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Subdivision Surface Modeling - polycount
Step-by-step guide of creating a circular hole in the mesh and get a smooth topology after subdivision. With the "Chamfer" and the "Circularize" tools.
In this blender tutorial I have done blender subdivision surface modeling to create hard surface prop. This blender 3d modeling tutorial will help you to imp...
I'll be using this sketchbook thread as a place to warehouse write-ups that wouldn't really fit anywhere else.
You're trying to make it bend round to much, just because you added an extra edge along the right to make the tri into quads isn't helping.
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per128_subdivision
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Yeah, just average them out. If you really want, you can terminate these loops (blue) and make these red edges cleaner.
Hey polycounters, It is my first post here. I was wondering if anyone of you could help me out. I am modeling a boot.
Hey guys ! I don't understand...I thought my topo was good but I have some pinching on my mesh... Is there something wrong with my topology ?