It's still cold outside. So another winter-themed character is needed, and nothing is more winter than the Winters family of witches and my current character, Tanith Winters. Tanith is a great character to test for Wasted Lands. For starters, I have been playing her in both D&D/OSR clones and for three editions of Hyperborea. I also have used her in NIGHT SHIFT as part of the modern versions of the Winters family. Wasted Lands and Hyperborea have similar DNA and can be used to play very similar sorts of games. The biggest difference between them setting-wise is that the Wasted Lands takes place in the distant past, and Hyperborea is in the far future. Both games are solid in their Old-School sensibilities and feel. Both games are a lot of fun for that Dark Fantasy mixed with horror overtones with more than a little influences of Howard, Lovecraft, and Smith. Tanith Winters Class: Witch (Sorcerer) Level: 12 Species: Human (Hyperborean) Alignment: Neutral Background: Barbarian Abilities Strength: 10 (+0) Agility: 12 (+0) Toughness: 14 (+1) N Intelligence: 16 (+2) N Wits: 12 (+0) Persona: 16 (+2) A Fate Points: 1d10 Defense Value: 5 Vitality: 53 Degeneracy: 0 Corruption: 0 Check Bonus (A/N/D): +5/+3/+2 Melee Bonus: +1 (base) Ranged Bonus: +1 (base) Spell Attack: +6 Saves: +5 to Spells and Magical effects (Sorcerer), +2 to Toughness saves (Barbarian), +1 to Cold (Touchstone) Sorceress Abilities Arcana, Arcane Powers (4): Familiar: Owl Psychic Power: Cryokinesis, Enhanced Senses, Supernatural Senses Sorceress Spells First Level: Arcane Darts, Chill, Protection from Good/Evil, Armor of Ice Second Level: Create Wated, Cool Metal, Lock, Unlock Third Level: Slow, Dark Lightning, Dispel Magic, Curse Fourth Level: Control Tempature, Life Drain, Control Ice Fifth Level: Blight, Elemental Wall Sixth Level: Invoke Weather, Disentergrate Heroic/Divine Touchstones 1st Level: +1 Saves vs. Cold 2nd Level: +1 attacks w/ Cold 3rd Level: Magical Recovery 4th Level: Defense Cold 5th Level Ray: Ray of Cold 6th Level: Cold Immunity Heroic (Divine) Archetype: Winter Familiar: Snowy Owl, "Beira." Gear Cloak of Winter Wasted Lands & Hyperborea Both the Wasted Lands and Hyperborea scratch a similar itch for me. I would have to say that I can play many similar games with both games. The tenor is different enough that playing the same sorts of adventures do feel different. I'd love to try out a set of adventures, maybe even featuring the Winters family, in both Wasted Lands and then millions of years later in Hyperborea. Character wise, this version of Tanith is great. Hyperborea has a few more choices in spells than Wasted Lands, but there is also a big difference in size of the rule books. Granted, the spells are also largely interchangeable. Links Tanith, Astonishing Swordsmen & Sorcerers of Hyperborea 2nd Ed stats Tanith, Hyperborea 3rd Ed stats Tanith, NIGHT SHIFT stats You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.
Reindeer or caribou (also called klantars in the Realms) were a larger variety of deer. The variety of caribou in Angalpuk on the Great Glacier weighed upwards of 600 pounds (270 kilograms) and were about 6 feet (1.8 meters) from the ground to the tops of their heads when upright. They had arching antlers, thick coats, long snouts, and wide hooves. They were brown or gray. White-furred caribou herds lived near the southern mountains of the Angsaas Chain. Reindeer had good stamina and a good sens
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