creating illustrated art, animation and music
Walking Animation Tutorial Top Image Row 2: Left, Right Row 3 Row 4: Left, Right Row 5 & Bottom Image
creating illustrated art, animation and music
Dermot O Connor decided to present an updated version of a well-known list which now features 21 principles.
Graphic design, Typography, Effects, Animation, 3D, Logos, AI
Download this Premium Vector about Lip and tongue sync set for animation and sound pronunciation. human mouth cartoon collection in a flat cartoon style. character face elements., and discover more than 145 Million Professional Graphic Resources on Freepik. #freepik #vector #mouthanimation #charactermouth #mouthexpression
Artist Sasha Mutch conducts exercises in Animation based on the article here. These short pieces of animation serve as skill building exercises and allow her to explore a variety of ways to approac…
Kermit and Fozzy say: moving right along!
mini wip
14 of the best free animation software to start animating today. Complete list of free animation tools for both beginners and professionals.
I wanted to make a thunderstrike but ended up with a magical zap. Still looks cool tho :)
creating Animations, videos and illustrations
On ArtStation Learning, Vera Rehaag teaches the fundamentals of 2D Hand-Drawn Animation. The course covers theories behind frame by frame animation and basic principles for anyone to complete their first animated sequence. The course concludes with a couple of animation examples, where Vera demonstrates through practical sequences the principles she has covered. Watch Now Vera […]
Creating walk animation is a essential and a rewarding skill set for 2d and 3d animators. Basically, walk animation can be split into four main frames namely, forward contact point, passing pose1,
Hi guys!!! It's been a while since I posted about animation related content and today, I just thought I could share… by gremayo
Just finished creating transitions for a big project, and want to share with you one of them :) 1920x1080 file attached. Behance | Ello | Instagram | Vimeo
Today we are going to learn how to animate a character turning his head. You'll find that you will be animating head turns a lot when you do character animation. A head turn is challenging to...
Get ready for the Animation trends 2022 where things go fully experimental with a wonderful mix of nostalgia, movement, and open-mindedness.
Stefano Colferai’s animated characters may be made of plasticine, but they certainly understand the very human struggles that come along with sending a text while walking, stepping outside on a hot day, and managing a freelance life. The Milan-based animator sculpts miniature scenes for his figures—who sometimes bear a likeness to Vincent Vega from Pulp Fiction or performance artist Marina Abramović—in his wildly relatable stop-motion shorts that expertly reveal his characters’ personalities. More
This class focused on the fundamentals of animation, like the 12 Priciples of Animation devised by Ollie Johnston and Frank Thomas and basic physics. Term: Winter 2011 Mentor: Paul Allen http://paulallenanimation.blogspot.com/ Section 1 Introductions were made between the mentor and students. Section 2 Public Sketches I went to a shopping mall to do a few pages of quick sketches, catching people behaving casually. The goal was to apply what was seen, paying attention to line of action and silhouette, and develop understanding of the other principles of posing like balance, negative space, while avoiding tangents and twinning. Public Stu Pose Section 3 Bouncing Ball Planning The goal was to learn the basics of momentum and arcs through how a ball bounces. Excitement Sketches The goal was to further familiarity with the Stu rig using IK and FK controls, and to further understand the principles of posing. Excitement Stu Pose Section 4 Bouncing Balls: Bowling Ball Vs. Exercise Ball Planning The goal was to learn and demonstrate an understanding of how weight and momentum affects movement. Section 5 Devastation Sketches Devastation Stu Pose Bonus Devastation Stu Pose Obstacle Course Planning I started by planning several different options using the sets provided by the school, modifying them as needed to create a unique course. The goal was to continue with what was learned from the previous ball shots, now incorporating squash and stretch and more complicated paths of action. Section 6 Pendulum Planning I slightly altered the school's Pendulum rig to allow for independent rotation between the block and tail. The goal was to take what was learned about momentum, and extend it to the concept of the successive breaking of joints. Section 7 Tailor & OneLeg Planning I used ramp shaders to give the Tailor rig a more realistic fluffy squirrel look, and modeled an acorn-like beanie hat and scout sash for the OneLeg rig. I also made the rest of the props for the scene. There were 2 goals for this shot. One was to continue with the bouncing ball motions, now applied with consciousness to both Tailor and OneLeg, not just physics. The other goal was to continue with the successive breaking of joints from the Pendulum shots, and apply it to the conscious character Tailor. Section 8 Strength Sketches Strength Stu Pose Walk Planning The goal was to animate a 'Vanilla' walk with the Ballie rig, as standard as possible, avoiding individual characterization. Section 9 Concern Sketches Concern Stu Pose Section 10 Character Walk: Trudge Planning The goal of this shot was to further what was learned with the 'Vanilla' Walk by incorporating individual emotion and personality. I chose a toe-dragging trudge. Exhausted Sketches Exhausted Stu Pose Section 11 Balance Sketches Balance Stu Pose Section 12 Progress Reel Shots: Character Walk: Trudge Walk Tailor & OneLeg Pendulum Obstacle Course Bouncing Balls: Bowling Ball Vs. Exercise Ball Bouncing Ball Stu Poses: Balance Exhausted Concern Strength Devastation Excitement Public