I either just screen grab directly from the viewport or do a quick render with default lighting disabled.
Yellow rust taken from stranded JCB machine on beach
Hello Polycount! We here at Microsoft Studio’s – The Coalition recently released Gears of War 4.
Ken Jiang from Eidos Montreal (Square Enix) talked about his work with Substance Designer and the production of high quality materials.
Beautiful stonework - standing the test of time. Kanyaka Ruins, Flinders Ranges, South Australia
2 cannon
Fear 3 game art by Exis Interactive.
Techland Dying Light 2: Stay Human Art Blast Check more at https://www.zdskills.com/techland-dying-light-2-stay-human-art-blast/
This is a Wood Beam Kit I created and is used throughout most of Far Cry 6. This version utilized Photogrammetry Data from several Wood Planks rendered in Metashape, and then composited together in Substance Designer with additional edgewear, and Bitmaps added to provide more character and variety. This was a very heavy Graph to work in, and each beam was a completely separate graph. The painted version was based off of the raw version, but with some additional wear added from Designer and Bitmaps. Custom Transition Masks were also made to add various styles of Wear and Tear. === The Photogrammetry data was captured by myself, Lewis Labram (Texture Artist), Tyler Deblock (Texture Artist), and Theo Mills (Model Artist). Thanks to Dave Riganelli (Technical Art Director) for all his work processing our Data in Metashape. Saved our Team so much time! === Thanks to Judy Suh (Associate Art Director) and our Team of Object Bank Texture Artists in Toronto and Montreal! We were responsible for building and maintaining the expansive Library of Materials used throughout the main world of Far Cry 6. You are all rockstars! Thanks to Judy for her guidance and leadership in delivering a beautiful game! === Additional thanks to Art Direction, Tech Direction, Object Bank, Branding, Biome, Concept, Lighting, Level Art, Level Design, Game Design, Audio, QC, Tech Art, Programming, Character, Animation, Narrative, Production and the rest of the Far Cry 6 Teams in Toronto, Montreal, Shanghai, Berlin, Kiev, Philippines, and beyond! Congrats! == Lewis Labram (Texture Artist) - https://www.artstation.com/lewislabram Tyle De Block (Texture Artist) - https://www.artstation.com/dblock Theo Mills (Model Artist) - https://www.artstation.com/theomills Dave Riganelli (Technical Art Director) - https://www.artstation.com/daverig Judy Suh (Associate Art Director) - https://www.linkedin.com/in/yunkyungsuh