Why do this?- This process can be used where Vertex paint in engine is not feasible and the size of the object is huge .This would be a perfect scenario where trim sheets are the most useful .However…
A trim sheet I modeled in Modo.
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NoMoreGrid Discord group organized its first challenge and it was about trim sheets! I was one of the judge on this, not a challenger though. Otherwise, the winner of this first NoMoreGrid Challenge is Abigail : https://www.artstation.com/artwork/0X2ZP5
Followed the awesome Flipped Normals trim sheet tutorial to learn more about environmental workflows with trim sheets in Substance Designer. One 2048x2048 Trim Sheet used for the entire model.
Stylized Stone Trime Sheet textures. Made this to use in my module dungeon scene. Sculpted mainly in Blender. Textures in Painter.
This was a versatile trim sheet that I made with all shorts of different types of stone brick shapes. Areas of this texture could be color tinted to be used throughout an entire game with different color tones.
My goal was to create a sheet that was a bit more interesting and had a good variety of trims and details for re-usability. This trim was use with several material types in the Lumineer67 environment.
The three props (Medeval Crane, Balista and Seige Tower) was made in Maya. For the texture is was done using one Trim Sheet created in Substance Painter.
Check out the tutorial of how I made this in my store! :) https://www.artstation.com/tsmith3d/store
All features apart from warning decals are 100% Substance Designer! Scroll down for 4k graphs and process gifs! Cheers!
Showing some Sci Fi trim sheets I've made over the years. Applied them to a simple 4 plane corridor in Marmoset.
シンプル 西宮・宝塚・尼崎の外構・庭・エクステリアの施工やリフォームは北ガーデンプロデュースへ。デザイン力とモノ造りの技術であなたにあった外構とお庭をご提案いたします。
Various materials I made for the S23 castle, all using displacement and nanite.
A set of perfectly tiled stylized trim sheet textures that I made for my store. Source files are included. You can get product here: https://www.artstation.com/tonirabaron/store
Update: this is going to be my final update for at least a few days, I do want to add more to the scene but for now it will have to do.
Low Poly Trim Sheet Wall by Tyler Smith on ArtStation.
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I like to create my trims on a flat plane in substance painter. But how do you create sculpt grade level of detail thats... fast, flexible, and high quality? Let alone how do you do that on a plane? For some texture artist, its simple. Just launch up designer and begin... Well thats not something I particularly want to do. I don't want to learn designer. I want to take what I know (substance painter, anchors, filters) and conform it to what I need. My pipeline breakdown is my approach on everything, identifying the problems with hand sculpt detail in a production setting (budget, quality, and time). And find something that can challenge all 3 of those while keeping it purely in painter. ZERO Additional maps needed! No weird custom channels. No weird addons, purely manipulating painter to work like designer for trims! You could original purchase this via Gumroad and Artstation Marketplace but it has since been unpublished.
System used for building churches and cathedrals a player can visit in the game. I was responsible pretty much for the whole process of making this system - searching references, creating prototypes and than finalizing meshes and textures. Roof material was made by Alexander Kolyasa. Interior stained glass color palette picked by Katarzyna Mikułowska who also made gargoyles ornaments. Final layouts of exteriors and interiors were made by our Level Design team. --------------------------------------------------------- Materials I created for this system: https://www.artstation.com/artwork/NGElob https://www.artstation.com/artwork/lR6Gm5 --------------------------------------------------------- Level Design: Wiktor Pękala (cathedral), Igor Sapijaszko (church bazaar) Level Art: Aleksander Budzyński / Katarzyna Tarnacka (church bazaar), Wiktor Pękala (cathedral) Lighting: Fabio Salvi (cathedral), Marcin Lipiecki (church bazaar) --------------------------------------------------------- https://www.artstation.com/hozon https://www.artstation.com/wiktorpekala https://www.artstation.com/katarnation https://www.artstation.com/kasia_m https://www.artstation.com/ankhe https://www.artstation.com/ask