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Best practices for hard surface normal map baking
Best Practices for Hard Surface Normal Map Baking
Simon Péloquin has shared a new guide with tips and tricks on hard surface normal map baking.
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3D Tips
第5回:人体セットアップリアル編/補助骨について
CG_Other
X
3D
POLY
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Is this a good female body topology (for posing/animation)?
3D
How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking) - Page 117
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concept
공부
Bones naming in the human character rig
santiago100p
3D rigs<3
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