This is the final render maxim. Textures are set from 1k to 2k, with a few elements increased to 4k resolution for presentation purposes. If you want to learn how I create such complex materials, join the Discord server. There, we share secret techniques of black magic passed down from generation to generation, along with video tutorials available on my Discord channel. Link to the channel in my resume. Have a great weekend!
A concept for long range binoculars coupled with a laser designator made for navy and coastguards. I'm trying a new workflow based on quick modeling and simple texturing to present concept ideas.
These are exercises focusing on adding detail to arbitrary base shapes. The idea is to work on form without (for the most part) a particular function. All in Blender, rendered in cycles.
part one of my zbrush hardsurface studying music: Rave the Reqviembased on concept by: Aleksandr Plihtahttps://www.artstation.com/artwork/ZzL90my artstation...
This post is mainly about using the Shrinkwrap modifier for modelling, which is below, but there's also a quick update on some of my projects right at the end.
Mechanical heart based on artwork made by Aleksandr Kuskov. His art has been a great inspiration for me for a long time, so I found the chance to make some kind of re-design from his work.
Hard Ops and Box Cutter move farther along. As does the power of Blender. https://masterxeon1001.com/2016/09/13/hard-ops-8-p4-update/ https://masterxeon1001.com/2016/09/30/boxcutter-5-switchblade-update-notes/ Just a series of models and tests while working on Hops 8 and BC 5.
Here are some of my prop desings for the indie game called Marche ou Creve. More info of the game: https://www.facebook.com/tlf.marcheoucreve -- My Instagram: https://www.instagram.com/zsolt_Kuczora
Ok guys! This one is based on awesome art by Egor Belavsky. (https://www.artstation.com/artwork/JV2ym) I liked it so much! And I decided to make it in 3d (with a few minor changes :)). Peace!
Lunchtime design practice
In this blender tutorial I have done blender hard surface modeling and created hard surface asset. This blender 3d modeling tutorial will help you to improve...
Concepts for Natural selection 2 http://www.naturalselection2.com/
Face of the Beast Helm - Trailer: https://youtu.be/4NbM_AbMSUk _ Gumroad Tutorial: https://gum.co/xhhDX _ ArtStation Tutorial: https://armoredcolony.com/store/vx8A/creating-a-clean-futuristic-helmet-with-zbrush _ Sculpted in ZBrush. Rendered in Keyshot. Post in Affinity Photo.
Hello Here is a batman fanart ! I enjoy to work on it a lot ! I hope you like the result ! Thanks to David Richardson and Ji-sensei for their help and advice check their Artstation page : https://www.artstation.com/inspiredpogi https://www.artstation.com/darkmummy
Quick Sketch
This is a container model I made with substance paint。
Some quick boxes/crates sketches.
CONCEPT CAR LONGTAIL for PHANTOM LIBERTY. This design was not used in the game. Paweł Mileniczuk / Art Director/Characters Jakub Przybolewski / Vehicle Art Supervisor Paweł Breshke-Czyżewski / Senior Vehicle Concept Designer