Here we have shared some of the best and unique Altmer Names for you. we hope that you like and adore these names.
Dive into High Fantasy: Explore elf wisdom, dwarf sturdiness, orc might. See how iconic races enrich stories & worlds in our guide.
Hen Llinge, or Elvish,[1] is the language of the Aen Seidhe elves. As it is one of the oldest languages still in use, it is referred to as the Old or Elder Speech while the lingua franca is Common Speech. It is used not only by elves, but also by mages and scholars. Sung versions of Elder Speech are used by dryads, sirens, and nereids. Nilfgaardian, Skellige and Zerrikanian dialects all derive from Elder Speech. Its vocabulary is based heavily on the Celtic languages of Wales, Ireland, and Scotl
A quick and messy rundown of my own elves, dwarves, and orcs. I loathe the "planet of hats" bioessentialism of most fantasy races, as well as blatant coding meant to parallel human phenotypes via hig…
Today, I actually have a wonderful guest post for you all! After hearing about Kylie McNeil’s awesome plans for her own fictional world, I invited her to do a guest post on my blog. Here is h…
When he's friggin' huge! There has been a 'growing' trend in dwarf illustration over the last 20 years or so to depict them not as the small fey creatures of mythology but as slightly shorter-than-normal humans of bizarre proportions who are as wide as they are tall. When did this: Become this?: Iconography has great influence on human psychology; what we perceive, visually, becomes reality. The phrase 'a picture is worth a thousand words' might be better expressed as 'a picture trumps a thousand words.' The Oxford dictionary defines 'dwarf' as a person of abnormally small stature but the image of the dwarf as a hypersteroidal mutant, such as is pictured above has become indelibly stamped on the psyches of an entire generation of gamers. The dichotomous split in iconographic perception became clear to me during my last game session when I described a cavern with small tunnel in the ceiling that was only wide enough for a small-sized creature to fit through, and I mentioned that of the PCs, only the dwarf was small enough to fit into the tunnel. One of the players told me that there was no way a dwarf would be able to fit in a small sized hole because they were so broad and that a human would be better able to get through than the dwarf. What a profoundly different viewpoint from my own. Here's how the dwarf compared to other races in the AD&D Player's Handbook circa 1978: Compared to the dwarf of 3E, circa 2000: Between these two editions the dwarf has gotten taller and considerably broader, and when I imagine a dwarf it is the former I picture, not the latter. There can be a real disconnect when the players are envisioning one version of the dwarf and the game master is thinking of the other. Of course, it isn't just dwarfs that have been subjected to distortion of their anatomical proportions; this has been an artistic fad for quite some time now, and I point my finger of accusation squarely at comic book artists of the nineties, particularly guys like Todd McFarlane, who couldn't draw a properly proportioned person to save his life, but somehow spawned an entire generation of imitators that came to dominate the entire comic industry and, by consequence, the field of fantasy illustration as well. Now we adventure through lands where women have enormous, gravity-defying bewbs that cannot be constrained by mere fabric, and men with ridiculously large pectoral muscles that couldn't possibly attach to a human skeleton, and biceps that are bigger than their heads. It's like looking at people in a fun-house mirror - everything is exaggerated to bizarre proportions. One of the worst current offenders of iconographic naturalism is one of the iconic characters from Paizo's Pathfinder RPG. That's not a sword...THIS is a sword. The artist has obviously never handled a real sword - there's no counter-balance in the hilt and it couldn't possibly be wielded. But who needs realism when you've got crap-loads of kewl! I guess I'm just not hip to current trends. I know that the fantasy genre deals with the impossible, but illustrations like these rip my suspension of disbelief into little itsy bitsy pieces, chews them up and spits them out in a gooey wad of masticated dreams. RPG illustrations should be evocative and reflective of the genre being emulated; they should stir the imagination not elicit gales of laughter at their utter stupidity. But that's just my opinion and I know I'm in the minority. So give me dwarfs that are midgets, swords that are balanced, and women with breasts instead of bewbs.
D&D Maps, Guides to Maps, tokens, stories and more!
I like elves, fairies and dwarfs but I’ll sometimes roll my eyes when they show up in a story. It’s more interesting when an author creates their own race.
I have written several times about the sexual allure of fairies and about sexual relationships between fairies and humans. Inevitably, many of these unions will result in children and in this post…
Some aquatic elves colour variations! Contact me about dungeons and dragons commissions!