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Surforge - 3D rendered PBR texturing. In Unity.\n \nWebsite\nVideos\nFeatures\nForum\n \n \nSurforge is an editor extension that enables you to easily make high-quality 3d rendered PBR textures from scratch directly in Unity, with an extremely productive and intuitive workflow. \n \n \nThe exported maps are fully compatible with Unity Standard Shader, looking exactly the same as while you working on them.\n \n \nIt's a modeling toolset, kitbash library, map render, and material composer. All in one, everything you need to create great textures.\n \n \nUnity 2023.2 supported.\n \n \nPlease note, Surforge can't run in URP / HDRP project.\n \nYou could easily use result materials and maps in URP / HDRP project with Unity built-in material converter. Please install Surforge into separate \"3d\" template project in this case.\n \n \nNew in 1.4.7\n \n \nAdded mesh scatter along curve for Poly Lasso tool, with handy options to control step, rotation, align and variations.\n \n \nadded: 6 stitches Poly Lasso assets.\n \nadded: 3 chain Poly Lasso assets.\n \n \nChangeLog\n \n \nMajor Features\n \n \n- Choose between Specular and Metallic workflows, with appropriate preview, edit, and export results.\n \n- Full control: tweak any material aspect in real-time with instant feedback.\n \n- GPU Render: high-quality ambient occlusion, dirt, worn edges baking in seconds.\n \n- UV island based symmetry.\n \n- Detail Tool: add texture details with a few mouse clicks.\n \n- Material drag-n-drop with realtime feedback.\n \n- x, y and diagonal symmetry.\n \n- Rich detail kitbash library, constantly updated.\n \n- Poly Lasso Tool: create 3d shapes by means of a few mouse clicks, using preset height, profile and edge rounding-off.\n \n- Variety of Poly Lasso profiles, including tubes and wires.\n \n- UV islands double-click fill.\n \n- Real-time mesh cutting tool.\n \n- Show UVs and snap to UVs.\n \n- Rich library of mesh based and resolution independent signs, stripes, warning labels.\n \n- Editable text labels, random text labels with mouse click.\n \n- Labels interact with specular/gloss, normal, ao and worn edges.\n \n- Real time emission control.\n \n- Shrinking/expanding texture elements.\n \n- Easy adjustment of material specular and glossiness.\n \n- Real time materials shuffle.\n \n- Preview with skybox selection.\n \n- Built-in control of tonal correction (levels) directly in shader.\n \n- Celtic ornament tool, with automated braids and overlaps.\n \n- Realistic and fast high quality 3d moss.\n \n \nSystem requirements\n \n \nShader model 3.5 Directx 11 compatible GPU required to run Surforge. You also need at least 8gb ram to render 4096 resolution\nmaps.\n \n \nSurforge well optimized to run fine on modern systems, however, it is GPU based, so powerful GPU is desirable. \n \n \nExported results (which are standard sets of textures) can be used in a wide range, including mobile,\ndepending on the shaders with which they will be used.\n \n \nInstallation\n \n \n- Import Surforge into a clean new project.\n \n \n- Press “Yes, for these and other files” button to update scripts for your Unity version.\n \n \n- If something went wrong, please close Surforge window, save project and restart Unity. This usually solves all issues.\n \n \nUseful hints\n \n \n- Drag and drop your meshes, not complete model assets. Meshes can be seen if you uncover your model asset content.\n \n \n- Good UVs without folding is the key for great textures. You could make in with Blender (free tool).\n \n \n- You may set texturePreview/composer rotation X to -90 in your scene for Blender models.\n \n \nIf you have issues, please mail me before leaving a negative review and I'll be happy to help you out.","aiDescription":"
Condition Used Used on the following models: Landice 60 Series - L7 Commercial Executive, Cardio, Pro, and Sport Trainers - Jul-2003 to Oct-2006 60 Series - L8 Commercial Executive, Cardio, Pro, and Sport Trainers - Jul-2003 to Oct-2006 (Before SN L8-14595) 8700 LTD, LTD P, Club, and Club P (After SN 7-XXXXX) 8700 Sprint-VFX, SST-VFX, and PRG_VFX
30 heroic fantasy creatures in this pack! It gathers the living dead pack, demonic creatures pack, must have fantasy villains pack, fantasy lizards pack, fantasy animals pack and the mythological creatures pack.\n\n***The pack only uses Standard Built-In shaders from the Built-In pipeline. This means you can easily upgrade the materials in a couple of clicks to either URP or HDRP by using the Upgrader Tool of the SRP of your choice!***","aiDescription":"
Surforge - 3D rendered PBR texturing. In Unity.\n \nWebsite\nVideos\nFeatures\nForum\n \n \nSurforge is an editor extension that enables you to easily make high-quality 3d rendered PBR textures from scratch directly in Unity, with an extremely productive and intuitive workflow. \n \n \nThe exported maps are fully compatible with Unity Standard Shader, looking exactly the same as while you working on them.\n \n \nIt's a modeling toolset, kitbash library, map render, and material composer. All in one, everything you need to create great textures.\n \n \nUnity 2023.2 supported.\n \n \nPlease note, Surforge can't run in URP / HDRP project.\n \nYou could easily use result materials and maps in URP / HDRP project with Unity built-in material converter. Please install Surforge into separate \"3d\" template project in this case.\n \n \nNew in 1.4.7\n \n \nAdded mesh scatter along curve for Poly Lasso tool, with handy options to control step, rotation, align and variations.\n \n \nadded: 6 stitches Poly Lasso assets.\n \nadded: 3 chain Poly Lasso assets.\n \n \nChangeLog\n \n \nMajor Features\n \n \n- Choose between Specular and Metallic workflows, with appropriate preview, edit, and export results.\n \n- Full control: tweak any material aspect in real-time with instant feedback.\n \n- GPU Render: high-quality ambient occlusion, dirt, worn edges baking in seconds.\n \n- UV island based symmetry.\n \n- Detail Tool: add texture details with a few mouse clicks.\n \n- Material drag-n-drop with realtime feedback.\n \n- x, y and diagonal symmetry.\n \n- Rich detail kitbash library, constantly updated.\n \n- Poly Lasso Tool: create 3d shapes by means of a few mouse clicks, using preset height, profile and edge rounding-off.\n \n- Variety of Poly Lasso profiles, including tubes and wires.\n \n- UV islands double-click fill.\n \n- Real-time mesh cutting tool.\n \n- Show UVs and snap to UVs.\n \n- Rich library of mesh based and resolution independent signs, stripes, warning labels.\n \n- Editable text labels, random text labels with mouse click.\n \n- Labels interact with specular/gloss, normal, ao and worn edges.\n \n- Real time emission control.\n \n- Shrinking/expanding texture elements.\n \n- Easy adjustment of material specular and glossiness.\n \n- Real time materials shuffle.\n \n- Preview with skybox selection.\n \n- Built-in control of tonal correction (levels) directly in shader.\n \n- Celtic ornament tool, with automated braids and overlaps.\n \n- Realistic and fast high quality 3d moss.\n \n \nSystem requirements\n \n \nShader model 3.5 Directx 11 compatible GPU required to run Surforge. You also need at least 8gb ram to render 4096 resolution\nmaps.\n \n \nSurforge well optimized to run fine on modern systems, however, it is GPU based, so powerful GPU is desirable. \n \n \nExported results (which are standard sets of textures) can be used in a wide range, including mobile,\ndepending on the shaders with which they will be used.\n \n \nInstallation\n \n \n- Import Surforge into a clean new project.\n \n \n- Press “Yes, for these and other files” button to update scripts for your Unity version.\n \n \n- If something went wrong, please close Surforge window, save project and restart Unity. This usually solves all issues.\n \n \nUseful hints\n \n \n- Drag and drop your meshes, not complete model assets. Meshes can be seen if you uncover your model asset content.\n \n \n- Good UVs without folding is the key for great textures. You could make in with Blender (free tool).\n \n \n- You may set texturePreview/composer rotation X to -90 in your scene for Blender models.\n \n \nIf you have issues, please mail me before leaving a negative review and I'll be happy to help you out.","aiDescription":"