STEAM learning (that's science, technology, engineering, art and math) and programming are increasingly popular in public libraries. Check out this collection of inspiring resources that can help make the case for introducing or expanding STEAM in your library and community, as well as provide a range of programming ideas to meet local needs.
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If you didn't participate in our fall program for Maker Camp After School, don't worry! Here's a recap of the coolest stuff we made this season.
Do you use the design process with your students? We use it in our makerspace and for science and social studies projects. Come learn how!
Do you use the design process with your students? We use it in our makerspace and for science and social studies projects. Come learn how!
Do you use the design process with your students? We use it in our makerspace and for science and social studies projects. Come learn how!
Interested in learning how to start, schedule, and manage an elementary Makerspace?! Check out these supply suggestions, organization tips, and more.
Interested in setting up a makerspace?! Congratulations on taking the first step by doing some research. If a makerspace is properly set up and introduced, it can be a great tool for igniting student imagination and curiosity as well as building classroom community. The following are fou
Interested in setting up a makerspace?! Congratulations on taking the first step by doing some research. If a makerspace is properly set up and introduced, it can be a great tool for igniting student imagination and curiosity as well as building classroom community. The following are fou
***This post contains affiliate links for Walmart, Target, hand2mind, and Creative QT. By purchasing an item on these using these links, I will receive a small commission on your purchase.*** I am SO excited to share my new classroom space and Makerspace with you! I’ve recently moved classrooms after being in the same room for...
Jasztalville:: A Fifth Grade Realm of Creativity and Innovation: Take a Short Tour of My Classroom... For those who have never seen my room before.
A guide to creating a Makerspace in your classroom with helpful tips and ideas to help you to get started.
The purpose of this lesson is to introduce students to the littleBit modules by having them replicate a real-life application and then design their own project that has a purpose. Driving Questions:1. How do littleBits work? What components go in what order? 2. How can you use littleBits to design a flashlight? 3. How can you use littleBits to solve a problem? Objectives: By the end of the lesson, students will be able to: Ask testable questions. Design solutions for pre-defined problems. Understand and apply the idea that there might be more than one “right” answer to a problem by developing multiple solutions for a given problem. Assessment Strategies: There are reflection questions embedded throughout the lesson that can be used to assess and evaluate students’ understanding as they explore littleBits and gain an understanding of basic problem solving skills. There are also additional end-of-lesson reflection questions that can be utilized as exit tickets. Next Generation Science Practices: Asking questions that arise from careful observation of phenomena, models, or unexpected results, to clarify and/or seek additional information. Evaluate competing design solutions based on jointly developed and agreed-upon design criteria. Key Vocabulary: Power Input Output Wire Connector Tips and Tricks: Module cards can be used as scaffolding for students during this lesson. The module cards are included in the littleBits Workshop Set or can be downloaded. The challenge cards – required for Step 4 – can be found on Page 20 of the littleBit Educator’s Guide.
The purpose of this lesson is to introduce students to the littleBit modules by having them replicate a real-life application and then design their own project that has a purpose. Driving Questions:1. How do littleBits work? What components go in what order? 2. How can you use littleBits to design a flashlight? 3. How can you use littleBits to solve a problem? Objectives: By the end of the lesson, students will be able to: Ask testable questions. Design solutions for pre-defined problems. Understand and apply the idea that there might be more than one “right” answer to a problem by developing multiple solutions for a given problem. Assessment Strategies: There are reflection questions embedded throughout the lesson that can be used to assess and evaluate students’ understanding as they explore littleBits and gain an understanding of basic problem solving skills. There are also additional end-of-lesson reflection questions that can be utilized as exit tickets. Next Generation Science Practices: Asking questions that arise from careful observation of phenomena, models, or unexpected results, to clarify and/or seek additional information. Evaluate competing design solutions based on jointly developed and agreed-upon design criteria. Key Vocabulary: Power Input Output Wire Connector Tips and Tricks: Module cards can be used as scaffolding for students during this lesson. The module cards are included in the littleBits Workshop Set or can be downloaded. The challenge cards – required for Step 4 – can be found on Page 20 of the littleBit Educator’s Guide.
Welcome to All Things STEAM, a resource for offering library programming in science, technology, engineering, arts, and mathematics. When ...
Ready to create a school makerspace? Use this manual to decide what items you need, what you don’t, and how to get your space up and running.
STEM Bins for Elementary Students “I’m finished! What do I do now?” How many times during our teaching day do we hear these words from our students? Oftentimes, it is much too often, and students are provided a handful of the same options to keep them busy until our next transition. Sometimes students are instructed...