With the new VDB new object feature now present in blender and with the realtime volume simulation tool (embergen) available, it's interesting to take a look...
In this video I'll be showing you how I setup the lighting, shaders and rendering settings in Blender. Then we'll jump into Adobe After Effects for some grad...
Hi, Enjoy the news: http://code.blender.org/index.php/2011/04/modernizing-shading-and-rendering/ Brecht’s back working for Blender Institute :slight_smile: With Campbell the three of us will keep supporting all other …
The NEW 3D Modeling Software that changes everything. Check out this video and grab the free introduction course for beginners.👉 https://youtu.be/8lR5oD1s19...
This is sort of a side thing I've been doing for the past couple of days, basically revamping how I've been doing 3DS style shading (something I've done quit...
Illustrator | MX
A useful set of support sheets to help students with shading techniques. To see more examples, visit this Pinterest page on tone.
@KokoChocobby 立体感ありますかね??ありがとうございます!! いつもの塗り方まとめてみたんですけど、自分で見ても全然わからない説明しかできませんでした… 立体感というより、存在感の説明かもしれないです… 日本語で申し訳ないですが、頑張って解読してください
Example file: https://gum.co/znaIhThe principled hair bsdf shader does not work in Eevee right now, so I made a quick video showing how you can build a custo...
This is a video I just made to show my Marmoset Toolbag 4 pipeline for rendering characters. it covers everything you need to know including Zbrush export, lighting setup, shader setup, Spec and roughness maps and eye shading and texture setup. I'm using a head kindly donated by my good friend Erick Sosa and the texture maps from our free head scan available to download here :: https://www.3dscanstore.com/blog/Free-3D-Head-Model
Creds to @jennuls_3
수업중 시범작 #골프공 #공기초디자인 #기초디자인 #기초디자인개체묘사 #엄쌤 #플라워미술학원
Hello again!Today I'm going to show you how I achieve a windwaker style render effect in Blender's Cycles engines. This rendering process works for both low ...
Material study of a rock wall created entirely in Substance Designer.
Some early test on using the Blender3D particle system for toon shading style smoke.