.artstation.com/artwork/4XeGNL
Nearly four months ago we released Forza Horizon 4 and are amazed and humbled by its reception. The Horizon series is known for its authenticity and attention to detail. Our mission has always been to not only recreate the world around us, but make it better, more vibrant, more evocative and more colourful. We call […]
https://gamesartist.co.uk/ghibli-stones/ Jinwen Zhou has shown us how they created a scenic stone diorama with the Ghibli effect. This article covers various stages of production, including blockout and design, high poly, retopology, UVs, baking, texturing, and rendering. Jinwen also provides tips on creating tiling textures, controlling mask maps and adding moss edge fraying to achieve the stylized effect. https://www.artstation.com/ning_meng https://www.artstation.com/artwork/LReQ5K
https://gamesartist.co.uk/mushroom-house/ Environment Artist Li Jiulong from Sichuan, China discusses the inspiration for their scene, The Mushroom House, inspired by concept artist 夏言JA. In this article, he talks about tools used for modelling, references & inspiration, texturing, rendering, lighting, and atmosphere creation. https://www.artstation.com/piperzz https://www.artstation.com/artwork/zPKPaZ https://www.artstation.com/artwork/49o0k4
Article: Evening Highway – Unreal Engine 4 Full Article found here: https://gamesartist.co.uk/evening-highway-unreal-engine-4-nikolay-usov/ Nikolay Usov, experienced 3D artist from Ukraine, has created this beautiful & realistic 'Evening Highway' using Unreal Engine 4, Nikolay has shared alot of his workflow and great knowledge in this huge article! https://www.artstation.com/usov
Environment art test for Cloud Imperium Games created in 2 weeks. The entire scene was built using tiling materials, trim sheets and decals, with a small amount of uniquely baked accessories. The scene includes holographic displays from Unreal Marketplace and grime decals from Quixel Megascans.
For 4 years I worked with Jonathan Blow on the art of The Witness. If you’ve played the game, you will know how interconnected the art was to the game design. With that in mind, I would like…
The Ubisoft Quebec studio release Immortals Fenyx Rising earlier this week and we're excited to show you an amazing collection of the artwork created to immerse players in Ancient Greece and its mythology.
Environment level design for game: Defender of the Klaus
Hi there!
Makea Games looking to appoint 3D Environment Artist Intern with Hard-surface modeling & UV mapping skills using a tool of your choice.