So the name of this blog is boredassassin. If you hadn't guessed it, I enjoy playing videogames. Probably a little too much. I bought Assassins Creed 3 on Black Friday, because I was on break and couldn't stand not having it anymore. I was really really excited about it. Not because I know a ton about videogames, or because I'm dramatically in love with revolutionary american history (because I loathe history) but because I just love jumping around and killing people. Not to mention a great confusing story in which I have no idea what's happening but couldn't care less because I can jump off the tops of buildings and kill people. Don't mind me, just chillin' right above your head with a sharp object. The game started out awesome and had an awesome plot twist in it, but I don't want to share that just in case someone would get peeved about spoilers. Can't imagine why, but I don't want to get cursed out about it. The plot twist was cool, though, and I was excited to see where it would end up. Just for a precursor to this, I want everyone to know that the main idea of this videogame is to find a key for Juno. It's important for the whole process of Desmond saving the world to work. That's not a spoiler, just a fact! Just trying to lay down a background, here. I would also like to point out that one of my most favorite things about the Assassin's Creed games would have to be the awesome yet hilarious hiding spots. Once you get "in trouble", you have to get "out of trouble" which involves becoming anonymous. Becoming anonymous is awesome because (if no one straight up watches you do it) you can jump in a pile of hay, hide in the back of a wagon, or sit down with a group of 2 strangers who do not question why you're around them. It makes me laugh EVERY TIME. Too funny. The funniest part about this is how utterly true it is for every game. Oh, well. I do have some complaints about the game, though (of course). They aren't very large complaints, but they still exist. Complaint #1: The controls were still annoying. I know that this problem could actually be me, but that's not the point. If you've ever played any of these games, you probably know that you could be running around the corner of a building and if you barely move in the wrong direction you could end up going up the side of building, get caught, stabbed, died, and have to start the sequence all over again. This is awful, and annoying. Often the quests require you to outrun/run away from the guards because you have become notorious for one thing or another (or perhaps you were just stabbing guards, that'll do it, too) and it really is beyond frustrating trying to run away from guards when you end up running up the side of a wall, falling back down into the horde of guards that just stab you before you can even stand up (even though you cannot do that to them) and then you're desynchronized. Wow. Awesome, simply awesome. I'm definitely not the only person who thinks this. Don't get me wrong! This is enough enough of a complaint for it to actually make you dislike the game, only frustrate you time to time. Compaint #2: The Ending As I've said before, I do NOT want to give away the ending, because I can only imagine how upset everyone would be, which would only make me sad as well. But, the ending was not satisfying to my taste. The entire series of games are based on this whole templar/assassin problem that you don't completely understand because it has apparently been going on for hundreds of years. So, you take a dive in the animus to find something awesome for some templars (which ends up somehow supposedly relating to stopping the earth from getting butchered from the sun) and it turns out there are some kind of ancient alien beings that are going to help you, because you're an assassin, and the templars are terrible people. Confused? I know that I was when I beat the other games. Did I care? Heck no, Altair and Ezio were awesome and I could have played them forever. So this game decides to take it to America while it's still "fresh". There is supposedly something awesome over in America that will also aid in the prevention of Earth's ultimate demise, but you're not even totally sure what it is from the beginning. So you beat the game. Are any of the questions answered about why? I didn't feel like they were, no. Did it make any sense how all of this work you had done in the animus would somehow save Earth? No. Do we really truly understand how these ancient aliens are helping us thousands of years after their supposed death? No. Or, at least I didn't. I might also want to mention that I was so interested in the ending that I avoided most side quests which will be lots of fun when I play it through the second time. On the upside, the graphics were awesome, the story was still as confusing as the rest, if you love history you'll probably love the accuracy of the game, and it is STUPID AWESOME that you can climb trees. There's my opinion, and that's all that I can give you! Requiescat in pace.
There are legends like Ezio and the Kenways, and then there are these guys.