“I am happy to announce the release of The Sargosian Abyss on Steam! The game is an 8-bit #roguelike / #tactical #rpg where you explore a procedurally generated dungeon with a custom party of adventurers and battle monsters in tactical turn-based combat. https://t.co/ZASvJiGOFp https://t.co/wyGH6swXMP”
UI/UX, Interaction Design, Game Design
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In video games, frames-per-second (or fps for short) is a value that represents the number of frames that the computer renders in one second. Frames-per-second is a great ind...
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Illustration from LEGENDS OF RUNETERRA by RIOT GAMES Check out the game here: https://playruneterra.com Art Direction: Andrew Silver Kan Liu - https://www.artstation.com/666kart Shawn Ignatius Tan - https://www.artstation.com/muju Sean Tay - https://www.artstation.com/raikoart Artists : G G https://www.artstation.com/warwarsoldier Naifan Zhang https://www.artstation.com/fan123 Yuyu Wong https://www.artstation.com/yuyu-wong LASSO https://www.artstation.com/lasso Herbie Wang https://www.artstation.com/huabinwang Fei ren https://www.artstation.com/feirengirl Susu https://www.artstation.com/dreamway JIA https://www.artstation.com/JIA95 Zhong Yang https://www.artstation.com/omo0709 Dylan Deng https://www.artstation.com/dengyue yue yue https://www.artstation.com/yueyue san hua https://www.artstation.com/sanhuahua XuNing Cui https://www.artstation.com/cuixuning zuoan dong https://www.artstation.com/zuoan yuanbin hu https://www.artstation.com/yuanbin Iqnatius Budi https://www.artstation.com/b03di Masaki https://www.artstation.com/masaki768 Roanna Peroz https://www.artstation.com/roannaperoz 羅光佑 https://www.artstation.com/qmo Jun Seong Park https://www.artstation.com/junsartwork
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Watch and learn game development with Doc Brock as he expands the Shadow AI's abilities using a modular system and controller-recording technology. Get the f...
The Making of Future Fighter: Applying IET Momentum Fighting Terminology to Shadow AI's Dodge Move https://youtube.com/watch?v=N6G4moW8dOQ #scifi #fighting #game #pc #gamer #martialarts #indiedev #gamedev #FGC #FutureFighter #devtools #software #developers #development #indiegamedev #gamedevelopment #AI #artificialintelligence #design #gamedesign
The Making of Future Fighter: Avoiding Implied Instructions in AI Design to Improve Efficiency https://youtube.com/watch?v=jCWvMLQGsng #scifi #fighting #game #pc #gamer #martialarts #indiedev #gamedev #FGC #FutureFighter #devtools #software #developer #development #indiegamedev #gamedevelopment #design #gamedesign #AI #artificialintelligence
The Making of Future Fighter: Dissecting Out the Counter-Projectile Attacks for the Shadow AI https://youtube.com/watch?v=GIz8PABmFys #scifi #fighting #game #pc #gamer #martialarts #indiedev #gamedev #FGC #FutureFighter #devtools #software #developers #development #indiegamedev #gamedevelopment #AI #artificialintelligence #design #gamedesign
Subscribe (https://www.youtube.com/c/Docbrockgames?sub_confirmation=1) to watch & learn game development with Doc Brock as he motion captures and codes his m...