This is a selection of the town buildings I made for Hell Let Loose. My responsibilities were modeling and dressing, and I also developed several flexible materials that gave us a lot of options for controlled variation, with scalable and non-repetitive features such as edge wear, grunge, plaster damage, bullet, and splash damage. Some small decorative props and textures by Danny Ivan Flu additional tiling textures by Max Rea
Here is one of the works I did during my 6 months internship at Warcave on the game "Black Legend". I was responsible for the creation of various environment props. A big thanks to Jeroen Theeuwen. Awesome management as Art director, always present to give clear explanations ! https://www.artstation.com/jeroentheeuwen I would also like to thank my colleague Inias Schoutteet for his great tips and constructive feedback ! https://www.artstation.com/inias_schoutteet
My environment art work from Call of Duty: Ghosts - Campaign Mission: Severed Ties. Work done in-house at Raven Software. Not for download or distribution without prior written approval from Activision.
Ch-47 RAF Helicopter 3D Model - textured Buy and download 3d models in 3ds, dxf, fbx, c4d, dae, obj . Ready for 3d modeling, rendering, animations, games
#aesthetic #winter #эстетика #лес #зима #wintercore
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