Fallout: Cascadia
Low poly game assets. Rain catchers and tents. I’ve recently joined the Fallout: Cascadia team. I’m really impressed with the job they’ve done. Fallout Cascadia is a mod project for Fallout4 that aims to create an entirely new story for the game. They’re building a whole new map from scratch. It’s going to be huge and unique. A lot of new assets, quests, creatures, etc. They’ve released their official trailer not long ago, you can find it on YouTube. FalloutCascadia.com
NCR Trooper Uniforms known from Fallout NV, I have decided to take a different direction from the original concept in NV but still has the trooper vibe.
A range of concepts and designs created for the mod Fallout: Cascadia. After seeing the original designs for the Seattle region's soda, I pitched a new design to the mod developers. They loved it so much, they put me in charge of everything Sarge! Here's a selection of crazy design ideas that may or may not make it into the final product.
NCR Patrol Armor known from Fallout NV
Concept art for a scavenger armor for a Fallout : New-Vagas mod called Fallout : The Frontier. (19-10-2021) Yesterday it was with sadness that I was "fired" (politely of course! And totally justified, because I had only provided 4 small quick Concept Art at the beginning of the year, then i don't got the time to do much more) from the Fallout: The Frontier Artistic team (who are working on the mod overhaul) due to my inactivity for them. Which is totally justifiable, as I focused on mods based on Half-Life which is my favorite franchise. As well as on my work, a move and my personal projects for illustrations. What I find unfortunate is that I am being deprived of access to the discord on which I had posed my concepts ... thus preventing me from seeing what they will become, or even out of curiosity the other concepts of other artists ... but so be it. :) So here is the work that is not 100% mine. But a rework of an old concept art that was mine. To prevent it from being stolen from me.
http://falloutcascadia.com/
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Radstags are the mutated descendants of the Commonwealth and the Island's local deer population in 2287. Radstags descended from the common deer in the Commonwealth after their ancestors were exposed to great quantities of radiation in the fallout of the Great War. Due to this longstanding...
Old concept-art of "Project Serenity"
A swashbuckling tale of mutated humans and animals on a post-apocalyptic Earth
The material of this picture is hand drawn, which is a huge workload.
Massive Black Inc. is an American company that provides illustrations, concept art, 3D assets and animation contributed original art, design and animation for some of the most successful franchises in games and film. It is based in San Francisco, California. One of its workers (Whit Brachna...
This asset, the 'Missile Launcher' is designed from an un-used drawing within Bethesda's Fallout 4 concept artwork. The concept artwork only displayed this vehicle from the front therefore keeping the design fluent I had to create the middle & rear sections. - Creation of high & low poly meshes with Blender. - Texture creation using baking procedures with Substance 3d painter. - 3ds Max for final game preparation, collision creation & export. - Bethesda's Creation Kit to successfully implement the asset into the game. - Marmoset Toolbag for all low poly renders. - Bethesda's Fallout 4 for all in-game screenshots. The target game and platform is Bethesda's Creation engine / Fallout 4 , more specifically for the large community based projects Fallout : Cascadia, Fallout : Miami & Fallout : London.
The RoC Power Armor is the most current iteration of an advanced prototype power armor that is standard-issue to the elite soldiers of the Presidential Guard. It was originally designed by the vault scientists that helped in the founding of the capital city of Cascade and is technologically superior to other power armors. The Presidential Guard is tasked with protecting the leadership of the Republic of Cascadia and are among the most dangerous and skilled combatants in the Pacific Wasteland. - Created for Fallout: Cascadia - Modeled in Blender and Textured with Substance Painter - Implemented with 3ds Max and the Creation Kit
Create the most harmonious ecosystem as you puzzle together habitats and wildlife.