Maya Tutorial - How to create a realistic Eyeball with ArnoldPROJECT FILES DOWNLOAD - www-edge-cgi.comIn this tutorial, we are going to take a quick overview...
Material tilers I sculpted sculpted in Zbrush while also using other 2d image software to generate height maps to be used in Zbrush.
Substance Designer
experiments on voronoi texture blender 2.83
Cars Party McQueen Finn McMissile Sarge Snot Rod Ramone Grem Tomber Trunkov#mcqueen_and_friends #mcqueenfriends #mcqueen #mcqueenandfriends #LightningMcqueen...
Hey everyone, here is my Apsu - Sea Turtle Dragon (1000 tri / 512*512) More here : https://www.artstation.com/artwork/4bbDgL
This is a clear example of how the process of laying out UVs can create issues of distortion. See how the checker pattern gets larger in convex areas such as the nose, lips, and chin. This is common problem when using "relaxing" tools; a quick fix is to proportionally scale such areas and then relax again.
catacomb -object detail shot / zbrush.subs 3D environment art portfolio
I taught a class with CGMA and this was a large part of the content. We covered the creation of a digital double from reference imagery. I decided to do a self portrait as the demonstration. It was a fun exercise in modeling and sculpting. I shot all of the photographic reference for the modeling portion and then shot a second round of reference with a cross polarized light setup to be used for texture painting. The eyes are from my Gumroad Tutorial for those interested - https://gumroad.com/l/IbsQy Sculpted in Mudbox, high frequency bump painting in mudbox as well. Texture painting was in Mudbox and I used ZBrush fibermesh for hair. Final rendering was done with Marmoset Toolbag 2. I post processed it with Photoshop and Lightroom.
Scratchboard artist Cathy Sheeter talks about her techniques and tools and shows you how to draw the different types of fur for a wolf, a mountain lion, and a bear.
Playing around with photogrammetry this days. This material is 4x4 meters 4K texture tile. Added water just for render purpose using Megascans Studio and it`s basic water material. Rendered in Marmoset. More materials and props from this ecosystem pack are coming soon.
Phillip Stoltz shared his workflow and showed how he builds and paints his beautiful stylized gun, based on the concept by Sergey Tsimmer.
Hard surface artist James Ritossa did a detailed breakdown of a brass material, which 80.lv readers can download for free.
Substance Designer Jelly Bean Study - fully procedural.
Speaking of wood, I just finished up this. It's nothing all too special, but it was fun.
Some nice advice from the amazing artist Fabien Forestier, who talked about the way he creates complicated 3d materials with Substance Designer.
Hey all, After the tragic loss of my alleyway scene, I decided to bust out some PBR textures I'd been working on to refresh myself.
Anastasia Prokopovich guided us through the creation of a Remington 11's aged gunstock that blends traditional craftsmanship with a personal touch, focusing on how masterful wood carvings were textured with Substance 3D Painter.