Big Mouth was the first enemy we finalized for Callisto Protocol. It went through several iterations by concept and character teams, starting with Elias Ravenetti and Taibing Zhang , and ultimately we landed on this version, a collaboration initially concepted by Jesse Lee and modelled/finished by myself. There is another post where I share all the experiments me and Jesse did around the first enemy and Big Mouth per say. Great collaboration between different teams and this is the part I love about making games, working together. Taibin Zheng did the final textures and material tweaks on the in-game model. _ A lot of effort goes into creating these characters, from conceptual ideas, design, mechanics, animation, modeling, rigging, texturing, engineering, shaders, materials, devops, and so on. Credit goes to everybody contributing directly or indirectly to allow these models to exist.
Responsible for the main character Jacob's Space Suit look dev... high and low poly, UV, texture, shading work and integration The Armored Suit is an item in The Callisto Protocol. The suits were originally designed by the United Jupiter Company for the staff of Black Iron Prison. Jacob first retrieves the suit at the conclusion of Habitat.
The Prison level was the first area we used Generative Design tools to establish a unique style. Grasshopper was used for the base mesh, then mechanical details were added with ZBrush.
Переработки в игровой индустрии — тема крайне щекотливая. Когда глава производства The Callisto Protocol заявил, что его подчинённые трудятся по 12–1…
Did tons of concept sketches for the Bbio Robot design, need to design organic parts to make the original robot like a bloody creature, So much thanks to directing work by my art director https://www.artstation.com/jesse_lee and https://www.artstation.com/leesouder
Dead Space_ Fan Art _ Eliant Elias
Live on Twitch 10pm Sun-Thurshttps://www.twitch.tv/mrbiscuitninjaThe Callisto Protocol is about a space delivery driver who gets arrested for fighting even t...
Live on Twitch 10pm Sun-Thurshttps://www.twitch.tv/mrbiscuitninjaThe Callisto Protocol is about a space delivery driver who gets arrested for fighting even t...
Live on Twitch 10pm Sun-Thurshttps://www.twitch.tv/mrbiscuitninjaThe Callisto Protocol is about a space delivery driver who gets arrested for fighting even t...
Live on Twitch 10pm Sun-Thurshttps://www.twitch.tv/mrbiscuitninjaThe Callisto Protocol is about a space delivery driver who gets arrested for fighting even t...
Live on Twitch 10pm Sun-Thurshttps://www.twitch.tv/mrbiscuitninjaThe Callisto Protocol is about a space delivery driver who gets arrested for fighting even t...
Interior concepts for the level "Lost".
Live on Twitch 10pm Sun-Thurshttps://www.twitch.tv/mrbiscuitninjaThe Callisto Protocol is about a space delivery driver who gets arrested for fighting even t...
We were delighted to have supported the brilliant team at Striking Distance Studios recently on the release of The Callisto Protocol. We had the honour of working on a number of groom assets for the main characters of the game, including Jacob Lee, Dani Nakamura, Elias Porter, and Dr. Caitlyn Mahler. Thank you again to the team at Striking Distance Studios for the opportunity to work on such a great game with an incredible team. Airship Interactive groom team credits: Tomos Hywel Evans Florence Crawshaw Laura Karbauskaite Jansen Turk Aitor Pérez
Concept for Habitat entrance Concept Art Director: https://www.artstation.com/jesse_lee
Here are more detailed version of concept sketches for Civilian Spaceship Exploration, very happy I was offered much freedom to make them looks more original, super cool job, so much thanks to directing work by my art director https://www.artstation.com/jesse_lee