Here's some concepts art for the environment for our game. The story is set in a jungle on another planet, we wanted to create a planet made of Basalt rock to give a unique atmosphere.
Just for fun I started to digital "ink" my pen sketches and colorize them. I enjoyed it that much, that I ended up with 5 of these little fountain comps.
Mansion All rights reserved by Inuca Inc.
Concept art for the upcoming remaster of Yoshi's Island SNES on Switch announced by Nintendo for Mario's 35th anniversary (Super Mario All-Stars 2) : https://eu.usatoday.com/story/tech/gaming/2020/03/30/nintendo-remaster-super-mario-classics/5090757002/
Establishing shot illustrations for the city of Braila.
2019_08,09 01,02 - sea orc village 03,04 - how do orcs defend their village? 05,06 - orc's fishing activity. :) https://www.instagram.com/yeonjirhee/
Rocks covered in moss, making a home for fireflies and other insects.
草原上,远古混沌与秩序之神战争所遗留的痕迹,现如今又会掀起怎样的故事呢? 微博:https://weibo.com/5880732773/Nqne8dBra
Some land variants I did for MTG. It is always such a pleasure and honor to work with these guys!
Линейка грибных зарисовок quick sketch
Greetings! Time for another batch of concept work yours truly got to contribute to Crash Bandicoot 4! We had the absolute honor and privilege of doing the concepts for the Dimensional Map - and the 3D work to go with that. Can't thank the fine people of Toys for Bob enough for letting us have a go at this! :) N. Sanity Peak - Johannes Figlhuber The Hazardous Wastes - Johannes Figlhuber Salty Wharf - Jean-Brice Dugait Tranquility Falls - Johannes Figlhuber Mosquito Marsh - Jean-Brice Dugait 11th Dimension - Johannes Figlhuber Eggipus Dimension - Johannes Figlhuber Bermgula's Orbit - Johannes Figlhuber Sn@xx Dimension - Johannes Figlhuber Cortex Island - Jean-Brice Dugait 3D gallery: https://www.artstation.com/artwork/WK0Vxy (Full Airborn Studios team listed here on case you missed it: https://www.artstation.com/airbornstudios/blog/OmrE/in-which-we-talk-about-crash-bandicoot-4) Big tip of the hat to the concept artists and 3D artists who worked on the individual levels since the segments of the map source their work. (Airborn Studios too did concept work and 3D work on a number of Crash 4 levels - more updates to come!) https://www.artstation.com/johannesfiglhuber https://www.artstation.com/jbdugait
Done for my upcoming Illustration Pack on Patreon. www.patreon.com/andreasrocha
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Here are concepts I did for beautiful Wingfeather Saga with great art direction of Garrett Taylor and help of team of talented and passionate people. It was a real delight to work on this project.
This is one of the first environment concept tasks I took at Seedify. Manuel Schweitzer set up the Unreal Engine scene and completed an initial paint-over pass before passing it on to me. AD: Quentin Gabriel Associate AD: Paolina Sie, Manuel Schweitzer https://www.artstation.com/quentin https://www.artstation.com/manuel https://www.artstation.com/paolinasie
Here is a bunch of concepts I did early on exploring various lighting and mood options for Sea of Thieves
A waterfall scene for the film Mulan. I was an artist on this film around 1996, this scene is in the final film, though it looks a little different. :D
Crash 4 : Hazardous waste The Collection of every concepts I did for the visual development of Hazardous Waste for Crash Bandicoot 4 Art director: Josh Nadelberg Shoutout to Didier Nguyen with whom I worked on some of those subjects! Not for download or distribution without prior written approval from Activision
Practice by JULIAN CALLE on ArtStation.