After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will b…
This Borderland cosplay jacket looks cell shaded in reality and its awesome (by GoldvesterCos) https://ift.tt/2P7TKsJ
https://gumroad.com/l/ThQSJ What is edges without cells? My previous EdgeVariation and Nudge bundle has been upgraded to a Edge and Cells bundle. So the upgraded bundles contains 10 nodes now: LT_Cells - Creates simple cells and can also be influenced by an input LT_CellsManipulator - Manipulate the cells, remove, influence by input, deform and smooth LT_CellsUnBlur - Makes blurred cells sharp again LT_CellsBlend - Blends 3 inputs with an input LT_EdgeVariation - Edge Detect with variation sliders, compatible with LT_Nudge LT_Edge - Edge Detect LT_EdgeFine - Fine Edge Detect LT_EdgeThreshold - Removes stray pixels LT_Nudge - Nudge the position of edge pattern, used preferable with LT_EdgeVariation LT_BevelVariation https://www.artstation.com/marketplace/p/8KM3/edge-and-cells-node-bundle
This is part one of a multi-part digital shading tutorial series; Instructor Jessie explains the ✔️ Do's and ❌ Don'ts' of Cel Shading (also known as Toon Sha...
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Borderlands shoes
I love Genshin Impact art style so I decided to study how the character shader is made, I used Unity URP. Here's a little breakdown that I wanted to share with the community. The characters and textures are from Hoyoverse company, you can officially download the models here: https://genshin.hoyoverse.com/ja/news/detail/5885 In my case I am using the models only for educational purposes. Shader features: - Custom ligthing for cel shading (support multiple lights, cast shadow). - Outer shadow. - Anisotropic hair. - Face shadow tweak. - Metallic. - Outline. - Special Face Outline. - Edge Highlight. - Custom tonemapper. - Dithering. - Fog.