I start with a big stockpile for everything (except stone, wood, mechanism, ..), to get stuff underground as soon as possible.
Elves, wearing wooden armor, being a general nuisance
Immediately after embarking, go to the "Labor" menu and open the "Kitchen" sub-menu.
Procedural content generation has been in use for the last 40 years in video games, and it’s a key characteristic of rogue-like games. Instead of manually writing different levels, defining where walls are or where monsters are hidden, you could use an algorithm to generate that for you. While there are many different situations in which procedural content generation is possible to use, it’s more evident in well-known video games. There is one example which is less well known but highly respected by passionate geeks: Dwarf Fortress. In this game an entire world is simulated with its history.
How can I efficiently produce fuel in Dwarf Fortress?
O'Reilly Media has just released what must be counted as one of the most important books of the decade: Getting Started with Dwarf Fortress Dwarf Fortress may be the most…
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