This is free tutorial of realistic PBR materials/textures made in substance designerIf you want to support me you can buy more of my products on Art station...
This tutorial offers practical tips for creating clean, readable, and natural stylized shapes in Substance Designer.
First of all thank you everyone, we reached 100 subs! Secondly, sorry for the delay, I was busy gaming and working on too many textures at once, but were bac...
My Patreon page: https://www.patreon.com/tehoThank you for all support.Hi all! In this tutorial I'll breakdown in 3 parts stylized flower created in Substanc...
Link to tutorial https://gumroad.com/a/675394675 Hey guys, I am super excited to be able to finally share this with all of you. I had the great experience of working with Jonas Ronnegard to bring you all this tutorial which is available right now at this link : https://gumroad.com/a/675394675 . I wanted to do another material following the scifi stuff I was doing which was inspired by the late Paul Pepera. I think there is something like 24hrs of content in here, and its the second largest graph I have ever built.... its like a few thousand nodes. So I really hope you all enjoy it, and I also really hope you got some good RAM in your PC :P. ps.This is probably gonna be my last tutorial for a bit since im learning some new software right now and also trying to get to max level in COD. thenks again friends. Oh yeah..... and this is like 98% substance, I was a quitter and used Marvelous for the fabric, so fight me.
This tutorial offers practical tips for creating clean, readable, and sculpt-looking stylized rock facture in Substance Designer. I’d like to give a big thanks to Ben Wilson for sharing his free Bilateral Blur node, which I use in this tutorial. https://www.artstation.com/benwilson
Welcome to my first remake already of a tutorial. I know its been a while I had some IRL stuff pop up but I have another one for you all. In this part we cov...
I've been working with a lot of volumetric rendering related stuff recently, and sometimes it involves creating volumetric textures.
In this video we're using Substance 3D Designer to create cables and pipes with spline nodes.You can download the result files here: https://creativecloud.ad...
Back to Unity after a few years. I intend to create the trails with Shader Graph because I haven't used SG in my previous projects to make trails. Have a little pity. I made textures according to 1MaFX's awesome Substance Designer tutorial: https://www.youtube.com/watch?v=fGB-zxRPfwA&list=RDCMUCer-8zHi2Kw7Z1UrsoZ2_fg&index=2
Freelance/Contract Material Artist
GET IT NOW FOR FREE! Here you have a Pack of 4 realistic Bark Tile Textures based on Photogrammetry meshes. Resolution is vertical and rectangular (4Kx8K) for better usability. Get it at www.scansup.com.
I was invited by Nvidia to create some playful Substance Designer tutorials for their newly launched channel: https://www.youtube.com/watch?v=oL41yJcjrJw It was a real honor and lots of fun to create these bite sized lessons. Check out how I made this donut material in Substance Designer with displacement on simple geo.
Been doing a lot of Substance Designer lately, will be posting some of my favourite materials here! Starting with a nicely layered cracked paint.
Varied Edge Detect Quick TipS https://clarkcoots.artstation.com/store/6eOz/quick-tips-vol-1 Often when creating Cracks or Grout patterns Edge Detect is used but gives constant thickness to all edges. With this method you can control the thickness of the edges for a more organic feel. The graph will help you set this up but it's up to you how far or subtle you push it with the pattern input, blur, slope blur, and histogram scan amounts. Please let me know if you have any questions or feedback!
Updated to Version 2! * Combined effects into one filter. Select between effects with the presets in the dropdown menu or the preset slider. * Added Case Hardening and Steel Heating gradient presets. Steel heating ranges from 200c / 390f to 1400c / 2550f. * Tweaked the values of the tempering gradient to an expanded range of steel temperatures (210c / 410f to 330c / 630f). * Updated the smart material for extra convenience. See example video for more detail. * Renamed the filter to Gradient Presets. These filters take a greyscale input and apply a gradient. Parameters are exposed for finer control over the end result. Download on Artstation Marketplace or Mega: https://mega.nz/file/DnYWXDSY#J3_f2613TB_f22XJNffj8pCi2pmsVQtbLNZARHq71H0
Download the .sbs from my Patreon page https://www.patreon.com/sharpstanceSubscribe for more material breakdowns!Artstation post https://www.artstation.com/a...
Over the month of September I am running a "Materials Mentorship" program through Patreon.
In this tutorial, i show you how create Old Tiles in Substance Designeryou can grab the source file here, enjoy!http://rg.to/file/38824b14ef2d8e5f4551eea09ec...