Improve performance! Combine meshes and materials to reduce batches! \nMesh Baker is a powerful toolkit of flexible non-destructive workflows for optimizing props and scenes. \nUnity's best known optimization tool. Five-star support and updates since 2012.\n \n \n* Create Atlases or Texture Arrays for sets of props \n* Find, group, and combine meshes in large and complex scenes \n* Modify prop prefabs to use atlas materials \n* Supports URP, HDRP, Standard pipelines \n* Works with built-in and custom shaders \n* Create atlases for materials that use color tints \n* Supports props with multiple materials \n* Handles tiling textures \n* Combine customize and add props to skinned meshes \n* Create customizable skinned mesh characters \n* Combine skinned meshes with blend shapes \n* UVs, Normals, Tangents automatically adjusted \n* Lightmapping support \n* Mix and match flexible workflow tools \n* Runtime API \n \n \nTutorials \nForum \nWebsite ","aiDescription":"