I designed and modelled this 3D concept environment in 5 days as a challenge to keep the creative juices flowing. Final images are rendered with VRAY.
Hey guys so I have spamming the Low Poly thread for a while but it's time I made a thread!
concept by Sam
Elevate your workflow with the Sci-fi environment models asset from Silver. Find this & other Sci-Fi options on the Unity Asset Store.
Object Concepts by: https://www.artstation.com/artwork/rRJWaG Environment Design by: https://www.artstation.com/artwork/q9KDPP Environment Design by: https://www.artstation.com/artwork/18WPr3
FOR UNREAL ENGINE ONLY! A Triple-A quality modern science fiction-based environment designed for speed and efficiency. With over 100 components, it is provides both form and function. Easy to build and modify, this kit has many customizations including: Adjustable Color options Adjustable dirt and grime Adjustable scratches and scuffs Vertex painting for additional dirt and wear The heart of the kit is the custom Unreal shader system which allows for high levels of customization while maintaining performance through use of only a handful of textures for the entire kit.Kit includes blueprints for quick building, an example level to demonstrate some of the countless options, and a layout map to look over the individual pieces. Features: Modular SciFi Walls Sets Modular SciFi Floors Sets Modular SciFi Ceilings Sets Modular SciFi Support Pylons and Decor Sets Custom Layered material system Adjustable color options Adjustable dirt, grime and scratches Vertex painting to add additional customization Pre-Lit Blueprints Number of Unique Meshes: 126 Collision: Yes Vertex Count: Varied LODs: 4 Lods included Number of Materials and Material Instances: 47 Number of Textures: 3 Texture Resolutions: all Textures are 4k Supported Development Platforms: Windows: Yes **Important/Additional Notes: **The real power is in the master materials. Each modular set has its own material set which can be adjusted for colors, dirtiness and damage. The kit itself uses a single color texture, a normal map for the trim, and 2 normal maps for floors. Vertex painting values: Red: Dirt Blue: wear Green: Scratches and Scuffs
Elevate your workflow with the Modular sci-fi Environment D asset from ogasoda. Find this & other Sci-Fi options on the Unity Asset Store.
Elevate your workflow with the Modular sci-fi Environment G_C4 asset from ogasoda. Find this & other Sci-Fi options on the Unity Asset Store.
I have spent almost 2 weeks working on the modular environment for the Unreal 4 engine (real time) for VR. I am almost done but here are some more screens of how things are shaping up aboard my sci-fi environment.
Jay Malhotra shared some fantastic stuff he has created with CryEngine and gave some interesting tips on 3D production.
Addon - https://github.com/mantissa-/RandoMesh Instagram - https://www.instagram.com/ducky3d/website - nathanduck.com
Hey All, So, I've decided to try my hand at a concept I saw online that I thought was awesome. Its for the upcoming game Deus Ex 3 by Eidos Montreal.
First section of a new environment I'm working on, heavily existing out of face-weighted normals and decal + trimsheets. Almost everything (except for some unique assets) is modular. Inspired by Star Citizen's amazing environments.
Main purpose of this environment was practicing the Star Citizen workflow by using face-weighted normals for the models, decal sheets, trim sheets and modular building. Using these decals gave me a huge advantage in customizing the scene, being able to change the look of anything with just tweaking a slider without spending too much time on a huge master material. Sergey Tyapkin's modular sci-fi corridor was my main inspiration for this.
A sci-fi modular environment was created for the contest, which was later redesigned into a product for the Unreal Engine Marketplace - https://www.unrealengine.com/marketplace/en-US/product/modular-sci-fi-environment-02
Another exercise in modular environment building using the Star Citizen workflow with face-weighted normals, decal sheets and trim sheets. Sergey Tyapkin's modular sci-fi corridor was my main inspiration for this.
This video will show you how to create a sci fi environment in blender, we'll use ANT Landscape addon to create the terrain, we'll add materials and textures...
-sketches (photosop) -low poly modeling (3ds max) -overpainting (photoshop) -kitbashing, environment design, space ship design, set ligting and effects (UE4) Thank Valentin Pavlyuchenko for the creation of some high poly models, optimization and texturing. https://www.artstation.com/artwork/bOWDa
The outcome of a random build produced a really cool Warp Core farm scifi effect. Artstation: https://www.artstation.com/andylamb-blenderevoInstagram: https:...