Are you a tabletop miniature gamer? The battlefield you play on might be a dining room table, but it should be more. That’s where terrain pieces come into play. If you’re playing games like Warhammer 40k and looking for terrain ideas, all it takes is an online search. Images of beautiful wargaming terrain are everywhere. […]
View the ModDB Warhammer 40K Fan Group image Tau Outpost Base
Operation Cromwell 2013 Flames of War Tournament will be held next weekend 12-13 October at St Georges Church Hall in Battery Point. It is not a standard FOW tournament - we are trying to provide an interesting change with very different scenarios on 8'x6' tables. It is a themed teams competition - all Axis v. Allied in Normandy. There are 4 Axis teams who will fight each of 4 Allied teams - no Blue on Blue. A team will play each of their games on a different table and each table will have a specific scenario played on it every round. The teams comprise 2 or more players. The armies comprise 2 companies totalling 2500 points from Earth & Steel or Turning Tide. There will be awards for best Allied and best Axis teams and for best club (highest aggregate of their best Allied & best Axis team). The scenarios are non-standard scenarios specifically designed for the occasion. In each scenario, there are 10VPs to be gained by taking or holding 6 objectives worth between 1 & 3 VPs each scattered in the defender's deployment area. All run for 3 hours plus a random 0-15 mins. 1. Hit The Beach: Basically the Mission from the D-Day book, but the Allies are provided with additional support platoons (boats, engineers & funnies) & the Germans can trade in platoons for fortifications. 2. Bocage Bash: The Allies have Air & Naval Support and have to fight their way lengthwise across a bocage table. 3. Rommel Strikes Back: It is raining so the Allies have no air or naval support. The Germans are provided with a Tiger Platoon and Across the Volga artillery and have orders to attack and take a chain of hills that dominate the otherwise flat & open area. This scenario includes a hidden deployment system for some of the Allied platoons. 4. Falaise Gap: The Germans start spread along the Paris Road. The Allies start with a Coy at each end of the table. The Allies gain VPs by cutting the road - scoring more VPs the closer to Paris they make the cut. The Beach and Boccage tables are being provided by the Kingston Bunker Rats. The bocage table was being set up & tested when I visited Griggsy's bunker last Thursday. Today at Camp Cromwell Rich & I play tested the Rommel Strikes Back Scenario. The Allies are on the left. Initially some of their force which is out of German sight behind the line of ridges is represented by counters, some of which are dummies. After a brief happy time driving the infantry off the hill in the foreground the Stugs got a nasty shock when the counters behind the hill turned out to be 2 Cromwell platoons. On the far flank the Tigers and fusiliers took the scrubby hill for 3 VPs then they took the far end of the ridge this side of the road for 2 more. In this game the VPs went 5 each. The hidden deployment system worked well & we got a few clues for fine tuning both the scenario and terrain.
Status: finished Really pleased with how this model has turned out. Just a couple of hours finishing the basing details. A shield or spear to add hear and there. Little details such as splitting log and axe above really set the building off. Note the floorboards running through out the inside just visible in this shot. Firewood, I am sure wood have been stored under the overhang of the thatch. Logs would have been split length ways . When was the saw invented ? I think it was later than we imagine, will look into that ! Below the other end of the hall with a shield and pair of spears proped up against the porch. Below pictures of the hall in earlier stages of construction . The base was painted with pva and sand for texture, prior to painting. Close up of the side doors
Following up on my review of the Coaching Inn from Tabletop World I now present the finished piece. As I mentioned in my review the Coaching Inn does not require assembling: other than cleaning up the piece all you need to do is glue the two chimneys to the roof and glue the fence/balustrade on the balcony. The Scratch-built Balustrade Speaking of the balustrade: I am not too keen on the fence that comes with the building. It looks too gothic/fantasy for my taste - I prefer a slightly more conservative/low-key style. Because of that I chose to build a new balustrade from wooden sticks. Comparison of the original balustrade and my scratch-built one Painting the Inn The painting process was pretty much the same as with my previous Gierburg buildings. And it was a long one! With all the details the building has, tending to each shingle of the roof and each stone of the walls and - the most tedious work of all - painting all the windows with their grating, I can't count the many hours that went into this building. But it makes it only all the more satisfying once you are finished with the piece, lean back and look at it... The finished Coaching Inn Finally, this is what the completed Coaching Inn looks like: Gangs fighting it out in the streets of Gierburg A firebrand speaking to a mob of Gierburg peasants from the balcony of the coaching inn
illustrations, peintures, BD, décors miniatures, figurine en résine Cadojeux Cadorêv, Eden, Heroclix et maquettes.
*bow* Quote : *bow* Pats on head in a patronising manner... Quote : I meant the actual lamp cast itself, I saw your mini-tut of the brackets... since
Hi Guys, here is my little new work... A vegetable garden, some farm animals and furnitures Enjoy :-)
Splendid! I have first put the house to the side. Today, I have begun to paint the tower. How I design the top I know but still not.
I’m officially done with my jungle table V2. I’m quite happy with the end result even if I could still improve some details. Anyway, have a look and tell me what you think of it. Kibo
After my post on the Mordheim counters that look like Tarot cards (link here: https://boringmordheimforum.forumieren.com/t6000-game-counters-and-wound-markers ),
Looking for Isometric game art? Our 2D artists made video game sprites for Steampower game in tower defense style. Enjoy it RIGHT NOW!
I will start this post off with the rubberised roads that I received through the post from Early War Miniatures. I purchased these at the Warfare show last month but as they had completely sold out, they sent them on to me with free postage and an extra piece of road as a thank you. I had seen these roads on some of Richard Clarke's (TFL) and the Perry's table layouts and have been meaning to buy them for a while. I like the idea of being able to run your roads up over hills, something you are unable to do with rigid roads, unless you actually build the road into the hill. I purchased my set of cobbled roads for £45 which came unpainted but they paint up really easy using water based paints. Highly recommended. www.earlywarminiatures.com 28mm vehicle for scale. They do roads for 15/20mm scale as well. I just need to blend the static grass on the edge of the roads to match my terrain. Whilst at the Warfare Show, I treated myself to a ready made and painted 'Well and Wall' pack from www.adrianswalls.com Again these were all sold out at the show, so they were sent onto me with free postage. They come painted to a very high standard with three sections of wall, a well with realistic water effect and a wooden 'nodding donkey'. I did repaint the walls and add some static grass but that was only so it would match the colours of my own terrain. Highly recommended and excellent value. My third purchase of the Warfare Show was the plastic Middle Eastern building from Perry Miniatures. I made a base for the building but didn't glue it down as it does not have a removable roof, so that you can place your figures inside. Again, a very nice kit. The rest of the buildings are what I have scratch built and I will be making a second batch of buildings, some roads, high walls and maybe a market to go with this collection. When dry, I use tile grout, PVA glue and sand where needed. When dry, paint everything in dark brown paint. I tried a new painting formula for these buildings using the following emulsion house paints from Wilko Home Store. They are tester pots that only cost £1 each but have about four times more paint than what you would get in your average pot of model paint, so ideal for doing your terrain. After the dark brown base coat, I use in the following order - Wilko - Nutmeg Spice, Retro Ochre, Sand, On Deck. For the wooden thatching on a couple of the buildings, I cut up some bristles from a broom head that I also bought from Wilko and PVA glued down onto the frame work. The glue was still wet when I took these pictures but when dry you wont be able to see the white glue. As mentioned in my last post, I plan to use these buildings not just for Modern Afghanistan but also for WW2 Desert and The North West Frontier. And to finish off with the usual action shots. The dome on the roof of the building was just one half of some plastic packaging from an old Christmas decoration and the table surface is an old dust sheet that I had. I will try to get some more buildings done but it is freezing in the garage at the moment, even with the heater on. Cheers, Pat.
During the previous two months I've been busy building a board for Mordheim... Not yet finished, but already good enough to play on... I've included some of the
Spotlight No2 Been doing some background planning and collecting refs for an upcoming Terrain board project. While it’ll be used for modern Afghanistan skirmish gaming the loose plan is for i…
Une petite mise à jour du manoir fortifié pour Mordheim. J'ai débuté la peinture et j'ai bien souffert pendant la phase de sous-couche. 2H30 d'aérographe pour avoir une couche a peu près uniforme. L'objectif de cette étape était de peindre les intérieurs afin de pouvoir continuer à avancer dessus et éviter d'avoir des zones impossibles a atteindre lors de la peinture. Bon et bien j'ai tout fait à l'envers... j'ai attaqué les extérieurs. Je n'ai pas pu m’empêcher de voir ce que ça aller donner. c'est un très "early WIP" car c'est loin d'être fini mais on peut commencer à se faire une idée du manoir. Les Photos : Les anciens postes sur le sujet : Modélisme : construire un manoir fortifié. Partie 5 - fin des extérieurs Modélisme : construire un manoir fortifié. Partie 4 - Avancements Modélisme : construire un manoir fortifié. Partie 3 - Aile gauche Modélisme : construire un manoir fortifié. Partie 2, la tour Modelisme : construire un manoir fortifie. Partie 1, la traverse
Lots of folks have made terrain from Pringles chip cans. All I did was take pictures along the way. I was trying to come up with terrain ide...
Gothic science fiction. Say these words to anyone with an interest in Warhammer, and no matter how long ago, how fleeting that interes...
No, this is not a film set. It is part of an amazing wargames terrain depicting a Wild West town. This has just got to be one of the nicest terrain pieces I’ve ever seen here in New Zealan…
The Selenite's rise from the subterranean caverns and smite the first force they encounter, the Belgians Lunar Expeditionary Force! The terrain set up favored the Belgians but such considerations beyond advancing to engage are beyond the Hive Mind of the Selenite's! A big draw back for the Selenite's was their still waking Supreme commanders mind.... failed command rolls held up the army's advance and allowed the Belgians time to occupy the crater on their right and utilized rough ground and rock ridges to cement their defensive position. With precise commands they set up their firing lines and maneuvered their vehicles into position. Selenite artillery fire from their walkers pounds the Belgian vehicles, utterly destroying their heavy tank and covering infantry. Especially dangerous to them was the Selenite Sparks ingenious devices! The Selenite commander finaly gets his thoughts clear and a general advance ensues. Heavy fire from the Belgian Infantry fails to deter the Selenite's and the loss of their heavy tank on their right flank finally convinces the Belgian commander to order a withdrawal on turn 5, leaving the smoking hulk of their heavy tank behind.
Oh Dunbrough....
After my post on the Mordheim counters that look like Tarot cards (link here: https://boringmordheimforum.forumieren.com/t6000-game-counters-and-wound-markers ),
As the March comes to a close, so too does my first wargaming 'focus month' during which I endeavoured to concentrate on one (and only one) gaming genre. That means its time to review what I got done, and what lessons I've learned for next time. In no particular order: * Firstly, I really enjoyed the focus but it was hard! * My focus also spilled over into my internet trawling, reading, and movies. The Lad was similarly infatuated. Random Viking "High-5s" around the house are cool (the girls will never understand) * Having buddies to play our big Age of Blood games was pivotal as it gave a specific gaming outcome during the month rather than just modelling. * In doing research into a new genre, I came across the net lots of great new blogs, rules and manufacturers. I really enjoyed that aspect of the month. * I achieved lots of terrain modelling - all of it from scratch - but not much in the way of figures. In retrospect I guess it was really a Dark Ages terrain focused month. That said, I built my A-Frame house, two hovels, finished off the Great Hall, painted and based the menhirs, painted up the well, spit roast and the wood pile. At the end of the month I then had some trees and figures delivered. So overall I'm happy with the what I got done. *Actually, now it comes to the end of the month, I'm on a roll and don't want to move on at all...so I won't! Lessons: - Have all the materials ready for the start of the focus month, particularly as shipping from UK/US to Oz takes 2-3 weeks in general. That means its really a two month process - one for online shopping & shipping, one for doing. That will help extend the newly implemented (by SWMBO) gaming budget which was rather taxed this month! - Try and do something every night, even if its just a wash, a drybrush or a bit of gluing. Avoiding the siren's call of the www to do this can be a challenge, especially after a gruelling day at work. To do this I need a better setup in the house which minimises mess and storage, but is easy to get to and pack away quickly. - Having a gaming on-topic gaming event adds great focus and, a deadline to work to, and the satisfaction of putting the fruits one's labour directly onto the table. Just a few thoughts form the Man Cave, whats your take on 'focus months': fantastic or fad?