Arquiteto : Renzo Piano Cálculo Estrutural : Ove Arup & Partners Local : Austrália - Ilha de New Caledonia - Nouméa Madeira utilizada : Irok...
In Fig. 241 is shown a Fink truss, which is a very popular form, especially for trusses built of steel. It has neither king-post nor queen-posts, and the tie-beam A is of iron or steel instead of timb...
MACHINES Machines are structures which contain moving parts and are designed to transmit input forces or couples to output forces or couples. Therefore a machine is an assembly of rigid and sturdy members that are capable of generating work by means of some kind of motion. A mechanism is a term used to describe the physical devices which enable the parts of a machine to conduct the intended movements.
SAFS, which has been established to design, manufacture and assemble prefabricated steel space frames truss, has now reached a point of designing, manufacturing, and assembling any kind of geometrically definable steel structures.
SAFS, which has been established to design, manufacture and assemble prefabricated steel space frames truss, has now reached a point of designing, manufacturing, and assembling any kind of geometrically definable steel structures.
Description A completely new type of structural steel connection is invented. It is the jacket-plate-connection system using 3-dimensional connection plates and tension rods to achieve exceptional structural performance that is superior to any conventional connections, either bolted or welded, that use 2-dimensial (i.e. flat) gusset plate and/or side plates. The merits of the novel connections include higher strength and ductility, stronger yet simpler connections, higher quality, small components for easy storage and transportation. Additionally, they eliminate all of the inherent drawbacks and problems of conventional bolted and/or welded connections. The present invention is a versatile connections system that can be use in any steel frames and trusses that is made of W-sections. It basically redefines concept of structural steel connections, and has the potential to reform the current market of steel construction. The economical and social impact will be significant. There are three very unique features of this connection system: (1) For the first time in the industry, this invention introduces three dimensional connection plates in a systematical way. It addresses all possible connection type in a simple and consistent manner. (2) This invention uses through the depth steel rods, coupled with typical web stiffeners to transfer shear and bending moment across the connection. This type of shear transfer mechanism is similar to stirrups in reinforced concrete beams and columns. Although being widely used in reinforced concrete structures for many years, it is first time that the mechanism being ever utilized in steel frames and trusses; (3) all components and parts can be prefabricated in shop, and conveniently bolted together at field. With this invention, it becomes practical to build all steel frames without field welding, including the following popular high performance seismic steel frames: special moment resisting frame (SMRF), eccentrically braced frame (EBF), and special concentrically braced frames (SCBF). (Note that there are no all-bolted SMRF, EBF and SCBR at the current market, due to the fact that traditional bolted connections cannot achieve the required strengthen and ductility at practical costs. In other words, these connections are all or partially welded connections.) LIST OF FIGURES Index Sketch 1: Typical steel frames that are used in building structures (a) Special moment frames (SMF); (b) Eccentrically braced frames (EBF); (c) Special concentrically braced frame (SCBF)—Inverted V Type; (d) SCBF—Typical Type; (e) SCBF—X Type. Index Sketch 2: Typical steel trusses that are used in bridges and infrastructures (a) Vierendeel truss; (b) Typical steel bridge truss; (c) Steel truss—N brace; (d) Steel truss—V Type. FIG. 1: Moment connection at top floor—corner condition (a) Assembly view; (b) Components view. FIG. 2: Moment connection at intermediate floor—side condition (a) Assembly view; (b) Components view. FIG. 3: Moment connection at top floor—interior bay condition (a) Assembly view; (b) Components view. FIG. 4: Moment connection at intermediate floor—interior bay condition (a) Assembly view; (b) Components view. FIG. 5: Eccentrically braced frames—brace and link beam details (a) Assembly top view; (b) Components top view; (c) Assembly bottom view; (d) Components bottom view. FIG. 6: Special concentrically braced frame (SCBF)—Inverted V details (a) Assembly top view; (b) Components top view; (c) Assembly bottom view; (d) Components bottom view. FIG. 7: EBF and Inverted V SCBF—typical brace and beam to column connection details (a) Assembly top view; (b) Components top view; (c) Assembly bottom view; (d) Components bottom view. FIG. 8: EBF and Inverted V SCBF—brace and column connection detail at foundation (a) Assembly top view; (b) Components top view; (c) Assembly bottom view; (d) Components bottom view. FIG. 9: SCBF—brace and beam to column connection detail at typical floor (a) Assembly top view; (b) Components top view; (c) Assembly bottom view; (d) Components bottom view. FIG. 10: SCBF—brace and beam to column connection detail at top floor (a) Assembly top view; (b) Exposed top view with front jacket plate removed; (c) Components top view; (d) Assembly bottom view; (e) Exposed bottom view with front jacket plate removed; (f) Components bottom view. FIG. 11: SCBF—brace and beam crossing connection typical detail (a) Assembly top view; (b) Components top view. FIG. 12: SCBF—brace crossing connection typical detail—without beam condition (a) Assembly view; (b) Exposed view with front jacket plate removed; (c) Components view. FIG. 13: Vierendeel truss—typical connection condition (a) Assembly view; (b) Exposed view with front jacket plate removed; (c) Components view. FIG. 14: Typical steel bridge truss segment (a) Assembly view; (b) Exposed view with front jacket plate removed.
The Sistine Chapel. I am going to spend the next 5,000 words complaining about library architecture. Let’s see if I can keep you excited. (NOTE: This post contains many images, so you may want to read it on a large screen. It also includes Renaissance paintings with nudity, so be prepared. Also, I am happy to report that my Kickstarter was a great success and raised a over 200% of its goal. This will let me organize more performances and other expansions of the project. Many thanks to the readers who chipped in.) Michelangelo was a profoundly angry person. Manifold grievances accumulated over his unreasonably long life: against picky, stingy, and fickle patrons, against incompetent suppliers and cracked marble, against rival artists and their partisans, against ungrateful and ambitious students, against frustrated love and the Renaissance criminalization of homosexuality, against manipulative popes and his Florentine homeland which never did enough to protect him from them, against lawsuits over fees and contracts whose endlessness swallowed years of productivity, against painting, which he kept getting sucked into even though he hated it (Michelangelo’s bumper sticker: “I’d Rather Be Sculpting”), not to mention against plague, famine, war, debt, Borgias, Frenchmen, Pisa, and all the usual butts of Renaissance Florentine hatred. We see Michelangelo’s accumulated wrath in late works, like the Last Judgment in the Sistine Chapel. The much earlier Sistine ceiling (1508-12) is a coherent progression of Old Testament scenes framed by luxurious painted fake architectural elements covered with naked men lounging around in pleasant poses that would be easy to carve out of marble (“See what I’d rather be sculpting!”). It has strange elements, among them the fact that each biblical scene is held up by four naked men (“Look what I could sculpt!”) sitting on pillars painted to look like carved marble held up by two more naked men (“I could use marble!”) flanked by other naked men made to look like gilt bronze (“Bronze is great too!”), for a ratio of sixteen gratuitous naked men to each Bible scene (“Please let me sculpt something!”). The Sistine ceiling is actually a featureless vault, not flat but smooth-ish, curved subtly by the underlying structure but about as flat as it was possible to make it. All the moldings and structures you see here are Michelangelo’s invention, imagining on a flat surface the architecture he would enjoy creating (and covering with naked men). Strange and novel as it was, the Sistine ceiling was a brilliant and comprehensible expansion of the artistic ingredients of its era, one which all comers could understand and enjoy. It was instantly hailed as a masterpiece and much admired and praised, and it instantly made complex painted fake architecture the standard vogue for fresco ceilings, displacing the popularity of the old blue-and-stars. In contrast, Michelangelo’s Last Judgment on the altar-side wall of the chapel, painted more than twenty years later (1536-41), is a chaotic ocean of exaggeratedly muscular bodies massed without order or structure, and even the most beloved Spot the Saint stars are barely identifiable. Here, for reference, are a couple examples of more standard Last Judgments. Note the traditional layout: Christ the judge in the center, with Mary at his right and John the Baptist at his left. On either sides, ranks of the blessed watch in prayer and reverence, usually with Peter and Paul prominent among them. Below, tombs are opening and the dead emerging, and on Christ’s right (our left) the blessed are being raised to Heaven, while on the left the damned are led off to Hell. Michelangelo’s is radically different. Calm, ordered structure has been replaced by a sea of chaotic, disorganized clusters of figures, and masses of muscular flesh. Easy-to-recognize figures fade into the muddle. Here, for example, are some Spot the Saint friends in familiar forms, and in his: We now recognize that Michelangelo’s Last Judgment is a masterwork, and while individual modern people may like it or not depending on taste, we do not, like its original patron, find it so terrifyingly challenging that we want to paint it over, but we can certainly see why it shocked people as it did, and sometimes still does. The Sistine Chapel is not a library, but I present this sketch of Michelangelo’s rage to help you understand the vestibule into which we are about to stray. Florence’s church of San Lorenzo, built by the Medici, with attached library. The big dome is a later Baroque addition. The Laurentian Library (Biblioteca Laurenziana), where I often work, was commissioned by the Medici in 1523. With their second pope (Clement VII) solidly enthroned and Florence subdued, they wanted to add the world’s most sophisticated library to the already stunningly sophisticated architectural masterpiece which was the neoclassical Medici church of San Lorenzo. The library had many goals—to entice scholars, safeguard the collection, glorify the city—but above all the project aimed to ensure that the Medici’s famous collection of rare books and scholars was suitably displayed, an advertisement to all visitors that they were Europe’s most learned noble house (“We’re nobles now! We bribed the right dudes!”). Petrarch’s successors had spent over a century filling Florence with rare classics and commentaries from the far corners of the accessible Earth, and time and wealth funneled these into Medici hands. Thus, the Laurenziana at its birth was staggeringly close to being what humanists had dreamed of: a new Alexandria, collecting ancients and moderns, pagans and Church Fathers, poets and clerics, Greeks and Latins, even Hebrew sources and many translated out of Arabic, assembled and organized for the use of a newly-learned world. Such a gem deserved a worthy jewel box. When Michelangelo was commissioned to take on the San Lorenzo library, his patrons wisely instructed that he leave intact the mathematically-perfect neoclassical external structure of the church, and its elegant cloister. All Michelangelo’s additions are internal, the layout of windows and benches, panels and decoration. Reached by an unassuming door to the left of the church façade, the cloister remains to this day a welcoming and peaceful haven, whose cool, citrus-scented air washes away the city’s outside bustle. This architectural vocabulary was familiar to any Renaissance visitor, with the rows of pillars and the single central tree which formed the heart of any monastery, though with slightly more perfect ratios, giving it a neoclassical edge. Thus it is with an air of awe, comfort and anticipation that our Renaissance visitor ascends the steps to the upper floor to enter the famous library. “IT’S GONNA EAT ME!” I have no better summary of the whiplash moment as one steps into Michelangelo’s vestibule. What is this sprawling black staircase oozing down at me like a lava flow? What is this vast dark space, crowded and empty at the same time? Why is the light so far away? How is this airy and gloomy at once? Things! Things all over, columns, niches, railings, frames, all crammed in too tight, so they seem about to burst out and spill all over you, like an overstuffed suitcase. Photography cannot do it justice since so much of the effect is being suddenly surrounded by this on all sides. The more familiar you are with how architecture of the era is supposed to work, the more powerful the shock. Nor is the shock negative: the room is amazing, beautiful, harmonious, just also tense, overwhelming, alien. Right and wrong at once. At first one’s reaction is a mass instinctive “What the?!” but as you stay and start to think about it you realize how each individual feature is made of familiar architecture and yet makes no sense. These dense, paired columns are stuck inside the wall where they do nothing—the point of a column is to not have a wall. These aren’t columns, they’re column-like things trapped in a wall. These blank dents, they’re niches, with stands for sculptures that aren’t there and clearly are never supposed to be there. These blind windows, window frames around solid wall, there’s open air outside them, there is no reason to have rows of window frames without windows except that he wanted that, blind darkness where the shapes of the frames teach your eye to expect light. Why are these pediments fractured and jagged? Why do these frame struts remind me of an Egyptian tomb? What are these huge curving swirly things stuck into the wall? They don’t do anything? They just loom! Why do these three staircases merge into one? It doesn’t do anything useful! There is no need for this part to be extra tall! In fact, this whole enormous room is completely unnecessary. There is nothing in here except a set of stairs whose only purpose is to get you to up to where the main library is, yet the ceiling of this room is above the ceiling of the library, because he actually added an extra half story to it just so more architecture could be there looking menacing. This room is three times as tall as it needs to be, just so Michelangelo can fill it with terrifying stuff! Shock turns to awe. The fake architectural elements painted on the Sistine ceiling are now real, but purely as objects of imagination. The architect has broken free of utility entirely, and wields architecture as pure communication, aimed toward the single purpose of overwhelming all. Columns, windows and other forms are free to be anywhere, like poetry written in a language that doesn’t have required word order, so a poet can put anything anywhere for maximum impact. The Laurenziana is not the library architecture I intend to complain about today. Rather I cite it as an example of successful architecture, which stuns and amazes, and achieves what it set out to. Michelangelo’s scaaary scaaaary staircase is gorgeous, shocking but gorgeous, like when an unsuspecting public first met Kafka, or Nietzsche, or Dangerous Visions, and came away staggering: “I didn’t know you could do that!” You can, and if you make Michelangelo angry enough, he will. One too many Medici commissions had fallen through, and he himself had to leave most of the library to assistants, arming them with models and sketches as he was dragged off yet again to Rome for yet more papal commissions which would inevitably go sour. He also left us the reading room beyond the vestibule, a restorative paradise of symmetry and order, with warm stained glass and row on row of welcoming wood benches with the books on their chains ready for scholars’ hands. On the tiled floor and inlaid wooden ceiling, decoration with organic themes—garlands and scrolls with Medici slogans—counterbalances and soothes away the heartless, grim geometry of the vestibule outside. The books are no longer kept in the reading room, but in more protected quarters downstairs, so visitors can come into this part freely, and experience the three successive plunges into quiet cloister, looming vestibule, and heavenly reading room, and stroll along the seats where our humanist predecessors pored over the Virgil and the Lucretius and so many other wonders. A friend I went with once called it a secular pilgrimage site, and rightly so. The clumps of people who speak a dozen languages in awed whispers tiptoe along the tile with the same reverence and thrill of connection that I see fill people in St. Peter’s or San Clemente. Often someone stops to squat beside the lists posted on each bench, calling a friend’s attention to some especially beloved author: Lactantius, Porphyry, Averroes’ commentaries, Catullus, Theophrastus, Ficino. It is the opposite of a graveyard—inscriptions row-by-row of who survived. Beyond the reading room, a little museum area displays a rotating selection of the books themselves: Byzantine medical books, our oldest Virgil, illuminated Homer; and a little gift shop offers temptations including what may be the single best-thought-through piece of merchandising I have ever seen: a lens cleaning cloth featuring the illuminated frontispiece of Ficino’s translation of Plato, dedicated to Cosimo de Medici, so Neoplatonism can literally help you see more clearly. Some fun treasures displayed at the Laurenziana museum (which is only open before noon): Venice’s Marciana library. Certainly passes the architecture test. I have worked at many libraries similar to the Laurenziana: the Ambrosiana in Milan, the Marciana in Venice, the Estense in Modena, Oxford’s Bodleian Library, the Vatican of course; all grand historic buildings advertising their learned patrons with luxurious halls and stunning facades. The gorgeous old reading rooms of the American Library of Congress and Harvard’s Widener and Houghton Libraries achieve much the same effect. Others are housed in more modern buildings, the Villa I Tatti outside Florence which houses the Berenson Library, or the library of the Danish Academy in Rome which showcases modern Danish design. Some of the modern buildings are, I will admit, not particularly attractive, but places like the Cambridge University Library and the Roman Biblioteca Nazionale are at least comfortable and reasonably practical. Oxford’s Bodleian library. The current reading rooms have been moved, but one still gets to savor kings and gargoyles. I took this photo standing on top of the dome of St. Peter’s. In a few seconds I will turn slightly left… And there is where I have to go to work when it’s Library day. The prince of modern library buildings in my own experience is the British Library in London. A quick examination of it will provide a perfect, last point of contrast before we move on to the true subject of today’s post, a library so dreadful I have felt it necessary to show you others first, in order to help you understand the shock and dismay of we who have grown accustomed to spending our research hours basking in beauty only to be cast into dystopia. The British Library is, to start with, conveniently located on the same block as the King’s Cross hub of London’s underground, in the heart of a city, a comfortable stroll down lively shopping streets and past seductive bookstores to the British Museum and the theater district beyond. It is surrounded by London’s signature layered architecture, samples of many centuries commixing amicably, like so many dog breeds rough-housing in a park. Its designers chose brick for the structure, in order to blend with the stunning historic St. Pancras Hotel next to it, augmented by a grand welcoming gate, and a pleasant courtyard with outdoor café and sculptures. Within, the library is bright and airy, with several different dining options and well-labeled levels. Chairs of a wide variety of different shapes and types wait for the convenience of patrons of different body types who find different things comfortable. Card services are downstairs, but no card or ID of any kind is necessary to walk straight up the steps into the “Treasure Room” on the left, which displays a rotating selection of true prizes of the collection: original copies of the Magna Carta, the first draft of Alice in Wonderland, the Beowulf manuscript with the page proofs from Seamus Heaney’s modern translation displayed beside it, the first score for the Pirates of Penzance, Wilfred Owen’s poetry journal with Siegfried Sassoon’s hand-written corrections, Robert F. Scott’s diary, and dozens of other relics which make this free and open display room another worthy pilgrimage spot. Closed stacks are a necessity at such a library, but a selection of several thousand of the most attractive volumes are displayed in a glass-walled interior tower within the structure, so you can see the giddy acres of gilded leather spines, while the rest of the comfortable space is decorated with informational posters about temporary exhibits on topics from sci-fi to propaganda, and whimsical bibliophile art, like the Book Bench and “That thing at the B.L. where you move your head back and forth and it does that thing.” “Eeh?” you say? Confusion is natural. Many a time I have tried to describe this thing to people who have never been to the B.L. and failed utterly, while with people who have been, without fail all I have to say is “You know, that thing, when you’re going down the stairs, where you go like this,” (bob head left and right) for the person to say, “Oh, yeah! That thing!” and bob their heads slowly back and forth the same way. Even photographs fail, but since amateur video technology has taken a leap forward in the last year, I can at long last coherently present to you what may be the most fun piece of bibliophile art in the world. Its actual title is “Paradoximoron,” (created by Patrick Hughes) but all are agreed it should forever be known as “That thing at the B.L. where you move your head back and forth.” (Below are two photos from different angles, then a video.) Long could I sing the praises of the convenience and practicality of the British Library, but today is not a day for library anecdotes. Today is for architecture, and it is time now to face up to its dark underbelly. Those who, like me, work on rare books often discuss libraries. When I tell a fellow specialist I am going to a particular city to do research, the instant question is, “Which library?” since Florence, Rome, Venice, London, and other great capitals house several major collections, generally including a main city library, a separate state archive of government documents, libraries of key noble families or monasteries, and one or more institutes which offer modern secondary sources, academic journals, and critical editions. Just as one can bond with a friend over shared experience of a favorite shop or restaurant, specialists bond over memories of the libraries where careers, discoveries, and even marriages are made. When I tell someone, “I’m going to Paris for research,” I get the same question, but with a wholly different tone: protective, timid, scared, “Which library?” The veiled grief is the same which, in troubled times, might follow “Big news at the office today” with the tremulous question: “Good big news or bad big news?” Research in Paris can be great news: the Louvre, the bakeries, the Pantheon, and if one is fortunate enough to be working on books at the old Bibliothèque Nationale one can enjoy the same elegant gilt wood and stonework one expects, both of great European libraries, and of Paris, whose general city-wide style is elegant bordering on opulent, with occasional pockets of modern avant-garde and gothic grace. But there is a fearsome alternative. The new Paris Bibliothèque Nationale is one of the infamous failures of modern architecture. Located inconveniently far down a subway line near nothing in particular, it achieves the impossible: wasteland isolation in the midst of Paris itself. This is not the kind of avant-garde that is hated at first but then becomes an icon of its era, like the Eiffel Tower or the Centre Pompidou or Michelangelo’s Last Judgment. First I will show you. Then I will talk you through the depths. What are we looking at? We are right now, believe it or not, on top of the library. This sprawling, nearly football-field-sized sea of unpainted colorless wood planking is both the roof of the library, and its entrance, since the layout requires you to climb on top, so you experience a feeling of abandoned wilderness as the beauties of Paris vanish away below you, leaving you exposed to wind and sky. The complete absence of color enhances the feeling of post-apocalyptic desolation. Four identical L-shaped towers of featureless glass rise from the corners. Their completely transparent faces reveal row upon row of identical interior spaces half-shielded by slanted barrier walls of unpainted wood, with occasional glimpses of mass-produced furniture providing the only hint of life. I have never seen a living person in these towers, and cannot start to fathom their purpose. Bars of reflective silver-gray metal fence off the precipices around the outside of the raised wooden walk, and in the extreme periphery cubes of bush isolated within metal cages represent a vague homage to garden. In the center, emptiness, a cast rectangular pit opens down, and one can just barely lean far enough over a fence of silvery steel bars to glimpse the scraggly, dark tops of trees growing in the depths. It is down into this pit that we must descend to gain access. The whole is so aggressively lifeless that the occasional passing pigeon becomes an exciting reminder of nature. Apart from the sky (which, on a merciful day, is blue) the only color are the enormous signs in brilliant yellow block writing labeling the two entrances OUEST (West) and EST (East), since otherwise the featureless symmetry of the structure makes it impossible to tell which way is which—the internal labyrinth enhances this confusion, and it is easy to emerge completely uncertain which way lies exit and which way nothing. We descend via a long conveyor belt along a slanted entry ramp of colorless metal, which provides a better view of the spindly trees in the courtyard. This is no garden, but an attempt at something “natural”, with woodsy trees and unkempt brush growing underneath. But walled as they are on all sides by towering walls, the trees cannot get as much light or wind or water as nature intends, so they are all thin and wiry, and most require metal struts to keep them standing, creating a sickly parody, neither forest nor garden, artificial without artistry. It is easy to imagine a dystopian future in which this struggling false ecosystem is the last surviving preserve of “forest” maintained by gardeners who barely understand how trees are supposed to work on an Earth swallowed by the urban waste above. We enter through glass doors and are examined by guards and instructed to deposit all our worldly goods in lockers, transferring the necessities to clear plastic boxes. This step is not uncommon—even the British library requires lockers and clear bags—but here one cannot lock things up personally. Instead we must hand our possessions over to brisk attendants who spirit them out of sight, giving us a numbered paper tag in either blue or yellow (or green, remember the green option). Stripped and de-bagged, and with our card in hand (if we brought the esoteric materials necessary to secure one) we are prepared to enter. A cold steel turnstile brings us to mirrored metal doors, then into what feels like an airlock, a completely featureless claustrophobic metal cube with doors on both sides, so we must let the first set close before we can open the second. It is clear that they can lock them down in an emergency, but how or why, or what one would do if trapped within the airlock, is utterly unclear: The area beyond is like nothing I have ever seen: a vast space, looming above and dropping deep below, through which an escalator descends, too tiny, like a single stalactite in the vastness of a cave. The only windows are so high above and so deeply set that they are no more than taps through which light emerges, and I could not honestly swear that it is sunlight and not some substitute. Beyond the first escalator lies another, just as dizzying, though here at last the floor is in sight: The walls of this dizzying area, which extends around a corner and down another two stories in one long chasm, are covered with (I kid you not) woven steel wire. These raw, unpainted metal walls, punctuated only by large metal bolts to hold them in place, reflect off the mirror-polished steel escalator framework to create an architecture not unlike the way I would imagine the interior of a robot. There are no familiar shapes or substances: no window frames, doors, moldings, not even walls or paint, so the rubber banister of the escalator becomes the only curved or friendly substance in the space, unless one counts the vastness of the industrial orange carpet on the distant chasm floor. In an interview, the architect said the woven wire walls were supposed to evoke the feeling of chainmail. Because nothing says “comfortable space to read and study” like a material designed to repel savage medieval combat. On the chasm floor we face turnstiles, and must present our reader cards to be scanned and approved, or beeped at by irate machines which instruct us to go to a computerized kiosk and argue with a computer who has some grudge against our library card. Presuming we pass inspection, another silver airlock gives us admittance to the library itself. The interior space is one enormous rectangle of unbroken corridors, carpeted in brilliant red, while the rest is still glass and unpainted wood looming many stories above us, and stretching on and on and on. The computer has assigned us a random desk, hopefully in a subsection relevant to our research interests, and we wander the lengths of the box looking for the right letter. The pit, or “courtyard”, with its “forest”, is directly beside us on the other side of the glass wall as we seek our spot, bowed trunks and breeze-tossed weeds a far cry from the Laurenziana’s citrus garden, but at least better than more steel. But we can’t reach it. There is no access from the reading room area to the courtyard—we can stare through the slightly dirty glass at life, but can’t actually emerge to stroll among the trunks or smell the leaves. The reading rooms themselves are also huge connected spaces, reaching the length of the library, so a cough from one desk reaches half the library, though the incomprehensibly high ceilings help absorb sound. Periodically the rows of numbered seats are broken up by help desks where sympathetic librarians wait ready to help you wrestle with the automated system. The work desks themselves are fine, and once Friend Computer consents to deliver your materials it is perfectly straightforward to do a day’s work, once one recovers from the entry process. Leaving is its own Kafkaesque process. One returns one’s library materials and heads out the lower airlock to the chainmail chasm, where the turnstile again scans your card and permits exit, or squeals its electric fury and demands that you return to fix some unspecified check-in error. If the computer decides to set us free, we emerge through another airlock, there to beg for the return of our worldly goods, and must wait in one of two lines depending on whether we received a blue or yellow ticket. We, in fact, received a green ticket, and mill around in some confusion until we collect twelve other people with green tickets and start clogging things until they consent to send a grudging drudge to take us to an area not usually used for this (or anything) where the green ticket bags have (who knows why?!) been transferred. We get our bag if we are lucky. If we are unlucky we receive confused instructions to descend again and try a different exit. The library is, as I mentioned, symmetrical, so there are, in fact, four chainmail escalator chasms, and one can easily choose the wrong end, emerging to an identical-looking check-out desk where you have to go all the way through the line to discover you are in a completely different place. But, if Fortune can peer through the wire walls enough to smile on us, we find the right exit and obtain our stuff (Beloved stuff! Look how not-made-of-metal it is! Look how it has colors! Like brown, and beige, and blue!). Now we exit past the guards, the glass doors, the steel rails that guard the tops of spindly trees, and ascend the (usually not actually switched on) conveyor belt to find ourselves deposited again in the colorless vastness of the wooden decking above. The overwhelming feeling, especially as everyone is fleeing at day’s end, is that this is not a space designed for humans to be in it. Or for life to be in it. Whatever unfamiliar intelligence this place was built for, I have not met it. The wise know when to flee. Only upon returning to ground level, when the Parisian skyline and nearby fun façades and bustling streets return to view, does one grow calm enough to analyze this experience. On purpose, someone built this. This is not an urban wasteland generated by cost-cutting, or a sudden recession. This was a very expensive, high-profile public works project designed to display the pride of Francophone scholarship. And Paris did this! Paris! Paris, whose average street corner department store has woven ironwork and imperial grandeur. People who study architecture and urban planning know the details of the commission, the who and when and why of its construction, but the first-hand experience is just so dehumanizing that I cannot understand how any intentional act of human civilization—of Paris’s civilization—took some wood and glass and metal and created Orwell. And I am far from alone in my confusion. In fact, the whole neighborhood around the library is a little nexus of consolation for those doomed to approach it: a movie theater offers instant escapism, food carts bring Paris’s culinary richness, and human civilization shows itself most pointedly hilarious when, on the first corner one reaches after evacuating the wastes above, one finds a pub named “The Frog and British Library.” In other words, “Don’t you wish you were at the British Library?” Yes. Yes, I do. The randomly-selected building across from my cheap hotel in Paris. With this as the architectural average, the BN becomes even more absurd. But for all this, there is one metric by which the French Bib Nat is a bizarre success. I have long kept a joke ranking of libraries I use, rating them by how successful they are at preventing people from getting at books. This facetious metric helps me remain cheerful in the face of particularly impenetrable libraries, like the Capitolare in Padua, which is only open from 9 AM to noon on weekdays not sacred to saints the librarians particularly like (they like a lot of saints), and which so excels at protecting its books from people that it took me three visits to Padua before I managed to get in for a precious two hours and see two books. By this metric the Vatican is one of the world’s most successful libraries, and the British Library the absolute worst. But there is a less joking side to this. In a perverse sense, people are the enemy of books: we touch them, rip them, bend their covers, get our oily finger pads all over them, etc. The safest book in the world is one sealed away in frigid, nitrogen-rich darkness, far from human touch. The two duties of the librarian, to protect the books and serve the patrons, are directly antithetical. I believe this is a big part of why some librarians are so hyperbolically gung-ho about digitization, since touching can’t hurt a digital book. The majority of librarians, of course, love readers and want books to be used, even though all are aware that use damages them. Especially in the case of rare books that can’t be easily replaced, libraries must seek a balance in which people use books a moderate amount, so the books can last while the work gets done. The Paris library achieves this balance to a near perfect degree, since it is so intimidating and inhospitable that no one ever, ever goes to work there unless it is absolute necessity. Only researchers who have to go will go, and if there is any way to avoid using those books everyone takes it. Result: productivity with minimal book use, ensuring maximum book survival. The balance might even be praiseworthy if it had been intentional. In fact, Michelangelo’s sinister Laurenziana vestibule achieves something of the same effect, since anyone who steps into it immediately flinches back, which certainly drives away some portion of visitors who have no acute need to brave the oozing stairs to reach the reading room above. Thus we have identified a powerful tool for protecting library collections: scaring off readers with terrifying architecture. Let’s hope it never catches on. If it does, I trust you’ll all help me track down the perpetrators and feed them to Michelangelo’s staircase. Share
Barratt & Co Ltd - THUNDERBIRDS Second Series - individual card - in EXCELLENT / NEAR MINT condition (see photographs) ***************************************************************************************************************************************************************** INFORMATION ABOUT THUNDERBIRDS: Thunderbirds is a British science-fiction television series created by Gerry and Sylvia Anderson, filmed by their production company AP Films (APF) and distributed by ITC Entertainment. It was produced between 1964 and 1966 using a form of electronic marionette puppetry (dubbed "Supermarionation") combined with scale model special effects sequences. Two series were filmed, comprising a total of 32 episodes. Production ceased after Lew Grade, the Andersons' financial backer, failed in his efforts to sell the programme to American network television. Set in the mid-2060s, Thunderbirds is a follow-up to the earlier Supermarionation productions Four Feather Falls, Supercar, Fireball XL5 and Stingray. It follows the exploits of International Rescue (IR), a life-saving organisation equipped with technologically-advanced land, sea, air and space rescue craft; these are headed by a fleet of five vehicles named the Thunderbirds and launched from IR's secret base in the Pacific Ocean. ***************************************************************************************************************************************************************** The main characters are ex-astronaut Jeff Tracy, the founder of IR, and his five adult sons, who pilot the Thunderbird vehicles / machines. Thunderbirds began its first run in the United Kingdom on the ITV network in 1965 and has since been broadcast in at least 66 other countries. Periodically repeated, it was adapted for radio in the early 1990s and has influenced many TV programmes and other media. As well as inspiring various merchandising campaigns, the series has been followed by two feature-length film sequels, a live-action film adaptation (starring Ben Kingsley and Sophia Myles) and a critically acclaimed mimed stage show tribute. The second of two TV remakes, the computer-animated Thunderbirds Are Go, premiered in 2015. ***************************************************************************************************************************************************************** Widely considered to be the Andersons' most popular and commercially successful series, Thunderbirds has received particular praise for its effects (directed by Derek Meddings) and musical score (composed by Barry Gray). It is also well remembered for its title sequence, which opens with an often-quoted countdown by actor Peter Dyneley (who voiced the character of Jeff): "5, 4, 3, 2, 1: Thunderbirds Are Go!" A real-life rescue service, the International Rescue Corps, run on a charitable basis and based in Scotland, is named after the organisation featured in the series. ***************************************************************************************************************************************************************** Storyline: Set between 2065 and 2067, Thunderbirds follows the exploits of the Tracy family, headed by American ex-astronaut turned multi-millionaire philanthropist Jeff Tracy. He is a widower with five adult sons: Scott, John, Virgil, Gordon and Alan. The Tracys form International Rescue (IR), a secret organisation dedicated to saving human life. They are aided in this mission by technologically advanced land, sea, air and space vehicles, which are called into service when conventional rescue techniques prove ineffective. The most important of these are five machines named the "Thunderbirds", each assigned to one of the five Tracy brothers: Thunderbird 1: a hypersonic rocket plane used for fast response and accident zone reconnaissance. Piloted by primary rescue co-ordinator Scott Tracy. Thunderbird 2: a supersonic carrier aircraft that transports rescue vehicles and equipment to accident zones in detachable capsules known as "Pods". Piloted by Virgil. Thunderbird 3: a single-stage-to-orbit spacecraft. Piloted alternately by Alan and John, with Scott as co-pilot. Thunderbird 4: a utility submersible. Piloted by Gordon and normally launched from Thunderbird 2. Thunderbird 5: a space station that relays distress calls from around the world. Manned alternately by "Space Monitors" John and Alan. ***************************************************************************************************************************************************************** With the engineer Brains and Jeff's elderly mother, as well as the Malaysian manservant Kyrano and his daughter Tin-Tin, the family reside in a luxurious villa on Tracy Island, their hidden base in the South Pacific Ocean. In this location, IR is safe from criminals and spies who envy the organisation's technology and seek to acquire the secrets of its machines. ***************************************************************************************************************************************************************** Despite its humanitarian principles, some of IR's operations are necessitated not by misadventure but deliberate sabotage motivated by greed for power and wealth. For missions that require criminal investigation, the organisation incorporates a network of undercover agents headed by English aristocrat Lady Penelope Creighton-Ward and her butler Aloysius Parker. Based at Creighton-Ward Mansion in Kent, Penelope and Parker's primary mode of transport is FAB 1, a specially-modified Rolls-Royce. The most persistent of IR's adversaries is the criminal known only as the "Hood". Operating from a temple in the Malaysian jungle, and possessing abilities of hypnosis and dark magic, he exerts a powerful telepathic control over Kyrano, his estranged half-brother, and manipulates the Tracys into missions that unfold according to his nefarious designs. This allows him to spy on the Thunderbird machines and, by selling their secrets, make himself rich. ***************************************************************************************************************************************************************** PRODUCTION OF THUNDERIRDS: Thunderbirds was the fourth Supermarionation puppet TV series to be produced by APF, which was founded by the husband-and-wife duo of Gerry and Sylvia Anderson with their business partners Reg Hill and John Read. Pitched in late 1963, the series was commissioned by Lew Grade of ITC, APF's parent company, on the back of the positive audience response to Stingray. ***************************************************************************************************************************************************************** Gerry Anderson drew inspiration for the series' underlying concept from the West German mining disaster known as the Wunder von Lengede ("Miracle of Lengede"). In October 1963, the collapse of a nearby dam flooded an iron mine in the municipality of Lengede, killing 29 miners and trapping 21 others underground. Lacking the means to drill an escape shaft, the authorities were forced to requisition a heavy-duty bore from Bremen; the considerable time necessary to ship this device by rail had significantly reduced the chances of a successful rescue. Recognising the advantages of swifter crisis response, Anderson conceived the idea of an "international rescue" organisation that could use supersonic aircraft to transport specialised rescue equipment quickly over long distances. ***************************************************************************************************************************************************************** Seeking to distinguish his 26-episode proposal from APF's earlier productions, Anderson attempted to pitch stories at a level that would appeal to both adults and children. Whereas previous series had been shown during the late afternoon, Anderson wanted Thunderbirds to be broadcast in a family-friendly primetime slot. Sylvia noted that "our market had grown and a 'kidult' show ... was the next step." The Andersons retired to their holiday villa in Portugal to expand the premise, script the pilot episode and compose a scriptwriters' guide. According to Sylvia, the writing process depended on a "division of labour", whereby Gerry created the action sequences while she managed characterisation. The decision to make a father and his sons the main characters was influenced by the premise of Bonanza, as well as Sylvia's belief that the use of more than one heroic character would broaden the series' appeal. The Tracy brothers were named after Mercury Seven astronauts: Scott Carpenter, John Glenn, Virgil "Gus" Grissom, Gordon Cooper and Alan Shepard. ***************************************************************************************************************************************************************** The series' title was derived from a letter written by Gerry's brother, Lionel, while he had been serving overseas as an RAF flight sergeant during World War II. While stationed in Arizona, Lionel had made reference to Thunderbird Field, a nearby United States Army Air Forces base. Drawn to the "punchiness" of "Thunderbirds", Anderson dropped his working title of "International Rescue" and renamed both the series and IR's rescue vehicles, which had previously been designated Rescues 1 to 5. His inspiration for the launch sequences of Thunderbirds 1, 2 and 3 originated from contemporary United States Air Force launch procedure: Anderson had learnt how the Strategic Air Command would keep its pilots on permanent standby, seated in the cockpits of their aircraft and ready for take-off at a moment's notice. ***************************************************************************************************************************************************************** In the DVD documentary The Thunderbirds Companion, Anderson explained how a rise in filming costs had made overseas distribution revenue even more important and essentially caused Thunderbirds to be made "as an American show". During the character development and voice casting process, the Andersons' main priority was to ensure that the series had transatlantic appeal, thus increasing the chances of winning an American network deal and the higher audience figures that this market had to offer. Scripts were typed in American English and printed on US-style quarto-size paper. ***************************************************************************************************************************************************************** FILMING: Thunderbirds was filmed at APF's studios on the Slough Trading Estate between 1964 and 1966. In preparation, the number of full-time crew was expanded to 100. Shooting began in September 1964 after five months of pre-production. Due to the new series' technical complexity, this was a period longer than for any of APF's earlier productions. To speed up the filming, episodes were shot in pairs, at a rate of one per month, on separate soundstages and by separate crews (designated "A" and "B"). By 1964, APF was the UK's largest commercial user of colour film, consuming more than three million feet (570 miles or 910 kilometres) of stock per year. ***************************************************************************************************************************************************************** Alan Pattillo, a veteran scriptwriter and director for APF, was appointed the company's first official script editor in late 1964. This move was aimed to reduce the burden on Gerry Anderson who, while reserving his producer's right to overall creative control, had grown weary of revising scripts himself. Direction of episodes was assigned in pairs: Pattillo and David Elliott alternated with the less experienced Desmond Saunders and newcomer David Lane for each month's filming. Due to the difficulties of setting up takes, progress was slow: even on a productive day, it was rare for the crew to complete more than two minutes of puppet footage In a contemporary interview, Hill noted that Thunderbirds contained several times as many shots as a typical live-action series. He explained that rapid editing was necessary on account of the characters' lack of facial expression, which made it difficult to sustain the viewer's interest for more than a few seconds per shot. ***************************************************************************************************************************************************************** After viewing the completed 25-minute pilot, "Trapped in the Sky", Lew Grade was so impressed by APF's work that he instructed Anderson to double the episode length and increased the series' budget per episode from £25,000 to £38,000. As a result, Thunderbirds became not only the company's longest and highest-budgeted production, but also among the most expensive TV series to have been made up to that point. The crew, who had been filming at a rate of two 25-minute episodes per fortnight, faced significant challenges during the transition to the new format: eight episodes had already been completed, scripts for up to ten more had been written, and substantial rewrites would be necessary to satisfy the longer running time. Anderson lamented: "Our time-scale was far too drawn out. ITC's New York office insisted that they should have one show a fortnight ... Everything had to move at twice the speed." APF spent over seven months extending the existing episodes. ***************************************************************************************************************************************************************** Tony Barwick, who had impressed Pattillo and the Andersons with an un-submitted script that he had written for Danger Man, was recruited to assist in the writing of sub-plots and filler material. He found that the longer format created opportunities to strengthen the characterisation. Science-fiction writer John Peel suggests that "small character touches" make the puppet cast of Thunderbirds "much more rounded" than those of earlier APF series. He compares the writing favourably to that of live-action drama. The new footage proved useful during the development of the first series finale, "Security Hazard": since the previous two episodes had overspent their budgets, Pattillo devised a flashback-dominated clip show containing only 17 minutes of new material to reduce costs. ***************************************************************************************************************************************************************** Filming of Series One was completed in December 1965. A second series was also commissioned late that year and entered production in March 1966. Barwick became a full-time member of the writing staff and took over the role of script editor from the outgoing Pattillo. The main puppet cast and vehicles were rebuilt; in addition, the art department expanded some of the standing sets, including the Tracy Villa lounge and the Thunderbird 5 control room. To accommodate the simultaneous filming of the TV series and Thunderbirds Are Go, APF purchased two more buildings on the Slough Trading Estate and converted them into new stages. As crew and studio space were divided between the two productions, filming of the TV series progressed at half the previous speed, as APF's B crew produced one episode per month. Filming on Thunderbirds Are Go was completed by June, allowing A crew to resume work on the series to shoot what would prove to be its penultimate episode, "Ricochet". ***************************************************************************************************************************************************************** Production of Thunderbirds ended in August 1966 with the completion of the sixth episode of Series Two. In February that year, it had been reported that Grade had been unable to sell the series in the United States due to disagreements over timeslots. In July, he cancelled Thunderbirds after failing in his second attempt to secure an American buyer. The three major US networks of the time – NBC, CBS and ABC – had all bid for the series, with Grade repeatedly increasing the price. When NBC withdrew its offer, the other two immediately followed. ***************************************************************************************************************************************************************** By the time of its cancellation, Thunderbirds had become widely popular in the UK and was being distributed extensively overseas. Grade, however, believed that without the financial boost of an American network sale, a full second series would fail to recover its production costs. He therefore asked Anderson to devise a new concept that he hoped would stand a greater chance of winning over the profitable US market. This became Captain Scarlet and the Mysterons. ***************************************************************************************************************************************************************** CASTING AND CHARACTERISATION: Voice-recording sessions were supervised by Pattillo and the Andersons, with Sylvia Anderson in charge of casting. Dialogue was recorded once per month at a rate of two scripts per session. Supporting parts were not pre-assigned, but negotiated by the cast among themselves. Two recordings would be made at each session: one to be converted into electronic pulses for the puppet filming, the other to be added to the soundtrack during post-production. The tapes were edited at Gate Recording Theatre in Birmingham. ***************************************************************************************************************************************************************** In the interest of transatlantic appeal, it was decided that the main characters would be mostly American and therefore actors capable of producing an appropriate accent were used. British, Canadian and Australian actors formed most of the voice cast; the only American involved was stage actor David Holliday, who was noticed in London's West End and given the part of Virgil Tracy. Following the completion of the first series, Holliday returned to the US. The character was voiced by English-Canadian actor Jeremy Wilkin for Series Two. ***************************************************************************************************************************************************************** British actor David Graham was among the first to be cast. He had previously voiced characters in Four Feather Falls, Supercar, Fireball XL5 and Stingray. Beyond the APF productions, he had supplied one of the original Dalek voices on Doctor Who. Cast alongside Graham was Australian actor Ray Barrett. Like Graham, he had worked for the Andersons before, having voiced Titan and Commander Shore in Stingray. A veteran of radio drama, Barrett was skilled at performing a range of voices and accents in quick succession. Villains of the week would typically be voiced by either Barrett or Graham. Aware of the sensitive political climate of the Cold War and not wishing to "perpetuate the idea that Russia was the enemy with a whole generation of children watching", Gerry Anderson decided the Hood (voiced by Barrett) should be Oriental and placed his temple hideout in Malaysia to defy the viewer's expectations. ***************************************************************************************************************************************************************** Although Lady Penelope and Parker (the latter voiced by Graham) were among the first characters developed, neither was conceived as a major role. Parker's Cockney manner was based on a waiter at a pub in Cookham that was sometimes visited by the crew. On Gerry Anderson's recommendation, Graham dined there regularly to study the accent. Anderson's first choice for the role of Penelope had been Fenella Fielding, but Sylvia insisted she take the part herself. Her Penelope voice was intended to emulate Fielding and Joan Greenwood. On Penelope and Parker's secondary role as comic relief, Gerry explained, "We British can laugh at ourselves, so therefore we had Penelope and Parker as this comedy team. And in America they love the British aristocracy too.'" ***************************************************************************************************************************************************************** As well as Jeff Tracy, English-Canadian actor Peter Dyneley voiced the recurring character of Commander Norman, chief of air traffic control at London International Airport. His supporting character voices were typically those of upper-class Englishmen. Shane Rimmer, the voice of Scott, was cast on the strength of his performance on the BBC soap opera Compact. Meanwhile, fellow Canadian Matt Zimmerman was selected at a late stage in the process. The expatriate West End actor was given the role of Alan on the recommendation of his friend, Holliday: "They were having great difficulty casting the part of Alan as they wanted a certain sound for him, being the youngest brother. David, who was a bit older than I am, told them that he had this friend, me, who would be great." ***************************************************************************************************************************************************************** Christine Finn, known for her role in the TV serial Quatermass and the Pit, provided the voices of Tin-Tin Kyrano and Grandma Tracy. With Sylvia Anderson, she was also responsible for voicing most of the female and child supporting characters. Other minor parts were voiced by Charles Tingwell, Paul Maxwell and John Tate (the father of Nick Tate), who were not credited for their contributions. ***************************************************************************************************************************************************************** DESIGN AND EFFECTS CREATED FOR THUNDERBIRDS: The puppet stages used for the filming of Thunderbirds were only one-fifth the size of those used for a standard live-action production, typically measuring 12 by 14 by 3 metres (39.4 by 45.9 by 9.8 ft) in length, width and height. Bob Bell, assisted by Keith Wilson and Grenville Nott, headed the art department for Series One. During the simultaneous filming of Series Two and Thunderbirds Are Go in 1966, Bell attended mainly to the film, entrusting set design for the TV series to Wilson. Since it was necessary for the art department's interior sets to conform to the effects department's exterior plans, each team closely monitored the other's work. According to Sylvia Anderson, Bell's challenge was to produce complex interiors on a limited budget while resisting the effects department's push for "more extravagant" design. This task was complicated by the unnatural proportions of the puppets: Bell struggled to decide whether the sets should be built to a scale proportionate to their bodies or their oversized heads and hands. He used the example of FAB 1 to illustrate the problem: "As soon as we positioned [the puppets] standing alongside [the model], they looked ridiculous, as the car towered over them." He ultimately adopted a "mix-and-match" approach, in which smaller items, such as tableware, were scaled to their hands and furniture to their bodies. ***************************************************************************************************************************************************************** While designing the Creighton-Ward Mansion sets, Bell and his staff strove for authenticity, ordering miniature Tudor paintings, 1⁄3-scale Georgian- and Regency-style furniture and carpeting in the shape of a polar bear skin. This realism was enhanced by adding scrap items acquired from household waste and electronics shops. For example, a vacuum cleaner pipe serves as Virgil Tracy's launch chute. ***************************************************************************************************************************************************************** CREATION OF PUPPETS: The head puppet sculptor was Christine Glanville, who also served as the lead puppeteer. Glanville's four-person team built the 13 members of the main cast in six months at a cost of between £250 and £300 per puppet (approximately £4,569 and £5,483 today). Since pairs of episodes were being filmed simultaneously on separate stages, the characters needed to be sculpted in duplicate. Facial expressions were diversified by means of replaceable heads: as well as a head with a neutral expression, each main character was given a "smiler", a "frowner" and a "blinker". The finished puppets were approximately 22 inches (56 cm) tall, or 1⁄3 adult human height. ***************************************************************************************************************************************************************** The puppets were made up of more than 30 individual components, the most important of which was the solenoid that synchronised lip movements with the characters' pre-recorded dialogue. This device was positioned inside the head unit; consequently, torsos and limbs appeared relatively small. The puppets' likenesses and mechanics are remembered favourably by puppeteer Wanda Brown, who preferred the Thunderbirds marionettes over the accurately-proportioned ones that first appeared in Captain Scarlet: "The puppets were easier to operate and more enjoyable because they had more character to them... Even some of the more normal-looking faces, such as Scott and Jeff, for me had more character than the puppets in the series that came afterwards." Rimmer speaks positively of the puppets' still being "very much caricatures", since it made them "more lovable and appealing... There was a naive quality about them and nothing too complex." ***************************************************************************************************************************************************************** The appearances of the main characters were inspired by those of actors and other entertainers, who were typically selected from the show business directory Spotlight. According to Glanville, as part of a trend away from the strong caricature of previous series, APF was seeking "more natural faces" for the puppets. The face of Jeff Tracy was based on that of Lorne Greene, Scott on Sean Connery, Alan on Robert Reed, John on Adam Faith and Charlton Heston, Brains on Anthony Perkins and Parker on Ben Warriss. Sylvia Anderson brought the character of Penelope to life in likeness as well as voice: after her test moulds were rejected, sculptor Mary Turner decided to use Anderson herself as a template. Terry Curtis was also an original sculpture of Supermarionation puppets. ***************************************************************************************************************************************************************** Main character heads were initially sculpted in either Plasticine or clay. Once the general aspect had been finalised, this served as the template for a silicone rubber mould. This was coated with Bondaglass (fibreglass mixed with resin) and enhanced with Bondapaste, a putty-like substance, to accentuate contours. The Bondaglass shell was then fitted with a solenoid, leather mouth parts and plastic eyes, as well as incisor teeth – a first for a Supermarionation production. Puppets known as "revamps", which had plastic heads, portrayed the supporting characters. These marionettes started their working lives with only a mouth and eyes; their faces were remoulded from one episode to the next. Particularly striking revamp moulds were retained and, as their numbers increased, photographed to compile an internal casting directory. ***************************************************************************************************************************************************************** Wigs were made of mohair or, in the case of the Penelope puppet, human hair. Puppet bodies were built in three sizes: "large male" (specifically for the Tracys and the Hood), "small male" and "small female". Sylvia Anderson, the head costume designer, devised the main characters' attire. To give the puppets increased mobility, the costume department generally avoided stiff synthetic materials, instead working with cotton, silk and wool. Between 1964 and 1966, the department's stock numbered more than 700 costumes. ***************************************************************************************************************************************************************** Each puppet's head was fitted with about 10 thin tungsten steel wires. During the filming, dialogue was played into the studio using modified tape recorders that converted the feed into electronic pulses. Two of the wires relayed these pulses to the internal solenoid, completing the Supermarionation process. The wires, which were sprayed black to reduce their visibility, were made even less noticeable through the application of powder paint that matched the background colours of the set. Glanville explained the time-consuming nature of this process: "[The puppeteers] used to spend over half an hour on each shot getting rid of these wires, looking through the camera, puffing a bit more paint here, anti-flare there; and, I mean, it's very depressing when somebody will say to us, 'Of course the wires showed.'" Positioned on an overhead gantry with a hand-held cruciform, the puppeteers co-ordinated movements with the help of a viewfinder-powered CCTV feedback system. As filming progressed, the crew started to dispense with wires and instead manipulate the puppets from the studio floor using rods. ***************************************************************************************************************************************************************** Due to their low weight and the fact that they had only one control wire per leg, the puppets were unable to walk convincingly. Therefore, scenes involving movement were filmed from the waist up, with a puppeteer holding the legs below the level of the camera and using a "bobbing" action to simulate motion. Alternatively, dynamic shots were eliminated altogether: in an interview with New Scientist, director of photography John Read spoke of the advantages of circumventing the lack of agility so that the puppets "appear, for example, to walk through doors (although the control wires make this impossible) or pick up a coffee cup (although their fingers are not in fact jointed)." Live-action shots of human hands were inserted whenever scripts called for more dexterous actions to be performed. ***************************************************************************************************************************************************************** SPECIAL EFFECTS CREATED FOR THUNDERBIRDS: The effects for all the APF series from Supercar to UFO were directed by Derek Meddings, who later worked on the James Bond and Superman films. Knowing that Thunderbirds would be the "biggest project [APF] had worked on", Meddings found himself struggling to manage his workload with the single filming unit that had produced all the effects for Stingray. He therefore established a second unit under technician Brian Johncock, and a third exclusively for filming airborne sequences. This expansion increased the number of APF crews and stages to five each. A typical episode contained around 100 effects shots; Meddings' team completed up to 18 per day. ***************************************************************************************************************************************************************** An addition to the effects department was Mike Trim, who served as Meddings' assistant in designing vehicles and buildings. Meddings and Trim jointly pioneered an "organic" design technique in which the exteriors of models and sets were customised with parts from model kits and children's toys. Models and sets were also "dirtied down" with powder paint or pencil lead to create a used look. Toy cars and vans were used in long shot, while scale vehicles were equipped with basic steering and suspension for added realism. Miniature fans and Jetex pellets, which are capable of issuing air jets or chemical exhaust, were attached to the undersides to simulate dust trails. Another of Meddings' inventions was a closed, cyclical effects stage nicknamed the "rolling road": consisting of two or more loops of canvas running at different speeds, this device allowed shots of moving vehicles to be filmed on a static set to make more efficient use of the limited studio space. Airborne aircraft sequences were mounted against a "rolling sky", with smoke fanned across to simulate passing clouds. ***************************************************************************************************************************************************************** One of Meddings' first tasks was to shoot stock footage of the Thunderbird machines and the series' main locations, Tracy Island and Creighton-Ward Mansion. The finished island model was a composite of more than a dozen smaller sets that could be detached from the whole and filmed separately. The architecture of the mansion was based on that of Stourhead House, located on the Stourhead Estate in Wiltshire. In the absence of head designer Reg Hill, who was serving as associate producer, Meddings was further tasked with designing the Thunderbird fleet and FAB 1. Scale models for the six main vehicles were built by a contractor, Master Models of Middlesex. Models and puppet sets combined, more than 200 versions of the Thunderbird machines were created for the series. ***************************************************************************************************************************************************************** During the designing and filming process, Meddings' first priorities were realism and credibility. With the exception of Thunderbird 5, each vehicle was built in three or four scales. Meddings' swing-wing concept for Thunderbird 1 was inspired by his wish to create something "more dynamic" than a fixed-wing aircraft. He remained unsatisfied with the prototype of Thunderbird 2 until he inverted the wings, later commenting, "… at the time, all aircraft had swept-back wings. I only did it to be different." This decision was made out of personal preference and was not informed by any expert knowledge on Meddings' part. He described the Thunderbird 2 launch as "probably the most memorable" sequence that his team devised for an APF production. ***************************************************************************************************************************************************************** The largest model of Thunderbird 3, whose design was based on the Soviet Soyuz rocket, was six feet (1.8 m) tall. Thunderbird 4 was particularly difficult to film: as the scale of the model did not correspond to the water inside the shooting tank, creative camera angles and rapid editing were used to produce a sense of realistic perspective. Thunderbird 5, the most difficult vehicle for Meddings to visualise, was based on the Tracy Island Round House. Since most of the space station's appearances were provided by stock footage, the model was rarely filmed. Pod Vehicles were designed on an episode-by-episode basis and built from balsa wood, Jelutong wood or fibreglass. To save time and costs, other minor vehicles were built in-house from radio-controlled model kits. ***************************************************************************************************************************************************************** As the puppets of Lady Penelope and Parker needed to fit inside, the largest of all the models was the seven-foot FAB 1, which cost £2,500 (approximately £46,000 today) to build. The Rolls-Royce's name and colour were both chosen by Sylvia Anderson. Rolls-Royce Ltd. supervised the construction of the plywood model and supplied APF with an authentic radiator grille for close-up shots of the front of the car. In exchange for its cooperation, the company requested that a Spirit of Ecstasy be fixed to the chassis and that the characters avoid referring to the brand with abbreviations such as "Rolls". ***************************************************************************************************************************************************************** Scale explosions were created using substances such as fuller's earth, petrol gel, magnesium strips and Cordtex explosive. Originally filmed at up to 120 frames per second (f.p.s.), they were slowed down to 24 f.p.s. during post-production to increase their apparent magnitude and length. Gunpowder canisters were ignited to create rocket jets. The wires that electronically fired the rockets also allowed a member of the crew, holding a cruciform and positioned on an overhead gantry, to "fly" the model over the set. By far the most unwieldy model was Thunderbird 2, which Meddings remembered as being "awful" to fly. A combination of unreliable rockets and weak wiring frequently caused problems: should the former be slow to ignite, the current quickly caused the latter to overheat and snap, potentially damaging the model and even setting fire to the set. Conditions above the studio floor were often dangerous due to the heat and smoke. Although many of the exhaust sound effects used in the series were drawn from an audio library, some were specially recorded during a Red Arrows display at RAF Little Rissington in Gloucestershire. ***************************************************************************************************************************************************************** By 1966, Meddings' commitments were split between Series Two and Thunderbirds Are Go. While Meddings worked on the film, camera operator Jimmy Elliott assumed the responsibility of directing the TV effects. By this stage, the basic frame of Thunderbird 2 had been damaged so many times that the model had needed to be rebuilt from scratch. Meddings was displeased with the result, reflecting that the replacement was "not only the wrong colour, it was a completely different shape... I never felt our model-makers managed to recapture the look of the original." ***************************************************************************************************************************************************************** Critic David Garland suggests that the challenge facing the Thunderbirds effects department was to strike a balance between the "conventional science-fiction imperative of the 'futuristic'" and the "seeping hyper-realist concerns mandated by the Andersons' approach to the puppets". Thunderbirds has been praised for the quality of its effects. Jim Sangster and Paul Condon, writers of Collins Telly Guide, consider the model work "uniformly impressive". To Paul Cornell, Martin Day and Keith Topping, writers of The Guinness Book of Classic British TV, the effects are "way beyond anything seen on TV previously". Impressed by their work on Thunderbirds, film director Stanley Kubrick hired several members of Meddings' staff to supervise the effects shooting for 2001: A Space Odyssey. ***************************************************************************************************************************************************************** CREATION OF ICONIC TITLE SEQUENCE: The series' title sequence, storyboarded by Gerry Anderson, is made up of two parts. It opens with a countdown of "5, 4, 3, 2, 1: Thunderbirds Are Go!", provided by Dyneley in character as Jeff Tracy. In a departure from the style of Stingray, the Thunderbirds title sequence varies with each episode: the first part consists of an action montage that serves as a preview of the plot. Simon Archer and Marcus Hearn, biographers of Gerry Anderson, compare this device favourably to a film trailer. ***************************************************************************************************************************************************************** The second part, accompanied by composer Barry Gray's "The Thunderbirds March", features portraits of the main puppet cast superimposed on various vehicles and settings. Peel describes this as "ostensibly a return to the 'series stars' concept long known in TV", while Garland considers such imagery demonstrative of Anderson's commitment to "incremental realism" through a convergence of human and puppet characteristics. Essayist Jonathan Bignell suggests that the use of portraits conveys Anderson's partiality to "visual revelation of machines and physical action". ***************************************************************************************************************************************************************** According to Daniel O'Brien, writer of SF:UK: How British Science Fiction Changed the World, the Thunderbirds title sequence encapsulates the reasons for the series' enduring popularity. Dyneley's countdown is particularly well remembered and has been widely quoted. Dean Newman of the Syfy channel website ranks Thunderbirds eighth in a list of "Top 10 TV title sequences", while Den of Geek's Martin Anderson considers the sequence the best of any TV series. ***************************************************************************************************************************************************************** THUNDERBIRDS’ MUSIC: The score was composed by Gray, who served as musical director for all of the Anderson productions up to the first series of Space: 1999. In response to Gerry Anderson's request that the main theme have a "military feel", Gray produced a brass-dominated piece titled "The Thunderbirds March", which was recorded in December 1964 at Olympic Studios in London. The end titles were originally to have been accompanied by "Flying High", a lyrical track sung by Gary Miller with backing by Ken Barrie. Ultimately, a variation of the march was used instead. Incidental music was recorded over nine months between March and December 1965. As most of the music budget was spent on the series' earlier episodes, later instalments drew heavily on APF's ever-expanding music library. ***************************************************************************************************************************************************************** Peel considers "The Thunderbirds March" to be "one of the best TV themes ever written – perfect for the show and catchy when heard alone". Morag Reavley of BBC Online argues that the piece is "up there ... in the quintessential soundtrack of the Sixties" with the James Bond films and the songs of Frank Sinatra, Elvis and The Beatles. More generally, he praises the series' "catchy, pulse-quickening tunes", as well as Gray's aptitude for "musical nuance" and the mixing of genres. Heather Phares of Allmusic considers "Thunderbirds Are Go!" – the track accompanying the launch sequences of Thunderbirds 1, 2 and 3 – to be a reflection of the mod aspect of 1960s British spy fiction. She also highlights Gray's homage to – and divergence from – musical norms, commenting that his score "sends up the spy and action/adventure conventions of the '60s very stylishly and subtly". ***************************************************************************************************************************************************************** David Huckvale identifies Wagnerian homage in both the theme music and the series' premise. Noting that the theme's opening string ostinato is similar in effect to a recurring motif in Ride of the Valkyries, he also likens the Thunderbird machines to Valkyries themselves: "Their function is more benevolent than those warrior maidens, but they do hover over danger, death and destruction." Kevin J. Donnelly of the University of Southampton acknowledges the series' "big-sounding orchestral score", which he compares to that of a live-action film. He also suggests that the music serves partly to draw attention away from the physical imperfections of the puppets. ***************************************************************************************************************************************************************** To celebrate the shows anniversary, "Thunderbirds Are Go - 50 Years On" at Colston Hall, Bristol was celebrated as the theme music is brought to life, led by Charles Hazlewood and his All Star Collective. ***************************************************************************************************************************************************************** BROADCAST: Thunderbirds premiered on British television on 30 September 1965 on the ITV franchises ATV Midlands, Westward and Channel. Other broadcasters, including ATV London and Granada, started transmissions the following month. The Christmas-themed series finale, "Give or Take a Million", was first broadcast on 25 December 1966. Despite Grade's decision to extend the running time, Midlands and Granada broadcast each episode in two parts. In these areas, both 25-minute instalments aired on the same day, separated by the ITN Evening News. The conclusion opened with a narration by Shane Rimmer summarising the first part's action. ***************************************************************************************************************************************************************** Granada transmitted Thunderbirds in its original, 50-minute format for the first time with the start of repeats in 1966. In 1968, the franchise briefly aired episodes in three parts due to timeslot restrictions. The availability of repeats during the 1960s and 1970s varied among regions. ATV Midlands screened the series regularly into the early 1970s; by contrast, Thunderbirds was entirely absent from Yorkshire Television between 1968 and 1976. The series was last transmitted on the ITV franchises in 1981. ***************************************************************************************************************************************************************** In 1990, 8 of the 19 audio episodes released by APF Records were converted into radio dramas, which were transmitted on BBC Radio 5. The success of the radio series encouraged the BBC to acquire the rights to the TV episodes, which it broadcast simultaneously in all regions from September 1991 on BBC 2. ***************************************************************************************************************************************************************** Since the end of the first network run, which achieved average viewing figures of more than six million, the BBC has repeated the series six times: between 1992 and 1993 (Series One only), 1994 and 1995 (nine episodes only), and 2000 and 2001 (in remastered form), as well as in 2003, 2005 and 2006. Other channels that have shown repeats include UK Gold (1994–95), Bravo (1996–97), Cartoon Network (2001–02), Boomerang (2001–03) and Syfy (2009). In Scotland, the BBC screened a Gaelic dub, Tairnearan Tar As ("Thunderbirds Are Go") in the early 1990s. ***************************************************************************************************************************************************************** Before its UK debut, Thunderbirds was distributed to 30 other countries including the US, Canada, Australia and Japan. Pre-sales revenue totalled £350,000 (approximately £6 million today). In the year following the series' first appearance, the number of countries increased to 66. In Japan, where it was first broadcast by NHK, Thunderbirds attracted a sizeable fan following and influenced series such as Ultraman, Mighty Jack, Himitsu Sentai Gorenger and Super Rescue Solbrain. In the US, the two-part format entered first-run syndication, to modest success, in 1968. Other overseas broadcasters have included TechTV and Family Room HD (US), BBC Kids and YTV (Canada), Nine Network and Foxtel (Australia), TV3 (New Zealand), MediaCorp TV12 Kids Central (Singapore) and RTÉ Two (Republic of Ireland). ***************************************************************************************************************************************************************** RECEPTION OF THUNDERBIRDS: Thunderbirds is generally considered the Andersons' most popular series and their greatest critical and commercial success. In 1966, the show received a Royal Television Society Silver Medal for Outstanding Artistic Achievement and Gerry Anderson received an honorary fellowship of the British Kinematograph, Sound and Television Society. In 2007, Thunderbirds achieved 19th place in a Radio Times magazine reader poll to determine the best science-fiction TV programme of all time. It is ranked fourth by the 2013 Channel 5 list show 50 Greatest Kids' TV Shows. ***************************************************************************************************************************************************************** For Peel, Thunderbirds is "without a doubt the peak of the Supermarionation achievement". Suggesting that the series is pitched at a "more adult" level than its predecessors, he adds that its sense of adventure, effective humour and "gripping and convincing" episodes ensured that "everyone in the audience found something to love about it." Simon Heffer, a fan of Thunderbirds in childhood, commented positively on the series for The Daily Telegraph in 2011: "All the elements we children discerned in whatever grown-up television we had been allowed to watch were present in Thunderbirds: dramatic theme and incidental music; well-developed plots; goodies and baddies; swaggering Americans, at a time when the whole of Britain was in a cultural cringe to them; and, of course, glamorous locations... Then, of course, there was the nail-biting tension of the rescues themselves..." Film critic Kim Newman describes the series as a "television perennial". ***************************************************************************************************************************************************************** In his foreword to John Marriott's book, Thunderbirds Are Go!, Anderson put forward several explanations for the series' enduring popularity: it "contains elements that appeal to most children – danger, jeopardy and destruction. But because International Rescue's mission is to save life, there is no gratuitous violence." According to Anderson, Thunderbirds incorporates a "strong family atmosphere, where Dad reigns supreme". Both O'Brien and script editor Alan Pattillo have praised the series' positive "family values". In addition, Heffer and others have written of its cross-generational appeal. In 2000, shortly before the series' BBC revival, Brian Viner remarked in Radio Times that Thunderbirds was on the point of "captivating yet another generation of viewers". Stuart Hood, writing for The Spectator in 1965, praised Thunderbirds as a "modern fairy tale"; adding that it "can sometimes be frightening", he recommended that children watch it accompanied by their parents. Writing for Dreamwatch in 1994, Andrew Thomas described Thunderbirds as only "nominally" a children's programme: "Its themes are universal and speak as much to the adult in the child as the child in the adult." ***************************************************************************************************************************************************************** Jeff Evans, author of The Penguin TV Companion, argues that the series' 50-minute format allows for stronger character development and "tension-building". O'Brien is less positive in his appraisal of the writing, asserting that the plots are often "formulaic" and are sometimes "stretched to snapping point" by the extended running time. Cornell, Day and Topping are critical: they consider the writing at times "woefully poor" and argue that Thunderbirds as a whole is "often as clichéd as previous Anderson series". Peel, despite praising the storylines and characterisation, suggests that the "tongue-in-cheek" humour of Stingray is less evident. Where Thunderbirds improves on its predecessor, Peel believes, is in its rejection of fantasy plot devices, child and animal characters, comical and stereotyped villains and what he terms the "standard Anderson sexism": female characters, marginalised in earlier series, are more commonly seen to play active and sometimes heroic roles. ***************************************************************************************************************************************************************** Noting the attention to detail of the series' launch sequences, Jonathan Bignell argues that part of the motivation for dedicating large amounts of screen time to the Thunderbird craft is the need to compensate for the limited mobility of the puppet cast. The focus on futuristic machines has also been explored by cultural historian Nicholas J. Cull, who comments that of all the Andersons' series, Thunderbirds is the most evocative of a recurring theme: the "necessity of the human component of the machine", whereby the failures of new technology are overcome by "brave human beings and technology working together". This makes the series' vision of the 2060s "wonderfully humanistic and reassuring". O'Brien similarly praises this optimism, comparing the Tracy family to guardian Übermensch. Writing for Wired UK magazine, Warren Ellis asserts that the series' scientific vision could inspire the next generation of "mad and frightening engineers", adding that Thunderbirds "trades in vast, demented concepts... immense and very beautiful ideas as solutions to problems." ***************************************************************************************************************************************************************** Thomas argues that the world of Thunderbirds is similar to the 1960s to the extent that contemporary capitalism and class structures appear to have survived mostly intact. He also observes, however, that wealth and high social status are often depicted as character flaws rather than strengths. According to Thomas, a contributing factor to the series' lasting popularity is the realism of IR's machines. Newman, for his part, suggests that "the point isn't realism. The 21st century of Thunderbirds is detailed... but also de-populated, a high-tech toyland". He is more negative in his comparisons of contemporary and future values, noting the "square, almost 50s" attitudes to race, gender and class. With regard to stereotyping, Hood comments that he "would be happier if [villains] didn't seem to be recognisable by their pigmentation". Cull, by contrast, considers the series largely progressive on the subject of race, arguing that it rejects negative stereotyping through the use of "positive non-white characters" such as Kyrano and Tin-Tin. However, he deems many of the one-off villains derivative, commenting that these characters are typically presented as "corrupt businessmen, spivs and gangsters familiar from crime films". ***************************************************************************************************************************************************************** Various commentators – including Bignell, Cull and O'Brien – have also discussed Thunderbirds as a product of the Cold War era. Bignell comments that the Hood's Oriental appearance and mysterious powers draw parallels with James Bond villains and fears of China operating as "a 'third force' antagonistic to the West". Cull observes that, despite the series' focus on the dangers of nuclear technology, the Thunderbird machines contradict this particular theme: in their case, "an image of technology associated with the threat of Cold War mass destruction – the rocket emerging from the hidden silo – was appropriated and deployed to save life rather than to take it." He argues that the series adheres more closely to cultural norms by drawing on the "Cold War cult of the secret agent whose skills defend the home from enemies unknown", noting Lady Penelope's role as a spy in addition to two episodes ("30 Minutes After Noon" and "The Man from MI.5") that are heavily influenced by the James Bond novels and film adaptations. ***************************************************************************************************************************************************************** The presentation of smoking in Thunderbirds was the subject of a study published in the medical journal Tobacco Control in 2002. Despite identifying examples in 26 episodes, Kate Hunt of the University of Glasgow concluded that Thunderbirds does not actively promote smoking – a view opposed by the Roy Castle Lung Cancer Foundation (RCLCF) at the time of the series' relaunch on BBC 2. Rejecting the RCLCF's proposal that the remastered episodes be edited to digitally erase all visible cigarettes and cigars, the BBC stated that the series "does not glorify or encourage smoking" and described the activity as "incidental to the plot". ***************************************************************************************************************************************************************** THUNDERBIRDS MERCHANDISE: More than 3,000 Thunderbirds-themed products have been marketed since the series' debut. To accommodate the high demand for tie-ins, APF established three dedicated subsidiaries: AP Films Merchandising, AP Films Music and AP Films Toys. Some British commentators dubbed the 1966 end-of-year shopping season "Thunderbirds Christmas" due to the series' popularity. In the early 1990s, Matchbox launched a new toy range to coincide with the BBC 2 repeats. Sales figures for Christmas 1992 exceeded those achieved by the Star Wars merchandising campaigns of the 1970s and 1980s. Demand for Matchbox's Tracy Island Playset overwhelmed supply, resulting in shop fights and a substantial black market for the toy. ***************************************************************************************************************************************************************** A comic strip featuring the characters of Lady Penelope and Parker debuted in the early issues of APF Publishing's children's title TV Century 21 in 1965. A full-length Thunderbirds strip appeared a year later, at which point the Lady Penelope adventures were given their own comic. Thunderbirds, Lady Penelope and Captain Scarlet and Thunderbirds annuals were published in the late 1960s; during the same period, eight original novels were written. In 2008, FTL Publications of Minnesota launched a new series of tie-in novels. ***************************************************************************************************************************************************************** Between 1965 and 1967, APF Records released 19 audio episodes in the form of vinyl EPs. Three are original stories; the rest are adapted from TV episode soundtracks, with additional narration provided by a member of the voice cast. The series' first video game tie-in, developed for the Commodore 64 and ZX Spectrum computers, was released by Firebird Software in 1985. Other titles have since been released for the Game Boy Color, Game Boy Advance and PlayStation 2. During the late 1980s, the series was issued on home video for the first time by PolyGram and its subsidiary Channel 5. Following its acquisition by Carlton International Media in 1999, Thunderbirds was digitally remastered for the release of the first DVD versions in 2000. Blu-ray Disc editions followed in 2008. ***************************************************************************************************************************************************************** LATER PRODUCTIONS BASED ON THUNDERBIRDS: Thunderbirds has been followed by two film sequels, a live-action film adaptation, two animated TV remakes and several re-edited presentations for TV broadcast and home video. The second of the remakes, Thunderbirds Are Go, premiered on ITV in 2015, the 50th anniversary year of the original. ***************************************************************************************************************************************************************** FILMS: The feature-length film sequels Thunderbirds Are Go and Thunderbird 6 were released in 1966 and 1968. The first was greenlit by Lew Grade before the TV series had started its broadcast run. Written and produced by the Andersons and directed by David Lane, both films were distributed by United Artists. Neither was a critical or commercial success, and Century 21 Cinema's plans for further sequels were abandoned. In the early 1980s, episodes of Thunderbirds and other Supermarionation series were re-edited by ITC's New York offices to create a series of compilation films. Branded "Super Space Theater", this format was mostly intended for family viewing on American cable and syndicated TV. Three Thunderbirds features were produced: Thunderbirds to the Rescue, Thunderbirds In Outer Space and Countdown to Disaster. Plans for a live-action film adaptation were first announced in 1993. These eventually culminated in the 2004 film Thunderbirds, directed by Jonathan Frakes and produced by StudioCanal and Working Title Films. ***************************************************************************************************************************************************************** TV: The Andersons sold their intellectual and profit participation rights to Thunderbirds and their other productions in the 1970s. As a result, they had no developmental control over subsequent adaptations of their works. Thunderbirds was first remade for TV in the early 1980s as Thunderbirds 2086. In this anime re-imagining, set 20 years after the original, the vastly expanded IR is based within an arcology and operates 17 Thunderbird machines. It was inspired by Thunderhawks, an updated story concept by Gerry Anderson and Reg Hill that later served as the basis for Anderson's Supermacromation series Terrahawks. ***************************************************************************************************************************************************************** Two re-edited series, based on condensed versions of 13 of the original episodes, aired in the US in 1994. The first, Thunderbirds USA, was broadcast as part of the Fox Kids programming block; the second, Turbocharged Thunderbirds, was syndicated by UPN. Developed as a comedy, Turbocharged Thunderbirds moved the action to the planet "Thunder-World" and combined the original puppet footage with new live-action scenes featuring a pair of human teenagers. ***************************************************************************************************************************************************************** As well as Thunderhawks, Anderson developed other ideas for a remake. A 1976 concept, Inter-Galactic Rescue 4, was to have featured a variable-configuration craft capable of performing rescues on land and sea, in air and in space; Anderson pitched the idea to NBC, who rejected it. This was followed in 1984 by another proposed updating, T-Force, which at first could not be pursued owing to a lack of funding. Development resumed in 1993, when it was decided to produce the series, now titled GFI, using cel animation. But Anderson was disappointed with the results and the production was abandoned. ***************************************************************************************************************************************************************** In 2005, Anderson re-affirmed his wish to remake Thunderbirds but stated that he had been unable to secure the necessary rights from Granada Ventures. His negotiations with the company and its successor, ITV plc, continued for the next few years. In 2008, he expressed his commitment to creating an "updated" version, ideally using CGI; three years later, he announced that work on the series had commenced. Following Anderson's death in December 2012, it was confirmed that a deal had been struck between ITV Studios and Pukeko Pictures to remake Thunderbirds using a combination of CGI and live-action model sets. The new version, Thunderbirds Are Go, has been commissioned for two series of 26 episodes each. The first 13 episodes of Series One were broadcast on ITV HD and CITV between April and June 2015. ***************************************************************************************************************************************************************** In July 2015, to celebrate the series' 50th anniversary, Filmed in Supermarionation documentary director Stephen La Rivière launched a Kickstarter campaign to raise the funds necessary to produce three new puppet episodes based on the Thunderbirds mini-albums of the 1960s. The project, titled "Thunderbirds 1965", is supported by ITV, Sylvia Anderson and the estate of Gerry Anderson. ***************************************************************************************************************************************************************** CULTURAL INFLUENCES: Thunderbirds has influenced TV programmes, films and various other media. The puppet comedy of the film Team America: World Police was directly inspired by the idiosyncrasies of Thunderbirds-era Supermarionation techniques. Allusion and homage are also evident in Wallace and Gromit: A Close Shave, Austin Powers: The Spy Who Shagged Me and Spaced, as well as the character design of Star Wars: The Clone Wars. The BBC sketch comedy Not Only... But Also included a segment titled "Superthunderstingcar" – a parody of Thunderbirds, Supercar and Stingray. ***************************************************************************************************************************************************************** IR's life-saving mission inspired the founding of the volunteer International Rescue Corps, originally made up of a group of British firemen who contributed to the humanitarian effort following the 1980 Irpinia earthquake. Virgin Group has used the series in branding its services: Virgin Atlantic operates a Boeing 747-400 airliner named Lady Penelope, while Virgin Trains owns a fleet of locomotives that are all named after main characters and vehicles and used specifically to "rescue" broken-down trains. ***************************************************************************************************************************************************************** A mimed stage show, Thunderbirds: F.A.B., has toured internationally and popularised a staccato style of movement known colloquially as the "Thunderbirds walk". The production has periodically been revived as Thunderbirds: F.A.B. – The Next Generation. ***************************************************************************************************************************************************************** Cover versions of "The Thunderbirds March" have been released by musicians and bands such as Billy Cotton, Joe Loss, Frank Sidebottom, The Rezillos and The Shadows. Groups who have written songs inspired by the series include Fuzzbox (with "International Rescue"), TISM (with "Thunderbirds Are Coming Out"), Busted (with "Thunderbirds / 3AM") and V6 (with "Thunderbirds – Your Voice"). ***************************************************************************************************************************************************************** In 1991, Anderson filmed the music video for the Dire Straits single "Calling Elvis" with a collection of Thunderbirds-style puppets. ***************************************************************************************************************************************************************** During the 1960s, APF produced themed TV advertisements for Lyons Maid and Kellogg's. Aspects of Thunderbirds have since been used in advertising for Swinton Insurance, Nestlé Kit Kat, Specsavers and the UK Driver and Vehicle Licensing Agency. ****************************************************************************************************************************************************************** INFORMATION ABOUT INTERNATIONAL RESCUE CORPS: ****************************************************************************************************************************************************************** International Rescue Corps is an independent (i.e. non-governmental funded) United Nations registered disaster rescue service with an accredited UK National Open College Network qualification in Urban Search and Rescue. Being a charity, the IRC is supported entirely by donations from the public and sponsorship from industry. IRC members are unpaid volunteers and all the IRC's services are provided free of charge - the Corps' aim is purely to save life. History: The Corps was formed in 1981 in the aftermath of a major Italian earthquake and became operational in 1985; it has since undertaken numerous missions at home and across the world. In many cases, missions are co-operative efforts working alongside other agencies both nationally and internationally. Over the last 25 years IRC has undertaken a variety of work both in the UK and abroad. Overseas missions include several earthquakes, hurricanes and subsequent floods, mudslides and logistical / aid work, whilst UK missions include gas explosions, train crashes, highline rescues, missing person searches and floods. Training and equipment: Volunteers come from all walks of life. Initially, the Corps tended to just attract members of the emergency services (police, fire and ambulance) but today they also include council workers, union representatives, management consultants, engineers and many others. To carry out the Corps' role, operational members are required to satisfactorily complete a three year training programme through the UK National Open College Network. Training consists of learning about earthquakes, specialist SAR (search and rescue) equipment, building construction, medical aid and casualty handling, boat handling, advanced rope skills, orienteering and map reading, helicopter coordination, Humanitarian Logistics and communications. Following the first year of training the member is able to participate in local and national missions in a support role; only after the full three years (with extensive assessments) will he/she be able to participate in overseas missions. They will then have one of the few recognised qualifications in Urban Search and Rescue in Europe. Equipment taken by the team will vary according to the nature of the disaster. Principal items include thermal image cameras, sound detectors, fibre optic probes, portable generators and lights, cutting equipment, tents, fifteen days supply of food and water purification equipment, thus allowing the team to operate without imposing any additional strain on the host country. Satellite communication systems enables the Corps to provide a reconnaissance and co-ordination service for the United Nations (UN) and other agencies if requested. ***************************************************************************************************************************************************************** Click to view delivery information for this product on eBay... Show more details about this product and seller on eBay