school assignment
Since 1998 the Web Atlas of Contemporary Architecture
Vitaly Zhdanov did a breakdown of his recent Soviet Warehouse environment, which he created as part of his CGMA course with Clinton Crumpler.
c: concept: Jonathan Kirtz
Three advantages of fire retardant coating for thick steel structure
Since 1967, Muyang has grown into a prestigious group corporation, whose activities cover design, development, fabrication and installa...
FINAL UPDATE Hi guys!!!. Since the project is done, I've made a new thread (that also includes a breakdown).
Warrior's Pilgrimage Project *latest update ( see below images ) Trailer https://www.youtube.com/watch?v=6l3q_jKhy2g
In this article, we will delve deeper into the significance of organisational structuring in business and explore strategies to transform chaos into clarity. Get ready to unlock the power of a well-structured organisation!
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I worked on constructor blockout, texturing, reference builds and documents, material setup and full art and technical supervision of this architectural setting (creating reference content and comments for outsorce artists, perfomance control).
I had the opportunity to do some work for Jusant by DON'T NOD. Had an amazing time working on this with Edouard Caplain. https://www.artstation.com/edouardcaplain Other concept artists who worked on this: https://www.artstation.com/tichy https://www.artstation.com/taraquinsac https://www.artstation.com/minyum https://www.artstation.com/saskia https://www.artstation.com/mtompkins Big props to the environment team, the game looks incredible and everyone worked really hard on this, def check it out!
I was responsible for design work throughout district's development, including any buildings, etc.. This is a selection of some of the main design I made.
One very much talked about method for contemporary form making proposes uses "Agent" behavior to structure designs, although successful applications of this seem few and far between, especially in "built" projects. Agents are, to generalize, anything that moves in the environment, and changes its behavior, or movement, based on things happening in the environment. Agents can be…
Jonathon Ivall did a breakdown of his gorgeous lavishly decorated Abandoned Mansion made with UE4, 3ds Max and Substance Painter.
Thanks Kotaku for this article http://kotaku.com/these-virtual-rocks-look-damn-good-1605163696 And adding some rocks of mine Alien stone artefact
Most of these assets were textured using scanned data from the England trip where we mostly captured walls from architecture like churches and ruins. Starting from scans, my workflow for texture creation involves various tools to get to the final in game material, including Photoshop, Designer, Artomatix and Mudbox. Big thanks to my trusted co-texture artist: https://www.artstation.com/pacote Level art and modeling by Marie-Eve Cournoyer and Luc Côté. https://www.artstation.com/ptiteetoile All vegetation by : https://www.artstation.com/adrienbrunella Thank you to my scan team from the trip; Mélanie Tremblay, Vladimir Eskandari and Geneviève Gagnon and special thanks to Alexandre Robert who helped us with the processing and Jean-Sébastien Guay who trained me for this adventure. https://www.artstation.com/veskandari https://www.artstation.com/alexhender
This is one of the props that I'm preparing for my current personal project in UE4.
miHoYo heeft een muziektrailer voor Genshin Impact gepubliceerd, zodat we de muziek achter de game kunnen ervaren.