C++ was created in 1983, by Bjarne Stroustrup. That means it has had 3 decades worth of improvements. Most of the popular game engines like CryEngine, Unreal, Unity etc. use C++, because they do not prefer any other language to develop a game. C++ is the best choice for them. It's an old beast with tons of cumbersome issues and has compilers for every single platform ever. C++ has something more which are can't afford any other language. So, let’s find out what C++ has and why it’s the most widely used language by the professional game developer. C++ is a language with a relatively high entry barrier and it allows more direct control over the hardware and graphical processes. It's low-level programing language with OOP supported, means it uses internal structures to better organize code into reusable blocks. When dealing with a huge project OOP is a real help and C++ has excellent support for this. Most games are written for Windows and C++ language has been heavily supported by Microsoft. It's trivial to embed a game engine scripting language like Lua. It offers an easy upgrade path. More companies looking to hire bright coders with a background in C++. It's portable, fast and simplifying ports your game engine to iOS, XBOX, PS3, PS4. It supports all the SDKs natively. Lots of libraries are available in C++. Its standard library offers a broad array of containers and algorithms. So, implementation any given task can be done with less code in C++. Everyone over the world who writing games, are also familiar with C++ undoubtedly, so it's easy to hire experienced games devs for your team and work. It supports a variety of different coding styles and supports procedural programming for more CPU intensive functions. In the combination of templates, the function allows C++ to easily generate efficient inlined custom code at compile time. In C++ you can allocate local variables that disappear after the function ends. It has a direct translation to executable code. The speed benefit of C++ is due to its ability to use your own custom-written memory manager for heap allocations. The different programming languages like C# might be just as suitable for games development, but it came after C++. Games programmers have mostly been comfortable with C++, possibly because they grew up with C and C++, and it met their needs. C++'s design allows for compatibility with C, a huge codebase has been built around C or C++. There is a point where you make a call to trade off performance for maintainability and speed of development. Generally, that point is C++ these days. C++ gives better performance than C#. C++ is faster than C# in every case, though the .NET Framework and the optimisations that the runtime/compiler apply to the IL code are quite unique and fast. C++ is also an order of magnitude greater than the step in programmer efficiency between C and C++, or C++ and C# or Java. C++ gives you a finer grain of control over the actual hardware and bit pushing. That’s enough reason to figure out why C++ is the first choice for game developers. Hope you like this article. Thank you!