One of the most complex structures on FC5, was really fun to work on. I was responsible for modeling the whole building, unwrapping and initial materials. Masking/Decals artist - Merritt Filban.
Blatterburys on tumblr
Vaas and Citra Montenegro
Michael Mando, a.k.a Vaas Montenegro, conte crayon, 20140704
I was very honored to be a part of the Ubisoft Toronto Character team on Far Cry 6. This is a portrait of female player character - Dani Rojas. I was responsible for modelling and texturing her head and facial expressions. Hairstyle and all Marmoset renders done by Alex Sideras. https://www.artstation.com/alexsid In-Engine renders - by Marco Barrettara. https://www.artstation.com/marcobar Concept art - by Steve Hong https://www.artstation.com/artwork/aYvmvR Art Director - Denny Borges Character Art Director - Elliot Mallon https://www.artstation.com/mall_one Lead Character artist - Austin Martin https://www.artstation.com/austin_martin
by wholelottagin
Far Cry 5: Joseph Seed