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Github keijiro noiseball2 a small example of procedural modeling with compute shaders
GitHub - keijiro/NoiseBall2: A small example of procedural modeling with compute shaders
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GitHub - keijiro/TrailBoids: Just tried making boids with particle trails.
Quick Saves
GitHub - keijiro/SkinnedVertexModifier: A Unity example showing how to modify vertex positions and recalculate normals of an animating skinned mesh.
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GitHub - keijiro/KinoFeedback: Oldskool frame buffer feedback effect for Unity
internet artifacts
GitHub - keijiro/KinoTube: An image effect simulating analog video artifacts in Unity.
internet artifacts
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GitHub - keijiro/TimelineParticleControl: An example of controlling particle system from timeline.
Z bursh,Unreal and etc. tips
GitHub - keijiro/DepthInverseProjection: An example showing how to inverse-project depth samples into the view/world space in Unity.
internet artifacts
GitHub - keijiro/WavTexture: A Unity example showing how to bake a waveform of an audio clip into a texture and use it in a shader.
unity
GitHub - keijiro/ProcAmp: A utility shader for adjusting videos.
PEEK Wearable Theatre
GitHub - keijiro/KvantWig: Non-realistic hair simulation in Unity
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GitHub - keijiro/KinoStreak: Anamorphic lens flare effect for Unity
Virtualitics Marketing Identity Work
GitHub - keijiro/Phantom: Visuals for Phantom Sketch Mod.
internet artifacts
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GitHub - keijiro/Text2Man: i have no idea what im making
21CD