Visual style development for all the in-game menus at launch.
So happy to be supervising this new Champion for Clash Royale Game - Mighty Miner. BIG THANKS to Ocellus team for the amazing work as usual. Thanks for ALL the people involve in the development of these characters! ------------------------------------------------------------ Credits: Supercell: Art Direction : Julio Lopez Concept art: Aleksei Kalibin Sculpt, retopo and lookdev: Etienne Schuffennecker (art intern) Sculpt Supervisor: Brice Laville and Julio Lopez In game technical implementation, animations and VFX: Julio Lopez UX/UI: Lauri Warsta Ability Icon Illustration: Julio Lopez ------------------------------------------------------------ Partners: Posing, lighting and lookdev improvements: Ocellus Art team Emote Illustration and Animations: Caramel Studio In game Rig and Animations: David Corral VFX Illustrations: Julio and Caravan Studio Extra VFX Illustrations: MAR Studio ------------------------------------------------------------ Ocellus team: Art director : Cyril Corallo Lead sculpt : Mariano Tazzioli Lead lookdev and lighting : Bruno Macedo da Silva Lead animation : Justin Jackson and Justine Viel Director of animation : David Encinas Weapon props Design: Tiphaine Jego Lookdev: Mykhail Klymenko and Vini Tokue Posing : Théo Cumin Sculpt pose : Nestor Taziolli Lighting: George Damiani Compositing: George Damiani https://www.artstation.com/cyrilcorallo https://www.artstation.com/tiphainejego https://www.artstation.com/brunomacedodasilva https://www.artstation.com/ocellusart https://www.artstation.com/mtazzioli96 https://www.artstation.com/georgedamiani https://www.artstation.com/dllxtt https://www.artstation.com/viniciustokue https://www.artstation.com/caravanstudio https://www.artstation.com/mar_studio
Art direction, visual development, logo, splash screens, character design, buildings, environment design, icons, UI, ...
Indiefold Image page for IndieFold New Name Image Game: SpellForce: Conquest of Eo
Discover the best assets for game making. Choose from our massive catalog of 2D, 3D models, SDKs, templates, and tools to speed up your game development process.
はじめに ShaderGraphでLoadingっぽいアイコンを作っていきます。 環境は Unity 2019.3.0f3 Universal Render Pipeline(テンプレートのプロジェクトです) UnlitGraph を使用しています。 ノード作成 アイコン作成 最初にRectangleノードで4つの細長い矩形を作成してそれをRotateのノードで角度調整をして下記の上下左右に交差している矩形を作成します。 円形上の細い線は大きさの異なるEllipseノードを2つ作成し、それをSubtractノードで減算して作成します。 あとは円形上の細い線からSubtractノードで上下左右に…
Location of the game which does not exist
Concept art credit to the original artist! Found the gun concept art from Pinterest, but I didn't manage to find out the original artist.. :(
🎨 Pixel artist 🎨 ⭐️@amazon ⭐️@LifeVerse_GG ⭐️@copiumwars ⭐️@crosstidegame
Complex CSS Layouts designed by Maggie Appleton. Connect with them on Dribbble; the global community for designers and creative professionals.
Work from my time at Rovio between October 2020 and June 2022. Big shoutout to the Battle Studio kickass art team that I got to work with during my time there: Aleksi Rokka - Visual development & concept art Andre Rocca - Visual development & concept art Antoine Vrablec - Visual development & concept art Antti Teittinen - 3d art Cenildon Muradi - UI Art and Art leadership Emilio Jose Dominguez Calvo - 3d art Jarkko Kainulainen - 3d art Jason Rumpff - Visual development & concept art Jesus Vera Vera - UI Art Kshiraj Telang - Art Direction & Visual development on Hardhead Squad Sam Nassour - Visual development & concept art
テクスチャを使わない幾何学模様的なアニメーションのマテリアル。こういうの好きなので定期的に作りたくなる。 一部参考:https://t.co/bCnjHHfaQp Geometric animated materials without textures in ue5.1. I like this kind of material. #UE5Study
Greetings, ArtStationeers! Soundfall is a rhythm-based action game developed by Drastic Games and published by Noodlecake. Yours truly got to be involved in the visual development and concept production for environments/themes in the game. One of the tasks we got to tackle was coming up for ideas for artifacts and remnants of an ancient civilization called Composers. Artists: Johannes Figlhuber (Lead) Ilka Hesche Max Degen Big thanks to Drastic Games for having us, and a fat virtual group hug to all the other 2D & 3D artists who knocked it out of the park on this project! <3 Soundfall is available on PC, Xbox Series X/S, PlayStation 5 and Switch - see also https://www.soundfallgame.com/ . https://www.artstation.com/hesche https://www.artstation.com/maximiliandegen https://www.artstation.com/johannesfiglhuber
Illustration, Animation, Motion Graphics
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