Kevin Leroy talked about the way he creates amazing visual effects in the style of League of Legends in Unity.
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あとついでに、だいぶ昔に作っていた衝撃波ネタのメモ化したものも備忘として貼っておきます。 もうちょいレイアウト粘りたい気もあったのですが、消沈化してしまいそうなので。
Today I started the first article about optimizing the graphics data, components … to improve the game’s performance. ParticleSystem and Atlas texture These are familiar concepts to Gam…
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