(Brad Plummer/SLAC National Accelerator Laboratory)
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sid - 人.工.美 -
My Artstation: https://www.artstation.com/jakobsonGumroad Assets: https://brownbearboy.gumroad.com/l/qhhny-Blender file with:High poly meshLow poly meshBlock...
And why is that? it's a flat surface..
Great thread! This is my first time here, and it's been such a help!
There are a lot of plugins for Cinema 4D that are good for different types of modeling., a lot of these plugins are simple but they are useful for specific
In this video i show a really easy and fast way to model a cross vault you often see in gothic churches or cathedrals.Music:Vincent LeeMomentumhttps://www.yo...
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ブログ移転のお知らせ模型製作報告書【プラモログ】は移転しました。この記事はこちらをご覧くださいhttps://takapaint01.com/blog-e...
A moodboard by Iantic Design on Behance
hard surface addons for blender 2.80 Often these are addons dealing with booleans and bev
Vidéo d'exercice sur une topologie hard surface compliqué.Forum de discussion :https://zestedesavoir.com/forums/sujet/4027/modelisationLien de l'objet : http...
More work on Hard surface modeling using Vectorworks, Cinema and Corona renderer.
A hard surface modeling project I've done at 3D Sense Media School. This is based on the Droideka or Destroyer Droid from the Star Wars universe. Although I've named it as an "Elite" Droideka with a custom paint job & details, it's still pretty much the same design only with a slightly larger blaster cannon diameter to make it feel more threatening (as per the suggestion of my classmate). I took this from preparation stage (gathering references, sketch studies, putting together orthographic views with images and a small toy droideka), to modeling, texturing (diffuse, bump, specular, displacement and dirt maps), rendering, simple rigging (for posing and hydraulic constraints) and finally to render and compositing. I look forward to playing with this model more beyond the submission stage and do a more advanced rig, construct a plasma shield shader, animate and make this baby roll (literally ;D). But first, a turntable render...
this work is in the progress of my kitbash set.