Tip Top - Roguelike Climbing Game
Light Encounter
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i made this to illustrate an 8-bit cover of the song Wandering Ghosts (that plays in the colosseum) from SotN, here's the video https://www.youtube.com/watch?v=bIFMvhv_-Og if you wanna see the original background, the tiles or the old version that appears in the video here ya go i.imgur.com/eljj9sH.png of course i have to credit Emperor Pixel (www.pixeljoint.com/p/42312.htm) for the HUD and the alucard sprite, the background and enemies are all me though
Another old mockup.
MoonQuest
Background I made as a comission for the game Miner Meltdown I'm making n.p.a works too, I post it and some WIPs and speedpaints on my Facebook page Pukahuna
A small mockup I did of some Mario tiles. My goal was to have the aesthetics of the newer Mario games while keeping NES restrictions and a low tile count. I'm pretty satisfied with how this came out and I might draw more tiles at a later date. 2015-07-25: Old Version Yeesh. This is some really old work so I went back and touched everything up. In the new version the tiles have more contrast, the sprites have more personality, 5 less colors are used and the tile conservation is a bit more relaxed. Eight months of improvement really made a difference! 2015-07-26: Old Version I'm having quite a lot of fun working on this. I expanded the level size, added more background elements, drew more enemies, made some slopes (very difficult with the 16x16 attributes) and added two smaller mockups. I also found a use for my fourth background palette and touched up everything a bit.
MoonQuest
SMS spec tiles for a Monster World-like game. 16 colours from RGB222. 8x8 hardware tiles, 16x16 metatiles. Mockup contains some level layout from the Monster World games. Tiles available here on OpenGameArt.org.
Wonder Boy: The Dragon's Trap (working title)
A screenshot of my latest Game-In-Progress: Virtual Girl EX this is level RED. The game is viewed at double zoom, considered submitting it like that, but I thought for purities sake, I'll shrink it to actual size.
This is a mockup for game currently on hold. It's about grey world where grey people bound to work and repeat all the same routine day after day. Only one hero can save them all. These screens are not grey as you see, they turn out like this after succesfull conversion of needed amount of people.
I'm exploring the tile style from my previous work, and I'm also playing KSP in my free time, so here's a quickly slapped together thing :)
I gotta just quote this: ““Katana ZERO is a fast paced neo-noir action platformer, focusing on tight, instant-death acrobatic combat, and a dark 80’s neon aesthetic.” ” Katana ZERO is one more indie...
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