Anything added into the environment that results in producing harmful or poisonous effect on living things is called pollution. Pollution is the process that makes nature’s resources such as land, water, air or other parts of the environment unsafe or uns…
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Outlier: 3D icons by Maria Soloveva for Flatstudio on Dribbble
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Hey guys, It's been a while since I've posted something FRESH and being home after finishing uni as well as hanging out in the city with all the buildings, grit and dirt made me want to create something modular, more out of my comfort zone. This is the first time I properly approached modularity and I've really enjoyed it, I was able to utilise many skills and went out of my way to create my own unique assets, including foliage (not all of it). I was able to go out and take pictures to later create tileable textures as well as foliage from scratch. I really wanted to do something that would use a variety of skills, such as sculpting details as well as using decals for detailing of the building. This has been a huge project for me and has taken a fair amount of time to put together, however I am pleased with the final outcome. Next time I will try to tackle something smaller in order to produce the finished work faster. C&C always welcome as it helps me improve. Thank you.
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Military bowler hat 3d model
Safe, which i have designed and created for Artstation Wild West challenge (https://www.artstation.com/contests/wild-west/challenges/41/submissions/26251 ) on which i am working on right now. Small practice in design to understand, what shape language and art style i want to see in my future scene You can buy it here - https://www.artstation.com/leoluch/store/ovop/security-safe-3d-model-and-source
It's been amazing to have been able to work on quite a few of the levels for Crash Bandicoot 4: It's About Time. Our elite3d team was provided with concepts, level design blockout of the gameplay areas and a library of assets created by Toys For Bob and other external teams. Among adjusting existing assets, we were also given a lot of freedom to create the main/hero assets and levels to how we saw fit and based on concepts provided. Thank you to the ever talented Toys for Bob team for letting us be part of this iconic game series. *Not for download or distribution without prior written approval from Activision.
Modeled and textured Individual Assets. I had the pleasure of working on these assets as well. Work on Metropolis - Ace O Clubs - Rugs (Model/Texture) - Staircase (Model/Texture) - Small Tables (Model/Texture) Work on Metropolis - Memorial Station - Various background buildings (Model/Texture) - Scaffolding (Model/Texture) - Televisions (Model/Texture) - Rubble pile (Model/Texture)
I had the chance to work on Krosmaster arena, doing a few environment props.Really fun style to work with ^^ (http://www.krosmaster.com/fr/jeux/decouvrir-jeu-ligne) I did the base modeling in 3ds max, brick by brick, then I detailed in zbrush.