Hello everyone! This is my Dota 2 workshop thread. I would appreciate your support guys - it really helps:)
here is a sculpt for 1 last chinese new year, year of the horse, dota 2 spring 2014 event, that will be submitted well past the deadline.
A pack of hairs made for some of the female Dota 2 heroes. 1000 triangles each, 256 texture size (in-game) My wife Sadies and I worked on the styles/designs together. Models and textures by me. Sadies tumblr: http://girlpowerneverdies.tumblr.com/
Article "Dota 2 Workshop - Character Art Guide"
Dota 2 Workshop set for BH. I originally started this set with the idea to make an older looking BH with a big beard and cane. I later changed theme a bit to fit better with a themed event from Valve, "subterranean" and turned it into an old miner set. Generally sets don't make changes to the base character model or texture, but on this one I decided to edit his default texture to age him up a bit.
A few sets I worked on in collaboration with other workshop artist. For these three sets i handled textures only. Textures are handpainted, but work in-game with normal mapped shaders. Invoker and Enchantress made with Nikey (model) and Noura (concept), I handled textures. https://www.artstation.com/nikey https://www.artstation.com/noura Queen of pain was made with my wife Sadies. She handled most of the concept and most of the model, I did a bit of model work and textures. https://twitter.com/SadiesMore Pudge set made with Dr. Robo. He handled concept and model, with textures by me. https://www.artstation.com/robocg
Concepts and loadscreens of two sets for International 2017. Zeus-Poseidon was created by me (concept art, textures, load screen) in collab with Sebastian http://steamcommunity.com/id/sebostian/myworkshopfiles/ (models) and Max Bondarenko TG https://ttrag13.artstation.com/ (textures, materials). Aquatic WD was created by me (concept art, load screen) in collab with Sebastian (models) and Уuri http://steamcommunity.com/id/yurishust/myworkshopfiles/?section=collections&appid=570 (textures and materials). Base hero models by Valve.
Norhern Keeper of Magic set we made for Dota 2 Workshop. Modelling - me, Concept art https://www.artstation.com/noura Texturing https://www.artstation.com/hntrluc Base model by Valve Link in steam https://steamcommunity.com/sharedfiles/filedetails/?id=1573611916
These concepts were created for the Frostivus 2017 Call to Arms, for the Dota 2 Workshop. Base character models were created by Valve.
Hi artstation this is my 5th set for dota 2 workshop , feel free to check it out :D link http://steamcommunity.com/sharedfiles/filedetails/?id=632755902
Steam Workshop: Dota 2. Every hero realised in adorable plushie form....
In true Valve fashion, Gaben & Co. have just launched the long-awaited Source 2 engine... as part of the new Dota 2 Workshop Tools. Oddly, Valve isn't confirming that this is actually Source 2 -- but the Steam and Dota 2 communities are confident that this is it. You can also run an alpha version of Dota 2 in the new Source 2 engine, making it unofficially the first Source 2 game. Officially, we hope that Valve is still holding out for Half-Life 3 as the first real Source 2 game -- the math checks out: Source 1 + Source 2 = Half-Life 3. Read on for our early impressions of the Source 2 engine, and how to try it out yourself.
Design and implementation of in-game item icons for DOTA2 . The challenge in developing these item icons was to create something that needed to be read at a glance but also be a functional piece of equipment. Colors, shapes and item type were used to establish a language for reading icons quickly in game. Several designs were selected to be produced by Weta Workshop and sold at the annual DOTA2 tournament, The International . Those designs were taken to further detail for development of a physical prop.
Steam Workshop: Dota 2. Windranger - Deadly Feather Swing Set
Steam Workshop: Dota 2. Presenting version 2.0 of Tal 'Fly/Simbaaa' Aizik's Keeper of the Light set. Now with alternate styles for the mount and the belt slots! Concept, textures and illustration by Foxclover Sculpt, mo
Steam Workshop: Dota 2. Crystal Cave I'm not sure about the colors yet. I have added a few of many other possible color variants to the screenshots above. Other HUDs i made ...
Steam Workshop: Dota 2. The official Team Secret HUD Skin. http://i.imgur.com/9km9MAW.png ...
Steam Workshop: Dota 2.
Steam Workshop: Dota 2. Ancient Legacy of Barathrum - Shoulders...