When we find a drink we like, we like to iterate on it by sticking with the same flavors but playing with ingredients or proportions. It's a great exercise to help you learn more about exactly why you liked the drink in the first place, plus it is fun to see what variations you can…
Object: The Human Brain
Fathom Iterations designed by Alex Sailer for Focus Lab + Odi. Connect with them on Dribbble; the global community for designers and creative professionals.
Passport Iterations designed by Ryan Prudhomme for Social Design House. Connect with them on Dribbble; the global community for designers and creative professionals.
We present to you the first look at the full-body design of Zilla! This initial glimpse aims to establish the perfect body geometry and proportions, laying a foundation that has the potential to be one of the all-time greatest designs of a Zilla. When it comes to the visual direction of Zilla, as stated, one of the objectives is to capture the familiar essence of Godzilla from the movies while infusing it with Chiptos' unique touch through the integration of computer parts. We want Zilla to be a harmonious blend of iconic aesthetics and technological innovation. We've gone through a couple of iterations on this one to ensure it is perfect. We wanted Zilla to have beefy legs and a massive tail. One that is capable of crushing buildings and any tail-whip move we may want to add in the game.
I was brought on to the Godzilla: King of the Monsters pre-vis phase through Studio ADI to help design Rodan, King Ghidorah and Mothra. We ended up focusing on Rodan, after sculptor Tim Martin created an awesome maquette for Rodan based on some of the thumbnail silhouettes I had sketched up early in the design process. Seeing Tim's sculpture come to life was one of the memorable aspects of this project. After 3D scanning his sculpture, I was tasked with redesigning and developing all the further iterations of Rodan's body (Wing variations, hand / claw variations, head variations, tail variations, color designs, scale designs and variations, fire / lava and debris designs, poses, etc.) all of which was a group effort in the design department consisting of Bryan Wynia, Ken Barthelmey, Miguel Gerrero, Justice Joseph, for a brief moment, Carlos Huante(!), and myself. The Sculpting Department included Tim Martin on Rodan and Adam Dougherty on Mothra, all supervised by Tom Woodruff Jr.
Established in 2020, VHC is Pune’s newest contemporary art gallery. VHC celebrates art by partnering with artists, promoting their work and connecting them to art lovers.
Iterations — Emily Wiser
Developers like you live with the Visual Studio icons every day: clicking on them multiple times, staring at them side by side on the taskbar, and seeing them attached to project files. So when we update them, it’s a big deal. After all, icons matter. For pictures that are at most just under a centimeter […]
Official music video of Ralp's track "Machine Iterations", from the album "Cyborgraph" released in Abstrakt Reflections. Direction, Design…
3D Art, 3D Modeling, Art Direction, SideFX Houdini, Substance 3D Designer, redshift
Iterations of Score Indicators designed by Brenna Mickey. Connect with them on Dribbble; the global community for designers and creative professionals.
Explore unadoptedwilfy's 200 photos on Flickr!
A grid showcasing different logo designs of astronaut helmets
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