Work Archives - Ryan Gillett
3D concept for a character ideation on the new God of War.
Baldur model created for God of War Design by the awesome team at Sony Santa Monica Model and Textures by Raf Grassetti and Chris Gillett
Atreus model created for the new God of War Design: Raf Grassetti and Dela Longfish Model and Textures: Raf Grassetti and Chris Gillett
We've been harping on about what a terrific illustrator, and all-round cheery chap Ryan Gillett is for quite some time now, and it seems people have been taking notice. Ryan now counts the likes of Virgin, _The Sunday Times_, _Anorak_ and _Smith Journal_ among his many clients, who keep him busy at all hours on commissioned projects. It's not hard to see why either; Ryan's cheerful scenes made with the sensibilities of a traditional print-maker ought to excite even the most severe clients. But he still finds time to do the nice things that remind us what a stand-up guy he is; like producing screen printed postcards to send out to all his fans (including us). When they arrived the other week they brightened up our days, and also made us realise it was about time to praise Ryan once again...
One of the original release characters for Valorant! Art Direction: Joshua Smith and Moby Francke Concept: Joshua Smith Head/Hair: Chris Gillett Body: Valkyrie Entertainment Tech Art: Jue Wang Animation: Lorenzo Colaiori VFX: Niles Tucker and Jay Lee
One of the original release characters for Valorant! Art Direction: Joshua Smith and Moby Francke Concept: Joshua Smith Model: Chris Gillett Tech Art: Jue Wang VFX: Niles Tucker Animation: Billy Lam Also a big shoutout to the Valorant Content Support Engineering team, especially Brandon Wang, for all their help in putting together the tech to help us realize all of this work. Here is an article looking into some of that process: https://technology.riotgames.com/news/valorant-shaders-and-gameplay-clarity?fbclid=IwAR17_kApWAum140--s2tfLPhixnHwo7pSiw8QCsJA5ED1u7usgKdguG6msw
quick cartoon animal sketch for fun :) I did all the modeling, texturing and lighting for this one.
Real Bathrooms Grainne Gillett A self renovator from Dublin, @grainnegillett has transformed her Victorian cottage into a pretty, girly and inviting home.…
Brigitte OW character Model/texture by: Leticia Gillett face model by: Jason Huang and Leticia Gillett weapon model by: Paul Warzecha base concept by: Jungah Lee outfit concept by: Ben Zhang Rigging by: Alyssa Diaz FX : Overwatch FX team Animation : our talented animation team. https://playoverwatch.com/en-us/ © 2018 Blizzard Entertainment, Inc. All rights reserved.
One of the original release characters for Valorant! Art Direction: Joshua Smith and Moby Francke Concept: Joshua Smith Viviane Herzog: High res lower body Responsible for all other aspects
Amazing concept by Cory Loftis I did all the modeling, texturing and lighting for this one.
One of the original release characters for Valorant! Art Direction: Joshua Smith and Moby Francke Concept: Joshua Smith Viviane Herzog: High res lower body I was responsible for all other Modeling/Texturing aspects Tech Art: Jue Wang Animation: Billy Lam VFX: Moonsoo Park Also a big shoutout to the Valorant Content Support Engineering team, especially Brandon Wang, for all their help in putting together the tech to help us realize all of this work. Here is an article looking into some of that process: https://technology.riotgames.com/news/valorant-shaders-and-gameplay-clarity?fbclid=IwAR17_kApWAum140--s2tfLPhixnHwo7pSiw8QCsJA5ED1u7usgKdguG6msw
1957 AEC Reliance Willowbrook DP41F
WWF Earth Hour - Ryan Gillett
Hi there! here is a little baby capybara I had the please to model for Disney Encanto movie. shading, texturing, and grooming by the awesome Shutong Liu. All other aspects by the Disney Animation team :D
car model and lookdev render.
Viewed from the south
Hi Everyone! I found this concept a long time ago and fell in love with it. Amazing concept by Arnaldo Petazoni. I did the modeling, lookdev, light and render of the piece. HELP ME FIND HIM/HER PLEASE