original concept by ( ATOMHAWK ) modeled by David de Leon
These are exercises focusing on adding detail to arbitrary base shapes. The idea is to work on form without (for the most part) a particular function. All in Blender, rendered in cycles.
THERE Tech Lab is a new educational gallery in Amsterdam, with a focus on four main themes; Robotics, AI, 3D Printing and AR & VR.I worked with Tomorrow Bureau to create a series of fun and engaging robot experiments that formed the foundation of the lau…
One In A While Renders № 35: Sony ICF-5500. Cinema 4D and Autodesk Fusion 360 for hard surface modeling and Redshift 3D for rendering. Photoshop with ArionFX and After Effects for color grading.
Upgraded Center Stack inside the National Spherical Torus Experiment. The new center stack doubles the strength of the magnetic field and the current that flows inside the plasma.
https://www.edonguraziu.com In 2017/2018 I had the chance to work together with director James Lima and production designer Kevin Ishioka to work on the Jurassic World VR Experience created by TheVirtualRealityCompany. Had a great time working on this and created some cool designs. I will share more in the coming days. Cheers!
An inertial guidance and gyroscope assembly from a nuclear missile. From the Photowalking Utah event up at Hill AFB museum: prometheus.med.utah.edu/~bwjones/C1516441744/E20090102165...
Get set: www.cgtrader.com/3d-models/space/spaceship/sci-fi-hard-surface-kitbash-350-details
One In A While Renders № 23 Braun. Cinema 4D and Autodesk Fusion 360 for hard surface modeling and Redshift 3D for rendering. Photoshop and After Effects for color grading.
One of a number of starship hull test images. I made these images to explore variations in greebling and hull plate shapes and configurations. The tests are a little less practical and a little more abstract, but they have been really helpful, and should be a great source of inspiration and practical experience the next time I decide to make a full fledged 3d model of a starship, space station or even a mechanized planet. 90% of this is painted in 2d inside photoshop, some pipes are rendered from 3dsmax and then photobashed into place to create more complex configurations, and many patterns were inspired or produced by Darktree, Bercon Noise and Filterforge procedurals.
One In A While Renders № 81: Sony Sports Walkman WM-F35. Autodesk 3ds Max and Fusion 360 for hard surface modeling, lighting with Lightmap HDR Light Studio, and Chaos Group V-Ray for texturing and rendering. Photoshop with ArionFX or After Effects for col…
Doodling around with hard surface modeling
wall
LEVINE/LEAVITT is an international artists management agency representing a select, diverse roster of outstanding photographers, illustrators, designers and directors. The agency, based in New York and Los Angeles, was founded in 1999 by Elizabeth Leavitt and Jeff Levine and provides each artist with exceptional management, development, support and guidance.
Hard surface practice.
One In A While Renders № 85: Sony TC-55. Autodesk 3ds Max and Fusion 360 for hard surface modeling, Chaos Group V-Ray for texturing, lighting, and rendering. Photoshop with ArionFX or After Effects for color grading.