One of the interior areas I built out for Anthem was the cave used in the Incursion mission. I was responsible for the build out, propping, and initial lighting of all areas using a palette of cave assets developed by other artists from the anthem team. Final lighting by Ben McGrath and Christian Clark.
Done for project "Skywind".
I was the Lead Environment Artist for dungeons on the launch portion of Anthem. This included all game play spaces that were not apart of the main region. These are some of the areas I was able to work on.
Concept I had done for Prince of persia forgotten sands the Catacombs from Prince of Persia
Anthem - The Necropolis by Paul Haskins on ArtStation.
The Byzantine Ice Caves in Rise of the Tomb Raider was largely a puzzle space. These are a series of concepts done with the primary goals of implementing the games layers of history, inspiring puzzle elements, and setting a standard for the ice treatment we set out to technically achieve.
I ❤ CAVERNS
I became known for my work on forgotten pianos in abandoned places across Europe. During my requiem for pianos, I sometimes find abandoned places with former owners' personal belongings left behind. It seems as if time had stopped at a specific moment there.
Indoor Pool (4/6)
Licht im Keller - Lichtfluter
Lichthof, Lichtschacht, Lichtfluter, Licht im Keller, Betonkeller