Based on a concept by Ido Yehimovitz
Wood dragon
Personal Project - Supply Depot props. After a rough sketh for the whole scene. I did some sketch for those props should been used in the scene. I made all of these in Blender, refined in Photoshop. Leave a comment if U like it. :D
Here is Venom in a crazy awesome pose. Shane Olson and Irene Matar modeled Venom. I posed this Venom in 3D with Jason Kim art directing. You can see my first pass and how Jason Kim had me push him further. Awesome Art Direction Jason Kim!!
ArtStation is the leading showcase platform for games, film, media & entertainment artists.
Cinematic character based on a sketch from Karl Kopinski. Software : 3ds Max, VRay, ZBrush, Substance Painter, Ornatrix, Texturing XYZ maps
earthcaller Mih (Shaman) project neppy Only diffuse map ,LowPolygon (hand drawn diffuse texture) (Copyright 2016. neptune all rights reserved.)
I was responsible for updating the Griffin's look. Original design by Katy Hargrove.
Early Visual-Development work from 2013, for the newly released game Spirit Lords by Kabam. Had a blast working on this, although I recall it was quite creatively exhausting :).The focus lay on ideas and exploration rather than polish and "sell". The game has been receiving some great press, and although it looks different from when I was working on it, I'm super-proud to have been involved in the process! check it out at: http://www.spiritlords.com