Junction City is a mid sized town in Kansas that refused to form an alliance with the Brotherhood of Steel in Fallout Tactics. The city's independent posture was reinforced by their victory over one of the Calculator's humanoid robots. Brotherhood elders were quite curious how such a battle could be won, considering the lack of heavy weaponry involved and sent a squad to investigate it, retrieve robotic parts from the scene of the battle and to recruit a mechanic from Junction City to the Brothe
The Institute is a location in the Commonwealth in 2287. The Institute is the hidden headquarters of the organization known as the Institute, located deep underground. The Institute was built upon the ruins of the Commonwealth Institute of Technology.[1] While the college itself lay in ruins for more than two centuries, at the time of the Great War, those present took refuge underground.[1] The Institute was formally founded by the children of the original survivors from the C.I.T., who dug into
Which wasteland next?
The Institute is a location in the Commonwealth in 2287. The Institute is the hidden headquarters of the organization known as the Institute, located deep underground. The Institute was built upon the ruins of the Commonwealth Institute of Technology.[1] While the college itself lay in ruins for more than two centuries, at the time of the Great War, those present took refuge underground.[1] The Institute was formally founded by the children of the original survivors from the C.I.T., who dug into
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About 37% of those that have played Bethesda's Fallout 4 are missing the incredibly easy achievement "War Never Changes," which is awarded for stepping out
Fallout 76 Wiki Guide: weapons, camp, armor, maps, perks, bobbleheads, walkthroughs and more.
The Institute is a location in the Commonwealth in 2287. The Institute is the hidden headquarters of the organization known as the Institute, located deep underground. The Institute was built upon the ruins of the Commonwealth Institute of Technology.[1] While the college itself lay in ruins for more than two centuries, at the time of the Great War, those present took refuge underground.[1] The Institute was formally founded by the children of the original survivors from the C.I.T., who dug into
The Institute is a location in the Commonwealth in 2287. The Institute is the hidden headquarters of the organization known as the Institute, located deep underground. The Institute was built upon the ruins of the Commonwealth Institute of Technology.[1] While the college itself lay in ruins for more than two centuries, at the time of the Great War, those present took refuge underground.[1] The Institute was formally founded by the children of the original survivors from the C.I.T., who dug into
One location that cannot be normally reached in Fallout 4 Far Harbor has been fully detailed with a bunch of new screenshots
The Institute is a location in the Commonwealth in 2287. The Institute is the hidden headquarters of the organization known as the Institute, located deep underground. The Institute was built upon the ruins of the Commonwealth Institute of Technology.[1] While the college itself lay in ruins for more than two centuries, at the time of the Great War, those present took refuge underground.[1] The Institute was formally founded by the children of the original survivors from the C.I.T., who dug into
Massachusetts Surgical Journal is a perk magazine in Fallout 4 that gives the player character ranks of the Massachusetts Surgery perk. Reading Massachusetts Surgical Journal grants the Massachusetts Surgery perk for each issue read. There are nine issues in total. The Massachusetts Surgery perk makes any weapon inflict +2% limb damage, stacking for each issue read, for a total of +18% limb damage with all issues. The issue numbers are not visible on the torn magazines and are taken from the cle
Astoundingly Awesome Tales is a perk magazine in Fallout 4 that gives the Sole Survivor ranks of the Astoundingly Awesome perk. Each issue helps in combat. Many of them directly increase damage, while others assist with health or in other ways. Most of the issue numbers are torn off the magazines. However, The Art of Fallout 4 has clean versions of the issues where the numbers, if they have them, can be read. Issue #12, "Have Dog, Will Travel," will be rendered uncollectable should the Institute
Whether you're looking for a new settlement or just trying to locate a new vault, a handy Fallout 4 map would go a long way.
Bethesda's head of marketing told GameSpot that Fallout 4's Boston setting was set many years ago.
Live & Love is a perk magazine in Fallout 4 that gives the player character ranks of the Live & Love perk. Live & Love is a pre-War magazine series dedicated to lifestyle and relationships, covering cultural events such as the "Nuke-the-Man" festival or health advice such as achieving sobriety. The cover art for the magazine depicts thematic imagery from each magazine. Issues of Live & Love cost $39 per copy. Upon reading, issues of Live & Love grant a variant of the Live & Love perk. There are
The wasteland gypsy village is an unmarked location in the Capital Wasteland in 2277, situated north of the Jalbert Brothers waste disposal. There are four shacks in total, three of which can be accessed. This settlement gradually fell into disrepair, and its inhabitants gradually turned into hostile ghouls, having been affected by the high levels of radiation present in much of the western Capital Wasteland. The village is a mishmash of rusted shacks and derelict vehicles. The four main shacks
Here's how the perk system works in this fall's return to the Wasteland.
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