Close Helmet Embossed etched and party gilt steel attributed to Giovanni Paolo Negroli Italian (Milan) 1540-1545 CE by mharrsch, via Flickr
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This character was part of my Final Specialization project at the Edmonton Digital Arts College. For this assignment I chose to create an original character with 4 weapons to match. Altogether I had a lot of fun working on this project and it was a great learning experience. This project gave me a much better understanding of hard surface sculpting within Zbrush as well as the proper techniques for baking clean normal maps and just creating nice materials within substance. I plan on eventually rigging up and animating this character as well. For my workflow I started by planning and drawing original sketches for all of the pieces. Once the sketches were complete I created a quick base mesh in Maya. From Maya I moved into Zbrush where I creased all of the edges and set up polygroups in order smooth out the sculpting process. Once the Sculpt was complete in exported it back into Maya for retopology and UV unwrapping, and Finished everything off with textures in Substance Painter.
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